Jump to content

Recommended Posts

autociv 1.03

Improved:

 

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

  • 2 weeks later...
2 hours ago, seeh said:

i want by using Ctrl+M open:

1 Market then 2 MilitaryColony then 3 gui.diplomacy

it works with 1 Market then 2 MilitaryColony . then i modified with this not working try:
 


hotkey.autociv.session.(entity.by.class.select.(Market|MilitaryColony)|gui.diplomacy.toggle) = "Ctrl+M"

any idea? thanks


That line doesn't make any sense, if the line says by.class.select. it means class and only class no some random keys. 

Link to comment
Share on other sites

4 hours ago, seeh said:

so i use now:

diplomacy with Ctrl+< (think about: give out, move resources to your partners out)

hotkey.session.gui.diplomacy.toggle = "Ctrl+SYM_100"

and (as before):

hotkey.autociv.session.entity.by.class.select.(Market|MilitaryColony) = "Ctrl+M"

 

 

I don't know aobut the diplomacy one but the second hotkey should work :)

Link to comment
Share on other sites

  • 1 month later...

Very nice mod TY. I realized that in the stats you can see in game worker elephants count as siege. :D I have a little issue with the new version 1.0.3 which I didnt had with previous versions. Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
On 04/05/2021 at 1:04 PM, seeh said:

thats not easy. you always need on mousclick too probably

That's actually easy, for alpha 25 will add it as a possible hotkey

On 11/06/2021 at 1:46 AM, Nobbi said:

Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

Never heard of this problem.

Link to comment
Share on other sites

On 10/06/2021 at 5:46 PM, Nobbi said:

Very nice mod TY. I realized that in the stats you can see in game worker elephants count as siege. :D I have a little issue with the new version 1.0.3 which I didnt had with previous versions. Despite enabling the mod and saving mod choice the mod wont be active after after next restart of the game. So I have to activate the mod every time starting 0AD. Anyone else with this issue?

Save and exit.(restart).

Edited by Lion.Kanzen
Link to comment
Share on other sites

47 minutes ago, Nobbi said:

Now it works. I had to exactly put all the files in a folder named "1.0.3".

Before I used the folder "autociv 1.0.3".

Ok, I take it back. It works when I use the folder name "autociv". When I use "1.0.3" then I can activate the mod and it will also be activated after restart but in lobby it says I didn't activate the mod. :D

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...