Jump to content

Recommended Posts

Posted (edited)

Ptolemy III Euergetes

Ptolemy III the Benefactor

Aura/Bonus 1: "Conquest of Babylon": Nearby Soldiers +20% attack vs. Buildings (can auras affect attack bonuses? @Freagarach?)

Aura/Bonus 2: "Serapeum": Technologies -25% research time while Ptolemy lives

Tech: "Decree of Canopus":  Egyptian Priests +50% health, +50% healing range

Mount: Ptolemy III rides his war horse Laodice when upgraded

Edited by wowgetoffyourcellphone
  • Like 1
Link to post
Share on other sites
  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

5 heroes works just fine (1080p resolution). So, we can design 3-5 heroes for every civ.    

Took inspiration on your concept

Thoughts on Mauryan heroes???  

Posted Images

6 hours ago, wowgetoffyourcellphone said:

(can auras affect attack bonuses? @Freagarach?)

Actually, no :( Even if you'd add it (Attacking.js-helper, "GetAttackEffectsData") you cannot add a new bonus, as far as I know, but you could add a general non-bonus (x1 vs Unit) and modify that with an aura (would mean you cannot alter bonuses with two different auras probably).

  • Thanks 1
Link to post
Share on other sites
34 minutes ago, Freagarach said:

Actually, no :( Even if you'd add it (Attacking.js-helper, "GetAttackEffectsData") you cannot add a new bonus, as far as I know, but you could add a general non-bonus (x1 vs Unit) and modify that with an aura (would mean you cannot alter bonuses with two different auras probably).

What would that aura syntax look like?

Link to post
Share on other sites

Probably something along the lines of:

	"modifications": [
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Classes", "replace": "Building" },
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Multiplier", "multiply": 5 },
	],

To add 5x damage against buildings. But then again, one needs to add support for modifying classes in bonuses first (apperently there is already support to change the multiplier (rP22346)).

Link to post
Share on other sites
6 minutes ago, Freagarach said:

Probably something along the lines of:


	"modifications": [
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Classes", "replace": "Building" },
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Multiplier", "multiply": 5 },
	],

To add 5x damage against buildings. But then again, one needs to add support for modifying classes in bonuses first (apperently there is already support to change the multiplier (rP22346)).

Right, I would just do as you originally proposed and give the entities 1x attack bonuses so they can be modified later with this aura. (y) 

Link to post
Share on other sites

This is a cool project, I do have 1 proposition for the Kushites, you could possibly use: Abraha, a famed Himyarite/Axumite Military General of ~550AD who conquered parts of Yemen, ruled over much of Arabia, and supposedly led a failed invasion of Mecca. He attempted to establish a Christian center of pilgrimage in Yemen to compete with Mecca, and his reason for waging war on Mecca was to defeat his primary competitor. Although he is a bit later than a lot of heroes in the game, he would be a noteworthy addition to the Kushites (who are the predecessors of the Axumites). Notably, Abraha supposedly rode on a white Elephant named Mahmud during his military campaigns. You can read more about him on his wikipedia page, below I put a suggestion for abilities:

1. Religious Zealot - Abraha has a healing Aura (use standard temple healing ratios)

2.Duelist - 50% effectiveness against enemy heroes (This may be unbalanced but I saw it on Alexander IIRC, perhaps needs to be lower due to healing aura.)

3. Synod of Sa'na (Al-Qalis Church) - Build a single Temple complex that also functions as a marketplace (xx% trade boost?) (This is supposedly the location of some partial ruins of the Church, you could design a grander structure after the Yemeni style of buildings seen in the background, perhaps with a market place in the center. https://ibb.co/3WvTxwx)

4. Mount - Mahmud the White Elephant (^.^)

  • Like 1
Link to post
Share on other sites
On 7/12/2020 at 10:10 PM, wowgetoffyourcellphone said:

Bindusara is a good option. Chanakya is a secondary hero, trainable from the palace or temple when you choose Chandragupta.

Porus would be a great Atlas hero for scenarios or skirmish maps if someone @Alexandermb @wackyserious wanted to help me make him. :)

 

I wouldn't mind having swapping unit rosters (Classical/Hellenistic) based on if you train Cleomenes or not, but I don't want to do it until there's a way to make items disappear out of the gui. For example, I don't want the barracks and blacksmith and fortress to have a bunch of grayed out Hellenistic stuff if you chose Leonidas. For now I created a happy medium. If we get that ability to remove items from the production queue ui, then I'm all for your idea. Consider it on the back burner until the UI code is extended.

