wowgetoffyourcellphone Posted July 1, 2022 Report Share Posted July 1, 2022 2 minutes ago, maroder said: Oh an there also is https://trac.wildfiregames.com/ticket/6560 Not sure if @wowgetoffyourcellphone would like to keep it as is or change something there. I have no strong opinion on the subject. It can be "reworked" as @Langbart wishes. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 1, 2022 Report Share Posted July 1, 2022 19 minutes ago, maroder said: Oh an there also is https://trac.wildfiregames.com/ticket/6560 If it's a matter of balancing, what do our balancing advisors say about it? As I wrote before, personally I'd be fine with keeping it; maybe the structure tree then should be extended, as apparently it is in DE. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 4, 2022 Report Share Posted July 4, 2022 (edited) I just had a look at the demo campaign. On the first map, Chang Jian, both the enemy (AI) and me start with two ports and a trader, but the enemy doesn't use it. It just parked the trader a bit off the first port. I really hope our AI can do better? @Stan` You didn't reply to my last posts about diacritics, but that unit box (or whatever it's called) at the bottom also doesn't use them, but an alternative spelling of Kurush. EDIT: After some minutes the enemy AI did start trading with its merchantman. Edited July 4, 2022 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2022 Author Report Share Posted July 4, 2022 6 minutes ago, Gurken Khan said: @Stan` You didn't reply to my last posts about diacritics, but that unit box (or whatever it's called) at the bottom also doesn't use them, but an alternative spelling of Kurush. Still using the civ.json file for AI Names, which haven't been updated accordingly it seems. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 5, 2022 Report Share Posted July 5, 2022 btw I can't find the Chang Jian map in map selection. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2022 Author Report Share Posted July 5, 2022 27 minutes ago, Gurken Khan said: btw I can't find the Chang Jian map in map selection. It's in new maps, and it's a naval map. hence why it doesn't show in default. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 6, 2022 Report Share Posted July 6, 2022 I just captured a Han stable and felt cheated because I couldn't produce champions from it (which I had researched at one of my stables). Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2022 Author Report Share Posted July 6, 2022 https://trac.wildfiregames.com/ticket/6560 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 6, 2022 Report Share Posted July 6, 2022 1 hour ago, Stan` said: https://trac.wildfiregames.com/ticket/6560 Do you want to say that's just how it is? Because that ticket says nothing about Han stables being captured by other civs. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2022 Author Report Share Posted July 6, 2022 Well something could be done, I'm not exactly sure what. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 6, 2022 Report Share Posted July 6, 2022 17 minutes ago, Stan` said: something could be done Doing something sounds fantastic! I take the liberty to ping the two people who were active in that ticket: @Langbart @wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 8, 2022 Report Share Posted July 8, 2022 I continued with the demo campaign. Interesting that you can string together maps like that, but ofc it doesn't really feel like a campaign as there is no continuity from one game to another. What I found a bit annoying was that the settings always reset to default (resources, speed...); usually those settings persist. I don't think I will play the Cycladic Archipelago; I don't think I can fit all the buildings I want on my starting island and those other bits of land don't look like they can hold a CC, let alone additional buildings... I found the Corinthian Isthmus map weird. Lots of space, but zero hunt (apart from the starting sheep). I'm still not a fan of needing merchantmen to collect sea bound treasures. Since trade didn't seem worthwhile in those puddles I produced two merchantmen and destroyed them after collecting; cost/profit seems ok, but still doesn't really feel satisfactory. The stone quarries are nice, but I find the 2000 stone / 4 worker slots totally disproportional. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2022 Author Report Share Posted July 8, 2022 @wowgetoffyourcellphone is this something that can/need to be improved ? 7 minutes ago, Gurken Khan said: I continued with the demo campaign. Interesting that you can string together maps like that, but ofc it doesn't really feel like a campaign as there is no continuity from one game to another. What I found a bit annoying was that the settings always reset to default (resources, speed...); usually those settings persist. @wraitii can we make it so campaign has its own settings instead of polluting sp? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 8, 2022 Report Share Posted July 8, 2022 Can't remember seeing these kind of artifacts before. [Tarim Basin (4)] Pro'ly the first and last time I play that map. I thought the (2) version was ok, now no metal treasures, ok, but why is the starting wood so drastically less? Guess some ppl like it that way... Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2022 Author Report Share Posted July 8, 2022 Not sure what causes that particle clipping maybe @vladislavbelov knows. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 9, 2022 Report Share Posted July 9, 2022 @Stan` @vladislavbelov I see the same problem. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 9, 2022 Report Share Posted July 9, 2022 (edited) On 08/07/2022 at 9:22 AM, Stan` said: @wowgetoffyourcellphone is this something that can/need to be improved ? As far the map stuff, those maps have always been that way, but they can be improved for A27 for sure. Thinking more on it, it doesn't seem like a good idea to set maps into the campaign or set them as "new" just for new skins. Significant gameplay changes though, yes. Edited July 9, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10, 2022 Report Share Posted July 10, 2022 Is there time to commit https://code.wildfiregames.com/D4722 before RC2? Fanas have needed some love for a couple of alphas now. Maybe we need additional balance feedback/approval? I think @chrstgtr was in favor too. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted July 10, 2022 Report Share Posted July 10, 2022 26 minutes ago, real_tabasco_sauce said: Is there time to commit https://code.wildfiregames.com/D4722 before RC2? Fanas have needed some love for a couple of alphas now. Maybe we need additional balance feedback/approval? I think @chrstgtr was in favor too. I was. I think the revision was still in progress, though. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10, 2022 Report Share Posted July 10, 2022 (edited) 32 minutes ago, chrstgtr said: I was. I think the revision was still in progress, though. Ah, I see that now. I could be wrong, but I think all that is wrong with it is that the patch is made in the wrong directory. Edited July 10, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 5 hours ago, real_tabasco_sauce said: Is there time to commit https://code.wildfiregames.com/D4722 before RC2? Fanas have needed some love for a couple of alphas now. Maybe we need additional balance feedback/approval? I think @chrstgtr was in favor too. Too late... RC2 is there just haven't had to write the post and upload it... 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 Updated first post. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2022 Report Share Posted July 10, 2022 Not too happy with the minimap. The metal icon seems very large, stone is not visible. Hunt icons are sketchy; one can guess there's something to the northeast of the CC, the chickens left from the CC are not indicated at all. 2 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 10, 2022 Report Share Posted July 10, 2022 22 minutes ago, Gurken Khan said: Not too happy with the minimap. The metal icon seems very large, stone is not visible. Hunt icons are sketchy; one can guess there's something to the northeast of the CC, the chickens left from the CC are not indicated at all. I had no issues with the minimap we currently have, and I am a bit worried about those larger markers covering up certain info 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 Don't think there are icons for hunt. @wowgetoffyourcellphone, @vladislavbelov Thoughts. Default icon size can be made smaller or we can disable stone and iron again. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.