Stan` Posted October 11, 2019 Report Share Posted October 11, 2019 On 11/10/2019 at 12:40 PM, ValihrAnt said: From the testing I did, yes it helps massively. I had max number set to 50 and saw 50-150% fps increase which kept increasing the longer the battle went on. During battles in which I had 2-5 fps I had around 15-30 with the corpse count limited. Lowest fps I hit with a limit of 50 corpses was 7fps. Expand Can you try the no blood mod ? To see if it's really the corpses or just the blood ? Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted October 11, 2019 Report Share Posted October 11, 2019 Quote Can you try the no blood mod ? To see if it's really the corpses or just the blood ? Expand The mod had pretty much same fps as limiting corpses. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2019 Report Share Posted October 11, 2019 So yeah it's definitely the blood that's killing performance :/ Would you say blood is nice to have ? 1 Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted October 11, 2019 Report Share Posted October 11, 2019 Quote So yeah it's definitely the blood that's killing performance :/ Would you say blood is nice to have ? Expand It's barely noticable, atleast in my experience. I'd gladly take the improved performance over it. I suppose a setting to turn it on/off would be nice. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2019 Report Share Posted October 11, 2019 On 11/10/2019 at 3:15 PM, ValihrAnt said: It's barely noticable, atleast in my experience. I'd gladly take the improved performance over it. I suppose a setting to turn it on/off would be nice. Expand It's hard to do, that's why I made a mod :/ But I guess @nani's solution is nice 4 Quote Link to comment Share on other sites More sharing options...
nani Posted November 17, 2019 Author Report Share Posted November 17, 2019 (edited) version 0.13.2 Added: Realtime APM meter and chart (actions per minute) [disabled by default, change in user.cfg] Hotkey to select un-wounded units Improved: FXAA: now preserves details better (sharp filter). What do you think @wowgetoffyourcellphone ? Edited November 17, 2019 by nani 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted December 1, 2019 Report Share Posted December 1, 2019 On 11/10/2019 at 10:49 AM, nani said: version 0.12.5 Improved: Max number of corpses visible setting (replaces hide corpses setting) autociv.session.graphics.corpses.max = 100 // 0 to show none, Infinity to show all Expand Hellon how do it ? thank u 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 1, 2019 Author Report Share Posted December 1, 2019 On 01/12/2019 at 1:11 PM, Dakara said: Hellon how do it ? thank u Expand All autociv settings are in user.cfg file. Location: https://trac.wildfiregames.com/wiki/GameDataPaths Quote Link to comment Share on other sites More sharing options...
nani Posted December 8, 2019 Author Report Share Posted December 8, 2019 version 0.13.5 Improved: better APM integration with rest of the GUI Fixed: typo -> hotkey.autociv.session.AMP now is hotkey.autociv.session.APM (change in user.cfg) Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab. 5 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 8, 2019 Report Share Posted December 8, 2019 @nani Minimap zoom looks nice. Any reason you kept the buttons small? Missing high res version? Keep up the great work! 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 8, 2019 Author Report Share Posted December 8, 2019 On 08/12/2019 at 7:14 PM, Stan` said: @nani Minimap zoom looks nice. Any reason you kept the buttons small? Missing high res version? Keep up the great work! Expand The buttons size is defined as a fixed size not relative, so they stay the same size regardless of the the parent object size and, yes, they would pixelate if made bigger Quote Link to comment Share on other sites More sharing options...
tuk0z Posted December 10, 2019 Report Share Posted December 10, 2019 With OAD a23.1 & Autociv 0.5 installed from mod.io on Linux, hotkeys F4 or Alt+O do nothing (map browser works with mouse clic). Means I should remove and install manually? 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 10, 2019 Author Report Share Posted December 10, 2019 On 10/12/2019 at 3:42 PM, tuk0z said: With OAD a23.1 & Autociv 0.5 installed from mod.io on Linux, hotkeys F4 or Alt+O do nothing (map browser works with mouse clic). Means I should remove and install manually? Expand Yes. Quote Link to comment Share on other sites More sharing options...
tuk0z Posted December 10, 2019 Report Share Posted December 10, 2019 Thank you. Autociv v0.13.5 installed following post #1 instructions. Took a few seconds, F4 shows hotkeys beautifully 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 10, 2019 Report Share Posted December 10, 2019 It can be possible work with A24? 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 10, 2019 Author Report Share Posted December 10, 2019 Works 90% and has some errors popping but playable in a24. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 10, 2019 Report Share Posted December 10, 2019 (edited) Yes, this is very good mod enhancer. Have units stances (shorcuts, keys)? Edited December 10, 2019 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted December 10, 2019 Report Share Posted December 10, 2019 (edited) Only missing notifier setter on minimap now for sending to team (phab was patch? blue color or green or yellow? spam filter for sending or mute option on receiver side?) Edited December 10, 2019 by ffffffff 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 10, 2019 Author Report Share Posted December 10, 2019 On 10/12/2019 at 10:21 PM, Lion.Kanzen said: Yes, this is very good mod enhancer. Have units stances (shorcuts, keys)? Expand Stances = formations -> yes (look at first post to see all) On 10/12/2019 at 11:10 PM, ffffffff said: Only missing notifier setter on minimap now for sending to team (phab was patch? blue color or green or yellow? spam filter for sending or mute option on receiver side?) Expand Pls english fpre, you mean team notification inside minimap ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 11, 2019 Report Share Posted December 11, 2019 On 10/12/2019 at 11:18 PM, nani said: Stances = formations -> yes (look at first post to see all) Pls english fpre, you mean team notification inside minimap ? Expand Defensive , aggressive, passive etc. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 11, 2019 Report Share Posted December 11, 2019 @Stan` many features of this mod can be nice if are included as patches to be included in main game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2019 Report Share Posted December 11, 2019 On 11/12/2019 at 8:14 AM, Lion.Kanzen said: @Stan` many features of this mod can be nice if are included as patches to be included in main game. Expand I know. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 11, 2019 Author Report Share Posted December 11, 2019 (edited) version 0.14.0 Added: Stances shortcuts hotkey.autociv.session.stance.set.violent = "Alt+1" hotkey.autociv.session.stance.set.aggressive = "Alt+2" hotkey.autociv.session.stance.set.defensive = "Alt+3" hotkey.autociv.session.stance.set.passive = "Alt+4" hotkey.autociv.session.stance.set.standground = "Alt+5" @Lion.Kanzen Edited December 11, 2019 by nani 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted December 12, 2019 Report Share Posted December 12, 2019 On 11/12/2019 at 6:48 PM, nani said: hotkey.autociv.session.stance.set.violent = "Alt+1" hotkey.autociv.session.stance.set.aggressive = "Alt+2" hotkey.autociv.session.stance.set.defensive = "Alt+3" hotkey.autociv.session.stance.set.passive = "Alt+4" hotkey.autociv.session.stance.set.standground = "Alt+5" Expand i dont like seeing my most useful shortshuts here @ValihrAnt 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 On 08/12/2019 at 7:12 PM, nani said: Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab. Expand The idea is nice, but enlarging the gui elements (ring, buttons, empty corners) looks really ugly in game. Is it possible to display only the large map itself, without the gui elements? Also, Alt+M (for map) or something might be easier to memorize than Shift+Tab. For comparison, Ctrl+B toggles the barter window and Alt+Shift+T the structure tree. 1 Quote Link to comment Share on other sites More sharing options...
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