Gurken Khan Posted June 19, 2022 Report Share Posted June 19, 2022 That's too little history for my liking. Maybe short-term we could use something along these lines: Quote The Macedonian-Greek dynasty that ruled most of Alexander's former empire. Founded by General Seleucus I Nicator in 312 BCE, it covered at its height Anatolia, Persia, the Levant and what are now modern day Iraq, Kuwait, Afghanistan and parts of Turkmenistan. The empire's decline was ended when General Pompey turned it into a Roman colony in 63 BCE. Unless our @historians come up with sth better, ofc. Long-term maybe we could have a third page beside the structure tree and the civ overview with an extended history. Probably should at least cover beginning, end, largest extend and something about the heroes we have in the game. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 19, 2022 Author Report Share Posted June 19, 2022 1 hour ago, Gurken Khan said: That's too little history for my liking. That's what the civ info is for that could be accessed by right clicking on it Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 19, 2022 Report Share Posted June 19, 2022 @Stan` What? What civ info? Right clicking on what? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 19, 2022 Author Report Share Posted June 19, 2022 Sorry wrong topic it seems, i thought you were commenting on this: And I meant that page, but I assumed there was more to it. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 20, 2022 Report Share Posted June 20, 2022 What do you call that sound to signify freshly produced units come out of their building? Anyway, whenever multiple buildings release units that sound is always horrendously distorted, echo-y for me. savegame-0911.0adsave Two seconds into the attached save horses will spawn from the stables (ctrl group 0); I only remember that effect from stables, but they're the only kind I really do mass production in, so I don't know about other buildings. Would like to know if anyone can reproduce. Maybe that's just what happens when the same sound is played multiple times at once, or at least with my setup. Don't think it has anything to do with playing on turtle speed, everything else sounds fine. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 20, 2022 Author Report Share Posted June 20, 2022 5 minutes ago, Gurken Khan said: Would like to know if anyone can reproduce. Maybe that's just what happens when the same sound is played multiple times at once, or at least with my setup. Don't think it has anything to do with playing on turtle speed, everything else sounds fine. Yeah that's to be expected the game doesn't support priority or not max amount. It's the reason we don't have walking sounds. The feature is there but it's terrible with 200 units. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 20, 2022 Report Share Posted June 20, 2022 3 hours ago, Stan` said: Yeah that's to be expected That's unfortunate as it really sounds horrible, but thx for your reply anyway. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted June 20, 2022 Report Share Posted June 20, 2022 @Gurken Khan with enough tries I could reproduce. I have heard this one for as long as I can remember in 0ad, it does seem to happen more with cavalry than with infantry. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 23, 2022 Report Share Posted June 23, 2022 LOL. Number's cut on three sides. Yeah, thx stats, real meaningful insight there. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 23, 2022 Author Report Share Posted June 23, 2022 @maroder / @Langbart ? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 23, 2022 Report Share Posted June 23, 2022 In this version it happened to me several times that a scout gets stuck on map borders; I guess I have set way points outside of the reachable area, but IIRC in earlier versions the scout would go as far as possible and then move on to the next way point. It even cost me a unit because it happened in enemy territory... If again IIRC it was the same behavior with way points in the water - move as far towards the way point and then move on. I see if I can test how it works in this version. Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 23, 2022 Report Share Posted June 23, 2022 This is the problem with the pathfinding algorithm. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 24, 2022 Report Share Posted June 24, 2022 11 hours ago, Gurken Khan said: LOL. Number's cut on three sides. Yeah, thx stats, real meaningful insight there. it could be worse Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 25, 2022 Report Share Posted June 25, 2022 On 24/06/2022 at 5:41 AM, real_tabasco_sauce said: it could be worse Yeah, but that's probably not what we should aim for anyway, and it can't really get much worse than a totally undecipherable number. Anyway. So my (treacherous) ally is starting an attack: But after he requested an attack on that enemy, I made a gate for him: Obviously that would be the better route. I guess once the AI decides on an attack the route is determined, but since there can be a considerable delay between the decision, the gathering of troops and the actual marching off, maybe that route could be reconsidered? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 25, 2022 Report Share Posted June 25, 2022 6 hours ago, Gurken Khan said: Yeah, but that's probably not what we should aim for anyway, and it can't really get much worse than a totally undecipherable number. haha I meant it could be all 4 sides clipped. That would in fact be worse XD. Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 26, 2022 Report Share Posted June 26, 2022 Yes, You're right. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2022 Author Report Share Posted June 26, 2022 14 hours ago, real_tabasco_sauce said: haha I meant it could be all 4 sides clipped. That would in fact be worse XD. On 23/06/2022 at 5:45 PM, Gurken Khan said: LOL. Number's cut on three sides. Yeah, thx stats, real meaningful insight there. Would displaying something like 32k be acceptable? (idea by @maroder) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 26, 2022 Report Share Posted June 26, 2022 41 minutes ago, Stan` said: Would displaying something like 32k be acceptable? (idea by @maroder) Sure, better than the current mess. So it's possible to round to k, but not to a natural number or to limit the digits after the point? @Stan` You said diacritics are a part of the natural spelling, yet they don't appear in the summary? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2022 Author Report Share Posted June 26, 2022 25 minutes ago, Gurken Khan said: Sure, better than the current mess. So it's possible to round to k, but not to a natural number or to limit the digits after the point? Well you'd still have issues with big numbers even with rounding I suppose. You can also do the rounding. 25 minutes ago, Gurken Khan said: @Stan` You said diacritics are a part of the natural spelling, yet they don't appear in the summary? What do you mean? If they don't appear it means they are missing somewhere. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 26, 2022 Report Share Posted June 26, 2022 9 minutes ago, Stan` said: Well you'd still have issues with big numbers even with rounding I suppose. You can also do the rounding. How can I do the rounding? 9 minutes ago, Stan` said: What do you mean? With "diacritics don't appear in the summary" I mean that there are no diacritics in the summary. Nor in the diplomacy window. Just look at Marcus: Just noticed the "Theirs" in the diplomacy screen. Does that make any sense? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2022 Author Report Share Posted June 26, 2022 2 minutes ago, Gurken Khan said: How can I do the rounding? I am sorry. I meant it can be done. One has to edit binaries/data/mods/public/gui/summary/summary.js and binaries/data/mods/public/gui/summary/counters.js, to figure out what is not rounded. (e.g. percent and ratios seems to be) 8 minutes ago, Gurken Khan said: With "diacritics don't appear in the summary" I mean that there are no diacritics in the summary. Nor in the diplomacy window. Just look at Marcus: Seems like nobody updated binaries/data/mods/public/simulation/data/civs/rome.json 7 minutes ago, Gurken Khan said: Just noticed the "Theirs" in the diplomacy screen. Does that make any sense? Well it's their attitude toward you. So effectively "theirs". Not sure what would be more appropriate. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 26, 2022 Report Share Posted June 26, 2022 (edited) 33 minutes ago, Stan` said: Seems like nobody updated binaries/data/mods/public/simulation/data/civs/rome.json I don't think any civ's names have their thingies in those screens. Take "Liu" for example. I just started a game with all the civs that have diacritics in the Structure Tree, none showed them in summary or diplomacy. Antiochus and Kurush had alternative spellings. 33 minutes ago, Stan` said: Well it's their attitude toward you. So effectively "theirs". Not sure what would be more appropriate. I think "attitude" would be more appropriate, or "relation"; or maybe "stance", that would fit in that space, but we use that word somewhere else. Edited June 26, 2022 by Gurken Khan typo Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 30, 2022 Author Report Share Posted June 30, 2022 @borg- @real_tabasco_sauce @maroder @chrstgtr @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone Now that the last release blocker is fixed I'm gonna soon make a second release candidate. That will also be the beginning of string freeze meaning no new auras or techs, or units can be added so that translators can finish. So I'd like to have list of remaining patches you want to merge for A26, and I'd like everyone to comment on them if possible. 4 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted June 30, 2022 Report Share Posted June 30, 2022 Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze. 3 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 1, 2022 Report Share Posted July 1, 2022 Oh an there also is https://trac.wildfiregames.com/ticket/6560 Not sure if @wowgetoffyourcellphone would like to keep it as is or change something there. Quote Link to comment Share on other sites More sharing options...
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