 

I would like to make some suggestions for Mauryan heroes.

Bindusara should be the third hero.

Ashok can be split into 2 versions of the king. Like i mentioned here before-

 

Porus or Dhana Nanda could be considered as additional heroes, but less info is available about them to help decide bonuses.

Dhana Nanda was the last Nanda ruler with a big empire, and powerful military that scared alexander's soldiers. He was later overthrown by Chandragupta Maurya under guidance of Chanakya(he was humiliated in court). Chandragupta Maurya is speculated to be grandson of one of Nanda's cousins. They had same territories, and culture is same. Only difference is name of dynasty- Nanda from Maurya because of name of founder.

Dhana Nanda could be connecting link in a Campaign starting from Macedonia to End of Ashoka's conquest into pacifism.

 

400px-Magadha_Expansion_1.gif

 

  • Thanks 2
Link to post
Share on other sites
On 8/22/2020 at 8:51 AM, AeonAnimus said:

This is a cool project, I do have 1 proposition for the Kushites, you could possibly use: Abraha, a famed Himyarite/Axumite Military General of ~550AD who conquered parts of Yemen, ruled over much of Arabia, and supposedly led a failed invasion of Mecca. He attempted to establish a Christian center of pilgrimage in Yemen to compete with Mecca, and his reason for waging war on Mecca was to defeat his primary competitor. Although he is a bit later than a lot of heroes in the game, he would be a noteworthy addition to the Kushites (who are the predecessors of the Axumites). Notably, Abraha supposedly rode on a white Elephant named Mahmud during his military campaigns. You can read more about him on his wikipedia page, below I put a suggestion for abilities:

1. Religious Zealot - Abraha has a healing Aura (use standard temple healing ratios)

2.Duelist - 50% effectiveness against enemy heroes (This may be unbalanced but I saw it on Alexander IIRC, perhaps needs to be lower due to healing aura.)

3. Synod of Sa'na (Al-Qalis Church) - Build a single Temple complex that also functions as a marketplace (xx% trade boost?) (This is supposedly the location of some partial ruins of the Church, you could design a grander structure after the Yemeni style of buildings seen in the background, perhaps with a market place in the center. https://ibb.co/3WvTxwx)

4. Mount - Mahmud the White Elephant (^.^)

out of historical time of the mod

  • Like 2
Link to post
Share on other sites
20 hours ago, AeonAnimus said:

This is a cool project, I do have 1 proposition for the Kushites, you could possibly use: Abraha, a famed Himyarite/Axumite Military General of ~550AD who conquered parts of Yemen, ruled over much of Arabia, and supposedly led a failed invasion of Mecca. He attempted to establish a Christian center of pilgrimage in Yemen to compete with Mecca, and his reason for waging war on Mecca was to defeat his primary competitor. Although he is a bit later than a lot of heroes in the game, he would be a noteworthy addition to the Kushites (who are the predecessors of the Axumites). Notably, Abraha supposedly rode on a white Elephant named Mahmud during his military campaigns.

Abraha is not a Kushite but an Aksumite, and the Kushites are not predecessors of the Aksumites either. They're distinct peoples with distinct cultures, languages, religions, ethnogeneses, architecture, and history in general. They actually went to war with each other a few times and there was probably trade. Cultural exchanges did probably occur, but they're relatively superficial. Not that there's no relation at all, but nothing tangibly relevant to game-development. I'd strongly suggest to keep any Aksumite references for a possible future Aksumite faction, either in the main game if the timeline is ever expanded to c. 500 AD, or in a mod like a future version of Millennium AD. (Kingdom of Axum: c. 80 BC - 940 AD)

  • Like 1
Link to post
Share on other sites
On 8/17/2020 at 3:24 AM, Freagarach said:

Probably something along the lines of:


	"modifications": [
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Classes", "replace": "Building" },
		{ "value": "Attack/<Ranged|Melee|Capture>/Bonuses/<NameOfTheBonus>/Multiplier", "multiply": 5 },
	],

To add 5x damage against buildings. But then again, one needs to add support for modifying classes in bonuses first (apperently there is already support to change the multiplier (rP22346)).

I just tested this (the multiplier) and it works as we discussed. Thank you!

  • Like 1
Link to post
Share on other sites
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...