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- Past hour
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https://gitea.wildfiregames.com/0ad/0ad/src/commit/13453a3c7bbd31ca84c4dd6ec3e92d1f3e615648/binaries/data/mods/public/simulation/templates/structures/han/civil_centre.xml#L5 That's this value that drives the height. (You cannot change the <Square depth="35.0" width="43.0"/> though as it will mess up with the blue outline)
- Today
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I think yes it would be better. You can make a ditch around the kurgan with a small pallisade and there add an entrance, with the statues.
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Then I would like to request to shorten it, maybe about until 50-65% if possible. I don't know much about modding, but if anyone can guide me how to change the boundary then I would be happy. Happy to modify all CC so their hitbox is on the surface/bigger, and make people's life miserable muahahaha! (joke)
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Ownis_Ichigo quit without resigning, would be great to get the points metadata.jsoncommands.txt Thanks a million! :-)
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Thanks for the refs. So I guess I should get rid of the entrance and give the hill a more conical shape?
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phosit started following Can't right click through Han's CC
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I think the engine only allows the bounding box to be prism.
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top down view ftw.
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I find it really convenient with the thumb buttons.
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By the way you can display the bouding box. Enable Cheats ALT+D (Open developer overlay) Bounding box overlay checkbox
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Tapothei started following Can't right click through Han's CC
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There is an empty space around the CC which I can select but I'm trying to rally point the woman to behind it to make a farm which I can't seem to do. Unless I move my camera. To illustrate how big it is, that I can't set a rally point behind the CC. Suggestion: Reduce the hitbox to follow the blue line(red colour) which is on the surface or limit it until the blue or even yellow.
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I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed as it is showed when not enough res.. and that Han civ voices was in Chinese
- Yesterday
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I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Could be different code paths. We build statically. I'm pretty sure it won't use a dylib So it's only broken with an external mouse ?
- 473 replies
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- hotkeys
- autoassign civ
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Hi i am new here, unmidi left the game without resigning My name is DonCarlos. thnx commands.txt
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DonCarlos joined the community
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ships Naval Boarding - seizure of ships
Grautvornix replied to CheckTester's topic in Gameplay Discussion
could this be a motivation to showing garrisonned troops on the upper deck? (symbolically- not true numbers) -
The forum can now support 10k scrappers and spammers without users experiencing slowdowns!
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What exactly was changed? What are the improvements?
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Bombastikus joined the community
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ships Naval Boarding - seizure of ships
LienRag replied to CheckTester's topic in Gameplay Discussion
But what would be the UI/UX of it ? It's quite visible in land fights when troops are trying to capture a building, how do you want to do it in naval warfare ? Where the garrison isn't visible on the map ? -
Well, capturing a fortress was a major strategic objective in many ancient situations...
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I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Even I updated libSDL2.dylib and nothing. I imagine is not mapped in the intel version, (but with trackpad it works =S) maybe if I map it to change batch size may fix it?. I was trying to add hotkey.gui.session.batchtrainingsize.increment = "Shift+WheelUp" hotkey.gui.session.batchtrainingsize.decrement = "Shift+WheelDown" to the .cfg file but I don’t know very well the syntax. I made a second Partition with Windows in my MacBook and there it works (I have been not able to configure well, my monitor is 4K so when I use smaller resolution I get a giant cursor xD.)
- 473 replies
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- hotkeys
- autoassign civ
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We need to debug why SDL is not picking it up. My guess is that it sends a different key code we're not handling on macOS EDIT: Seems to be working in the SVN version, maybe a recent SDL update.
- 473 replies
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- hotkeys
- autoassign civ
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AlexHerbert started following Release 28 Branch and Funny Relevant Videos and Memery
- Last week
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I need to add something, because in macOS is not working for me the wheelUp/wheelDown for increment/decrement batch size (but is working for zoom and for camera rotation) How can I add it?
- 473 replies
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- hotkeys
- autoassign civ
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Subotai_Mongol started following Wikipedia: "blocked from editing" ??? , Help > R0.27 cursor lag / mouse stuttering , Hotkey suggestions and 2 others
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
The earliest evidence for runes is the Meldorf brooch, dated around 50 AD. So no runes for the Cimbri. Petroglyph production declined sharply after 600 BC and it is really difficult to date a petroglyph. Furthermore, there is not a large quantity of petroglyphs in Denmark. Those were mostly found in Sweden and Norway. I would avoid petroglyphs for the Cimbri. It looks a lot like a boat burial, when a person is buried with a boat. Which is not attested for this period. The sinking of the Hjortspring boat is more probably a votive deposit, an offering to deities, from a war booty or a trophy. Furthermore, you choose a very small boat and you emphasize much more on the stone circle. Which is a bit problematic because the boat is probably the most important part. -
The new release is out! It adds the Gerudo civ, Rupees as a resource, a whole ton of new maps, and spawning features. Check it out here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0110
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