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  2. Does anyone know of other video´s that show the new A28 changes? I am curious.
  3. Not yet. There's still a lot I want to do and adjust before releasing it for testing.
  4. Today
  5. This looks amazingly amazing ! I didn't follow, is there anything playtestable yet ?
  6. Obrigado, em.breve trarei mais novidades
  7. I'd like to add that this time autociv update was even faster than before. r28 was released this wednesday and we already have compatibily with it
  8. There was a raytracing demo for 0 A.D
  9. For these Heros (and some more German Units) see #8755.
  10. wip @Genava55 Do you by chance have further references for that wagon in this picture?
  11. To your discharge, it's a bit hard to know when version come out, there is always a RB lurking in the corner causing huge delays.
  12. goes well, that means ”up”. tried 1v1, tg. goes well.
  13. Since mods are maintained by "private" users, who are not necessarily into the details of 0 A.D. development, any missing update to mods (or faulty code, or unclear installation instructions, or whatever can be related to mods) is solely a modder's responsibility. In this sense, I don't think this is something 0 A.D. (as a project) is lacking. I know it can be frustrating not to have our favourite mod promptly installed the same day a new 0 A.D. version is released, but as a user... just be patient, updates will come. I find that 0 A.D. devs are doing a good job to signal the changes that may impact mods from one version to another. Maybe modders (I totally include myself here) should be more alert to release dates. And of course, be clear on installation instructions, care about cross-compatibility with other mods, and other stuff that sometimes is done without precise or established guidelines.
  14. Everything is supposed to be on there https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 but it's not always respected; (The new one for R29 is empty) We cannot always keep the old functions;
  15. You raise a valid point. In the specific case of autociv you can look at the autociv thread where I make bits of updates. I guess very detailed change logs warning mod Devs about expiring function names would be better. If there is a breaking change, just introduce a new function alongside the old one to ensure support
  16. I added a section in https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 which links to https://gitea.wildfiregames.com/0ad/0ad/wiki/ModdingGuiAndSimulation.
  17. Smoother transitions to new updates. For 27, it look a lot of searching and trail and error figure out how to install auto civ. Now there's 28, and auto civ is broken again, and I can't see basic statistics displayed while I play. Very basic stuff like # of laborers. I'm playing blind. I can't be the only one with this issue. I'm curious how others handle it.
  18. Hi folks! LocalRatings was updated to version 0.28.1, compatible with 0 A.D. 28. Before making the mod available via the official downloader (Settings > Mod Selection > Download Mods) I would wait a few more days to have it tested, as some code re-work was needed to port the mod. Since I am not active in the lobby (sigh!) some of you may want to help testing it on R28; I appreciate any bug report. To test the mod, you can download the zip file and extract it into the mod folder (see here to locate the mod folder on your system); then activate the mod via Settings > Mod Selection.
  19. Stunning screenshots !
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