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Repairing ships from shipyard/dock


andy5995
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What does anyone think about a change that would make it so ships could only be repaired if they were near a shipyard or dock? Instead of the ships having the ability to get repaired by any citizen worker near a shoreline, they could only get repaired by a "healing" aura of a shipyard (like a temple heals units)?

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30 minutes ago, alre said:

what's wrong with people repairing ships?

Dont need anything wrong to suggest ideas and changes.

Anyway you can lost 40 - 50 soldier reparing onde ship vs então ship, so It can be wrong for some players.

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  • 2 weeks later...
10 hours ago, Outis said:

This would work like taking the ship to drydock for repairs. Sounds cool :).

I think one of the civ's had/has this feature. If I remember, it was in one of those large round docks. It would seem more realistic to repair this way, rather than any villager/militia having the tools on them to do this.

:)

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2 hours ago, Graham1 said:

I think one of the civ's had/has this feature. If I remember, it was in one of those large round docks.

That would be the cart Cothon. I think it's ok, although I can't remember ever using it. Maybe allow it for all civs and give the Cothon an additional bonus.

AFAIK it was always the case that repairs were made while the vessel was sailing. Ofc not a dry dock situation, and one probably wouldn't be able to replace masts, but apart from that I'd actually be ok with an auto-repair up to 80%.

 

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  • 1 month later...
于 2022 年 2 月 7 日下午 3:09,Graham1 说道:

在码头内修理怎么样(类似于单位)。

:)

I've tried this, but it affects fishing and trade, as fishing boat and merchant ships see the pier as a building to move in and can't properly set up fish collection points and trade routes.

Edited by AIEND
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  • 7 months later...
On 22/06/2022 at 10:17 PM, alre said:

what's wrong with people repairing ships?

On maps with few ressources one thinks twice whether sending their wounded ships directly to death or giving them a second chance by repairing them.

Got back here when finding out there's a new ticket #6777 for this feature request by @Langbart.

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