ffm2 Posted December 19, 2025 Share Posted December 19, 2025 In two tutorial files, the text states "Civilians gather vegetables faster than other units" but there are no "vegetables" as a resource type in the game Files/Lines: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js line 6 binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js line 40 Suggested fix: Change "vegetables" to "fruit" to match actual game mechanics. For sake of completion I found these two vegetables: plant_medit_artichoke.xml and olive trees. I can't comment on plant_medit_artichoke.xml, but the olive tree can only be gathered for wood. 3 Link to comment Share on other sites More sharing options...
Guest Posted December 20, 2025 Share Posted December 20, 2025 "Vegetables", in this case, probably means produce from fields. Link to comment Share on other sites More sharing options...
ffm2 Posted December 20, 2025 Author Share Posted December 20, 2025 Rice and wheat are neither fruit nor vegetable but grain. (The fruit basket tech from the farmstead also correctly does not affect the grain gather rate). Link to comment Share on other sites More sharing options...
Grautvornix Posted December 20, 2025 Share Posted December 20, 2025 Maybe you are both right somehow Should we just rephrase the tutorial to say "Civilians gather grain and vegetables faster than other units" ? (I believe civilians gather fruit and also grain faster than citizen soldiers, while for other resources (stone, wood, metal) it is the other way round). Link to comment Share on other sites More sharing options...
guerringuerrin Posted December 20, 2025 Share Posted December 20, 2025 25 minutes ago, Grautvornix said: Maybe you are both right somehow Should we just rephrase the tutorial to say "Civilians gather grain and vegetables faster than other units" ? (I believe civilians gather fruit and also grain faster than citizen soldiers, while for other resources (stone, wood, metal) it is the other way round). "grain and fruit" would be even more accurate 1 Link to comment Share on other sites More sharing options...
hyperion Posted December 20, 2025 Share Posted December 20, 2025 The gather rates for civilians: <food.fruit>1</food.fruit> <food.grain>0.5</food.grain> <food.meat>1</food.meat> <wood.tree>0.7</wood.tree> <wood.ruins>5</wood.ruins> <stone.rock>0.35</stone.rock> <stone.ruins>2</stone.ruins> <metal.ore>0.35</metal.ore> <metal.ruins>2</metal.ruins> Berries would sort of work as well as it's the most obvious type of food.fruit in the game. 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted December 20, 2025 Share Posted December 20, 2025 Thanks @hyperion! This is true for all civilizations, right? @Vantha@ShadowOfHassen Can this also be put into the tips&tricks section? In addition to that - maybe I haven't looked hard enough - but wouldn't it be generally useful having a table of contents or index for tips&tricks? If I am looking for something specific I have to skip through the already quite large list of tips (which I do like a lot and really appreciate, it but takes me quite some time to find things). Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted December 20, 2025 Share Posted December 20, 2025 I don’t see why it couldn’t be added to tips and tricks . as for the wording I think maybe fruit and crops (fruits being the date, banana , and berry bushes and crops being the wheat / rice / whatever else is added eventually) 2 Link to comment Share on other sites More sharing options...
Vantha Posted December 21, 2025 Share Posted December 21, 2025 On 20/12/2025 at 3:35 PM, Grautvornix said: Can this also be put into the tips&tricks section? There is this tip: Quote RESOURCE GATHERING Use Workers to gather resources. Civilians are best at gathering fruit and grain. Citizen Infantry excel at gathering wood, stone, and metal. Citizen Cavalry can only gather meat, but do so very quickly. On 20/12/2025 at 3:35 PM, Grautvornix said: In addition to that - maybe I haven't looked hard enough - but wouldn't it be generally useful having a table of contents or index for tips&tricks? If I am looking for something specific I have to skip through the already quite large list of tips (which I do like a lot and really appreciate, it but takes me quite some time to find things). Yeah, I figured someone would bring this up eventually. An idea I had a while ago but never got to implement was to categorize them by level (beginner - intermediate -advanced, which is already done in the code) and then by topic, like features, units, buildings, gamemodes, etc. How does that sound? 1 Link to comment Share on other sites More sharing options...
Gönndolsalv Posted December 23, 2025 Share Posted December 23, 2025 That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips? Link to comment Share on other sites More sharing options...
Perzival12 Posted December 23, 2025 Share Posted December 23, 2025 On 19/12/2025 at 4:01 PM, Deicide4u said: "Vegetables", in this case, probably means produce from fields. I recently replayed the tutorial (for campaign inspiration), and the vegetables reference is given as you are ordered to gather berries, soooo...... Link to comment Share on other sites More sharing options...
Vantha Posted January 2 Share Posted January 2 On 23/12/2025 at 4:02 PM, Gönndolsalv said: That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips? My idea is to place each tip in one category of each, e.g. the siege tower tip in "Medium" & "Military". That way the number of tips per combination stays relatively small and will hopefully make it easier to find specific tips or browse in an area that you're interested in. An index for all tips would be nice to have indeed, and some basic search functionality too. But that'll be more work. Link to comment Share on other sites More sharing options...
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