Fabius Posted April 7, 2022 Report Share Posted April 7, 2022 1 minute ago, chrstgtr said: That’s what I was thinking. I’m sure there are more (options and interesting) ways it can be done, but I def prefer something like that to an alternative where everyone just gets the same roster In my opinion Delende Est has differentiation nailed down quite well, especially the whole hero business, really like that aspect, a little role play mixed in with RTS is satisfying 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 On 07/04/2022 at 4:21 PM, Fabius said: In my opinion Delende Est has differentiation nailed down quite well, especially the whole hero business, really like that aspect, a little role play mixed in with RTS is satisfying giving the hero a whole development is interesting like an rpg like Warcraft. 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted November 6, 2022 Report Share Posted November 6, 2022 On 07/04/2022 at 2:47 PM, Fabius said: Skiritai do standout, are unique, and do make Sparta unique. Spartiates as well. May I ask what is unique (in the sense of useful) about them ? They're expensive, nearly useless for collecting resources/construction, and die quite quickly in combat... Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 6, 2022 Report Share Posted November 6, 2022 (edited) 45 minutes ago, LienRag said: May I ask what is unique (in the sense of useful) about them ? They're expensive, nearly useless for collecting resources/construction, and die quite quickly in combat... They deal a lot of damage and are fast. They are quite fun to use but are not always a fantastic meatshield. Well I believe the answer to the discussion title has turned out to be "Yes" and "yes" Edited November 6, 2022 by BreakfastBurrito_007 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 6, 2022 Report Share Posted November 6, 2022 38 minutes ago, BreakfastBurrito_007 said: They deal a lot of damage and are fast. They are quite fun to use but are not always a fantastic meatshield. Well I believe the answer to the discussion title has turned out to be "Yes" and "yes" I think it would be nice to develop formations more, so that the Skiritai can be fast swordsmen in general, but can switch to hard meat shield wielding spears in phalanx/locked shields formation. 2 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 6, 2022 Report Share Posted November 6, 2022 5 hours ago, BreakfastBurrito_007 said: They deal a lot of damage and are fast. They are quite fun to use but are not always a fantastic meatshield. I would say it is entirely the opposite. With 9 m/s they are slow as any melee infantry unit (though pikes are even slower).Their attack is multiplied by 1.2^2=1,44. With 10.5 damage per second their attack damage is still lower than that of skirmishers. Their durability is multiplied by 1.25^2/0.9^2=1.92 and that makes them fairly durable. 6 hours ago, LienRag said: May I ask what is unique (in the sense of useful) about them ? Skiritai are rank 3 CS soldiers which make them unique. There isn't much more creativity about them. @wowgetoffyourcellphone did in my view a better job in delenda est. If I were more competent in github and spend more time, I would (encourage to) use a variation of how skiritai are in delenda est Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 6, 2022 Report Share Posted November 6, 2022 17 minutes ago, LetswaveaBook said: I would say it is entirely the opposite. With 9 m/s they are slow as any melee infantry unit (though pikes are even slower).Their attack is multiplied by 1.2^2=1,44. With 10.5 damage per second their attack damage is still lower than that of skirmishers. Their durability is multiplied by 1.25^2/0.9^2=1.92 and that makes them fairly durable. Dang, I guess I haven't played with them in a while. I don't know why I remembered them as fast. Quote Link to comment Share on other sites More sharing options...
alre Posted November 6, 2022 Report Share Posted November 6, 2022 17 minutes ago, BreakfastBurrito_007 said: Dang, I guess I haven't played with them in a while. I don't know why I remembered them as fast. they were in a23, maybe a24 too. swordsmen were faster than spearmen time back, I think. Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 9, 2022 Report Share Posted November 9, 2022 first, up sword damage against bolt and cata... 30 sword can't kill in less 30 second 5 cata... cata meta need counter Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted November 18, 2022 Report Share Posted November 18, 2022 About archers targeting other ranged units, I'd like them to normally target the nearest unit, but when you tell them to attack a unit, they should go on to attack other units near that one after they kill it. Meat shield infantry and range dps should continue to be major roles, but I'd like more diversity among units, so there would be more other roles, different ones specialized in different ways. Pikemen could be a more specialized melee fighter, weaker in pierce armor, swordmen stronger in pierce armor than melee, a range unit or two should be more armored instead of only differing in attack and range; the elephant archer of course, but I think the skirmisher (peltast) should be too. There should be a couple melee units that have high attack and less armor, like the axe and mace men Kush has, and a cavalry. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2023 Report Share Posted February 7, 2023 On 06/11/2022 at 9:31 AM, wowgetoffyourcellphone said: I think it would be nice to develop formations more, so that the Skiritai can be fast swordsmen in general, but can switch to hard meat shield wielding spears in phalanx/locked shields formation. You have to do a brainstorm to improve that and the battalions. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2023 Report Share Posted February 7, 2023 On 08/11/2022 at 6:29 PM, Dakara said: first, up sword damage against bolt and cata... 30 sword can't kill in less 30 second 5 cata... cata meta need counter Cavalry melee extra bonus vs siege engines (bolt and cata). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2023 Report Share Posted February 7, 2023 On 18/11/2022 at 11:10 AM, Adeimantos said: About archers targeting other ranged units, I'd like them to normally target the nearest unit, but when you tell them to attack a unit, they should go on to attack other units near that one after they kill it. Meat shield infantry and range dps should continue to be major roles, but I'd like more diversity among units, so there would be more other roles, different ones specialized in different ways. Pikemen could be a more specialized melee fighter, weaker in pierce armor, swordmen stronger in pierce armor than melee, a range unit or two should be more armored instead of only differing in attack and range; the elephant archer of course, but I think the skirmisher (peltast) should be too. There should be a couple melee units that have high attack and less armor, like the axe and mace men Kush has, and a cavalry. the game lacks a lot of defining roles. Quote Link to comment Share on other sites More sharing options...
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