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15 minutes ago, seeh said:

is autoTrain implemented in autoCiv ?

i see shorcuts called autoTrain but i never understud if this is working and what autoTrain is doing.

plseas :) explain

On 16/07/2019 at 3:48 AM, nani said:

Autotrain option. Press Alt+Q hotkey to enable on the selected buildings and Alt+W to disable.
**Doesn't have any indicator so you will have to know which has is active and which does not.
**Bug: auto-train won't work if the game has a pop-up window active (e.g. lobby). Not fixable for now.

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9 minutes ago, nani said:

 

 

9 minutes ago, nani said:

Press Alt+Q hotkey to enable on the selected buildings

  1. i select a brack / CC / market / storehouse /farmestead
  2. press Alt+Q
  3. waiting
  4. nothing happens

i use ubuntu.

 

grafik.png.f18734c00e3f0d5e4ec33664df15b9d8.png

Edited by seeh
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The building doesn't know what you want to train, you must first train some units and then if autotrain is enabled for that building it will autotrain them again. (saying it will start to trains the same units again)

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4 hours ago, nani said:

must first train some units

press Alt+Q ( before or while a training ) is in process ( not after training ) it works. training could always reconfigured then as you usual do it. I think that's logical :) good work :) super shortcut.
:newyear: of course if you don't have resources it can not build. but its not start if you have resources again!! (it not remembers!). its not deactivated. it always just repeats the production stack (as it is). if production stack is broken by to less resources you need reconfigure (all) the stack of maybe each building (that's maybe a chance for feature update i think ;) in alpha99 )

Edited by seeh
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i happy to read sometimes: "new hotkey added" :wine:  

  • how i easy could find out what the new hotkeys are?  how i easy could find out what the new hotkeys are?
  • can I also configure them in a file. config file? simply for a backap. or so.
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6 minutes ago, LetswaveaBook said:

I installed Autociv, but after that i joined the lobby and saw that the mod blocked me from all the games in the lobby since I was using a mod. Is this meant to be?

Are you running the latest game version A24? Have you downloaded the latest AutoCiv mod from here "autociv_1.0.0.pyromod"? Do you have other mods enabled? 

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12 minutes ago, Langbart said:

Are you running the latest game version A24? Have you downloaded the latest AutoCiv mod from here "autociv_1.0.0.pyromod"? Do you have other mods enabled? 

I had indeed all the requirement, but I had another mod active that changed the fonts. Seems like that was the problem since I seem now to be able to play the game with autociv.

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2 hours ago, seeh said:

i happy to read sometimes: "new hotkey added" :wine:  

  • how i easy could find out what the new hotkeys are?  how i easy could find out what the new hotkeys are?
  • can I also configure them in a file. config file? simply for a backap. or so.

user.cfg or options->hotkeys

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39 minutes ago, nani said:

user.cfg

thats what i did before, changing user.cfg. but was overwritten always when i start 0ad again.

~/snap/0ad/199/.config/0ad/config/user.cfg

i will find out what happens there

UPDATE :

works now. probably i tried it forst with readonly values.

for example this change works:

hotkey.autociv.open.autociv_readme = "Shift+F6"

this has no effect:

playername.multiplayer = "seehTEST" (but its not importand for me. some have funny names in lobby. said thats a plugin)

 

 

 

Edited by seeh
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On 07/03/2021 at 2:11 AM, seeh said:

I have an idea. As AutoCiv lower i now nearly all AutoCiv hotkeys. If i hit several times a build hotkey often the building into turning. not bad. My Idea. Some buildings have the same initial letter. How about if pressing it several times would switch through the same building? (Farmstead, Field, Fortress),  Then it would be enough if you only know the first letter to create a building.

what you think about this exampel i tried by changing the ~/snap/0ad/199/.config/0ad/config/user.cfg ?

hotkey.autociv.session.entity.select.Farmstead = "Ctrl+Shift+F", "Ctrl+Shift+F", "Ctrl+F"
hotkey.autociv.session.entity.select.Field = "Ctrl+Shift+F"
hotkey.autociv.session.entity.select.Fortress = "Ctrl+Shift+F", "Ctrl+Shift+F"

if i hit

Ctrl+Shift+F (all buildings with F) all this buildings are selected.

( Ctrl+Shift+F, Ctrl+Shift+F selected fortress. )

Ctrl+F select farm

Ctrl+Alt+F selects all farm

selecting all fortress seems not possible for me. but i dont have so many ;)

BTW i set:

hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S"

and sow not conflict somewhere. before it was "Ctrl+J"

 

hotkey.autociv.session.entity.by.class.select.Dog = "Ctrl+Shift+D"

is this good? A good workaround? good enough to set it as default?

i have problem (kushides) to set new shortcut for select Barrack::

  1. i disabled: session.gui.barter.toggle - i dont need it. you use it often?
  2. hotkey.autociv.session.entity.select.Barracks = "Ctrl+B", "Ctrl+Shift+X"

no select.Barracks works aonly with mouse

==> i found out this problem can not to select barack i found only in kusides

not working Cartaginans:
hotkey.autociv.session.entity.select.Dock = "Ctrl+G"

 

 

 

 

