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  2. This is the current hoplite icon: I think it might be a good idea to use the same icon for the same unit type, irrespective of civ, to avoid confusion and decrease thinking time. Hoplites are not the same as spearman though.
  3. Trauma Systems Therapy (TST) is an evidence-based treatment designed to help individuals, especially children and adolescents, recover from the emotional and environmental effects of trauma. Unlike traditional therapy, TST addresses both a person’s internal emotional regulation and the external systems—such as home, school, and community—that may contribute to distress. By combining therapy sessions with support from families and community resources, TST creates a safe, stable environment that promotes lasting healing. At Just To Talk, our trauma systems therapy services are personalized to meet each client’s unique needs, helping them build resilience, restore stability, and move forward with confidence.
  4. Today
  5. I proudly present my first game modification I've replaced the weird Hellenic infantry spearman portrait (found here) with a more aesthetically pleasing one (just a previous icon, really): Here is how it looks in-game: Now, let's see if I can replace that ugly old Barracks portrait. And maybe fix some bugs by backporting code to this version. EDIT: I've replaced the icons for both Barracks and the Roman Army Camp. Alpha 9 used Fortress portrait as a placeholder for the camp. EDIT2: Persian Barracks and stable portraits also backported. It's already much nicer to look at.
  6. Good enough for me. Add range and speed below them, and it's perfect.
  7. I love 0AD's basegame maps, dont get me wrong, but some of them look a little dated. This is where Map Remakes comes into play. This mod remakes the Base 0AD maps to fit right into the modern era! At the moment, four maps are complete- Mediterranean Coves, Gallic Fields, Gambia River and Two Seas (This map is rather scuffed from the begining, so there is a good chance that I will give it a complete overhaul at some point) Features of the remake(s) - Grass, New flora and fauna, and in general, more detail (The performance impact isn't much however) Also, if you notice any floating grass, this is an game bug and not something I can fix map-remakes.zip
  8. I’d be into a compact hex-based board game with quick turns and simple resource management, set in a 0 A.D.-inspired world. Could work well solo or co-op too.
  9. Hi @diagonalo! Thanks for your work on this mod. Since I recently worked on these panels for ModernGUI, I though I could try to see if they would be fit for your mod. @guerringuerrin also maybe wish to use or/and play around with these panels so this might help with a more minimalist mod to check out. In my version bellow there are a bunch more files modded there compared to the original mod for a26, however... You can see the changes bellow: BetterUIA27.zip
  10. Yesterday
  11. I don't think using Call to Arms is worth it in the context of directly assaulting the enemy bases. When CS drop off their resources, they tend to form a single-file line during the attack-move part. It's better to reserve this feature for quick defense, or to gather soldiers near the enemy's territory. Then, when all troops are gathered on one spot, use the attack move as you generally would.
  12. People constantly have problems with Malavita (myself included but in tg). He thinks he's better than he really is so whenever he loses he calls the other player a smurf and bans them.
  13. CallToArms unit action was meant to be usable in combination with the 'unit only' hotkey modifier. However it doesn't work anymore / never worked. I find CallToArms to be extremely useful, but when your units start attacking buildings, that can be very annoying. Most players I know remap the most hotkeys possible to avoid units attacking buildings in any circumstances. Here Is a mod I use to make CallToArms to by default attack units only. CallToArmsUnitsOnly.zip Note: This doesn't really fix the action, as it overwrite the default behavior entirely rather then fixing the original bug, however I'm sure no players ever want to use the normal attack-move that also make units attack buildings, so it's intended to simplify the hotkey usage.
  14. Last week
  15. Just finished one of my most difficult and excruciating battles against the AI, ever. No replay, since the version is old (alpha 10), but here are a couple of screenshots. About 12 of those buildings razed were Fortresses. I was Sparta.
  16. 2012 must have been that time I first encountered this game and began to love it. I remember those old scenes.
  17. Time for another classic gameplay video. Siege without packing/unpacking. Unit portraits look to be heavily inspired by Age of Mythology.
  18. Bom dia,tarde ou noite: -Aqui ,as primeiras facções americanas do Mod, estão a ser actualizadas pelo @Lopess por isso no mod podem parecer um pouco diferentes. Mayas: (Guatemala) Moche/Mochica: (Perú) Desculpen-me pelas inconveniências*
  19. Good News, I have a gaming PC now. I bought an Radeon RX 550 2gb, I´m very happy right now!
  20. No idea either, but I doubt I got the right person each time I kicked.
  21. Could subtitle it. Gods, Men, and Monsters: Olympia Then there could be sequels or expansions. Gods, Men, and Monsters: Destruction of Karnak Gods, Men, and Monsters: Ragnarok
  22. Yeah, I though inbetween if I should add a word, that could be guessed and ease the other answers but couldn't come up with something. Let's just be happy we all made it past 0 A.D. alive and are here to tell the tale.
  23. That name does ring a bell indeed! Looking at the solved crossword, it seems it should have been easier than it was. It was a fun one, thanks! So... what is the secret message we were working so hard to find here?
  24. Don't understand why would this be the case in light of what @hyperion and @ffm2 said.
  25. allegedly it doesn't matter who you kick for the game to continue, but when it does continue (and the player is back) its laggy.
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