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  2. There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?
  3. Buenos días o tardes; -Estaba pensando en crear unidades cartaginesas con un aspecto más púnico ya que ahora las facciones Auxiliares (Númidas, Mauretanos,Libios etc) ya existen en el mod como facciones propias y otras ya existen en el juego per se (íberos e itálicos)y se vería como una pobreza cultural en la facción de Cartago. -Ya creé un catálogo de edificios más únicos ,con nuevas texturas y nuevos edificios culturales : -¿Tienen alguna idea para unidades puramente cartaginesas? @Genava55 @Stan` @wackyserious @wowgetoffyourcellphone @Ultimate Aurelian Disculpen las molestias*
  4. Today
  5. While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this:
  6. You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
  7. Trac is no longer being used. https://gitea.wildfiregames.com/0ad/0ad/wiki/Audio_Voice_List is the new link. Nobody has updated either of the pages yet feel free to update the latter. Let me know if you don't have the permissions Yes.
  8. New updates on the World Rising project! Textures I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic. I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further. Destruction Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay. Buildings I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth. Technologies I’ve also implemented new technologies, further enhancing progression and overall game complexity. Bug Fixes Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail. Thank you to everyone who’s following the project. I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!
  9. Is anyone still working on this? I play with the Han civ frequently and would love to hear them not speaking Greek anymore! Few questions: I noticed that Chinese is not on the voice list here: https://trac.wildfiregames.com/wiki/Audio_Voice_List - is this list still relevant? Are we still hoping to have this be ancient rather than modern Chinese? Either way, maybe if somebody has the knowledge, the voice list could be filled out so a script can be given to voice actors. I'm in a university with Chinese speakers and access to recording facilities, so I wonder if this is something worth pursuing.
  10. Yesterday
  11. I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph.
  12. In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category.
  13. I recently replayed the tutorial (for campaign inspiration), and the vegetables reference is given as you are ordered to gather berries, soooo......
  14. There is no open PR. So soonish there is no civilisation added. But most work on civilisations is either-way done in the forum and in mods.
  15. Any progress on this Project? Do you need help somewhere?
  16. That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips?
  17. Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. :-)
  18. Hello there, you don't need much to get started. You could get the latest release candidates to check if everything works properly ) Welcome to the forums!
  19. good luck! do tell me if I can help in testing <3 as this way I won't have someone telling me we can't have smth only because dumb Petra can't use it lmao
  20. Position: Quality assurance tester Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Evan Anderson Email: evanmand@protonmail.com Location: Utah, USA Availability: ~5 hours per week Age: 23 Occupation: I currently work as a quality assurance professional, focusing on embedded software. Skills and Experience: I have been working in quality assurance for about 6 months. Before my current position I got a computer science degree and have done some programming internships. Motivation: I love video games and open source projects. Being able to contribute to this game would be fun and rewarding. I also play the game a lot anyways, so I might as well be on the hunt for bugs. Personality: When it all comes down to one sentence I love creating and understanding how things work. Short Essay: I found out about Wildfire Games through 0 A.D., which I was introduced to by my brother. My family is super into real time strategy games. I am intersted in contributing to the project because I love gaming and tech, and would like to gain more testing experience. Interests and Hobbies: One of my biggest hobbies is gaming. I participated in competitive esports in college and have met many friends through games. I am also very into music (playing the piano/saxophone), indoor gardening, and building with LEGO (also competitively). Favorite Game: Current favorite game is 0 A.D. obviously. Overall my most played game is Starcraft. evan_resume.pdf
  21. I am developing an AI called stevenlauBot. I have only made the game start move. All units go to the tree nearest to CC, cav goes to chicken, either by walking or teleportation, whichever faster. It looks cool! My plan is to make the AI to play standard tactics like how I usually play (only Han). It will be useful to practice 1v1.
  22. Last week
  23. I found a solution for this issue @dmzerocold For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision.
  24. Hi, I just have one question : which civilizations will arrive in 0AD ? The Germans arrived in 0.28.0 but are there any other civilizations in development for the future releases ?
  25. literally came here to say everything you just did lmao. but, remember, RoN, IN ITS VERY OWN TOOLTIP WROTE :you can rename your cities to taunt your enemies in multiplayer games! I highly doubt that's gonna suffice in 2025 internet lol
  26. It needs to revolve around something. Macedonians have good unit roster, especially champions. I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/
  27. I'm not sure why they changed it, maybe @wowgetoffyourcellphone can tell you. I think it's a good addition because it should be atleast that big for a territory root. such a small territory root as in a26 is weird
  28. because he's a bit too OP. the entire civ shouldn't revolve around one hero. Balance changes' should not worry about whether AI can use the changes or not, and besides, using your own argument, "it's just one unit you're never gonna make again" what's the harm? I'm here suggesting things I see fit for more varied and balanced multiplayer games,since that's what actually decides meta in most games. sure,there are bigger problems plaguing it for years, but why should that stop us from making better balance. no offense but this just sounds stupid to me
  29. Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better.
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