Edited by seeh
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Posted (edited)

version 1.0.2

  • Added
    • Options tab for autociv
    • Smart chat autocomplete (from fgod)
    • Stats overlay (from fgod)
    • Small visual changes
    • Map
      • Skirmish:
        • Volcanic Island (8)
    • All chat commands now work except player reminder 
    • Special cyclic building placer for the same hotkey, see first page to know how to add them
  • Removed
    • Map flare
  • Changed : you will need to remove old settings again :/
    • Hotkeys: they are now changed to reflect better the new meta, with elephant stable and arsenal building having more prominent positions in the keyboard
      • Building hotkeys
      • Building selection
  • Mods compatibility
    • Made it easier to have add special dynamic mod filters and be compatible with multiple mods @badosu @go2die look at file for more info.
      gui\gamesetup\NetMessages\GameRegisterStanza~autociv.js
Edited by nani
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Thanks @nani.  Very good update.

The following is a tutorial for people with poor eyesight who want a larger 'Stats Overlay'.

Spoiler
  • Download the file autociv_1.0.2.pyromod and unzip it (image below for clarity).

autoziv_unzipped.thumb.jpg.29ba9cbd66b0c17935f82475af734cee.jpg

  • Download the attached fonts.zip file from this post and unzip it.

fonts.zip

  • Create a folder named 'fonts' in the 'autociv' folder and paste the unzipped contents of the "fonts.zip" file in it (image below for a better overview).

fonts_folder.thumb.jpg.b9c24fea2cf99920268f82077b4f6362.jpg

  • In this tutorial we will use the mono-stroke-14 font, which should be enough to see the 'Stats Overlay' better.
  • Open the following file with a normal text editor gui/session/objectives/autociv_statsOverlay.js and go to line 27 and replace:

    textFont = "mono-stroke-10"

with


    textFont = "mono-stroke-14"

mono_14.thumb.jpg.80cb918807d7bf9c8d47696940ec6767.jpg

  • Now we have a larger font, but we need to resize the 'Stats Overlay' to fit all the text in it
  • Go to line 106 in the autociv_statsOverlay.js file and replace

 return `100%-${6.2 * rowLength} 100%-228-${numerOfRows * 12 + 7} 100% 100%-228`

with


 return `100%-${8.2 * rowLength} 100%-228-${numerOfRows * 16 + 7} 100% 100%-228`

size.thumb.jpg.dfc7bf41a2954d449ae4e326415017c2.jpg

  • That's it. Add the folder to your 0 A.D. mods folder and enable the mod via the 0 A.D. app. If you did everything correctly, it should look like in the image below.

endresult.thumb.jpg.e6ed86059c47b2b0165d08cac72b0bd7.jpg

  • More adjustments can be made, e.g. you could remove certain stats  from the "Stats Overlay" or change the background, in the image below you can see just some examples of such changes. :) 

example.thumb.jpg.cf9a5f713f2337ffb830518c506e9e26.jpg

PS: The fonts in the fonts.zip file were created with the Font_builder2. (Thanks to @wraitii for helping with an issue.)

 

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2 hours ago, Yekaterina said:

OMG thank you nani and seeh! This really helps when I look at replays. 

i did nothing on it. i (not quiet) fan . nani did it and the world ether. many thangs to nani :)
But BTW if you work much with replay may this i also helpful a bit for you:

 

Edited by seeh
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i have problem with reconfigure this shortcuts. not working.

any idea? this my new (not working):

hotkey.autociv.session.entity.select.Support&Farmstead|(Support&Fortress) = "Alt+F"

or so

hotkey.autociv.session.entity.select.(Farmstead|Fortress) = "Ctrl+F", "Ctrl+Shift+F", "Ctrl+Shift+F", "Ctrl+G"
hotkey.autociv.session.entity.select.(barracks) = "Ctrl+B", "Ctrl+X"

 

whey my changes in the user.cfg are destroyed by starting 0ad?

 

Edited by seeh
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This can only select one thing (template name):

hotkey.autociv.session.entity.select.barracks "Ctrl+X"


To select with filters (meaning it starts with "by." prefix )

hotkey.autociv.session.entity.select.by.class.Farmstead|Fortress = "Ctrl+F""Ctrl+Shift+F", "Ctrl+Shift+F", "Ctrl+G"

if this doesn't work it means Farmsted and Fortres class does not exist (I haven't tested using "by" filters with buildings though maybe they just don't work)

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3 minutes ago, nani said:

This can only select one thing (template name):

hotkey.autociv.session.entity.select.barracks "Ctrl+X"


To select with filters (meaning it starts with "by." prefix )

hotkey.autociv.session.entity.select.by.class.Farmstead|Fortress = "Ctrl+F""Ctrl+Shift+F", "Ctrl+Shift+F", "Ctrl+G"

if this doesn't work it means Farmsted and Fortres class does not exist (I haven't tested using "by" filters with buildings though maybe they just don't work)

thanks but any time i change my config it will be overwritten with any 0ad start

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On 19/03/2021 at 1:11 PM, seeh said:

/home/x/snap/0ad/201/.config/0ad/config/user.cfgnow my config was not overwritten.

but was is wrong in my file here in line:

261

 

this is not working. this complete morining i try to reinstall my hotkeys and its not working. what terrible morining  :-(
i think we/i need a good documentation of this. wiki or so.

 

 

Edited by seeh
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