Freagarach Posted June 3, 2020 Report Share Posted June 3, 2020 9 hours ago, Stan` said: @Freagarach, @wraitii is that intended ? Not entirely intended, but due to the status effects being handled the same as genuine attacks. So even though the unit inflicting poison is dead you units still receive damage, which you probably want to know? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2020 Report Share Posted June 3, 2020 (edited) Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it. Edited June 3, 2020 by wowgetoffyourcellphone 3 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted June 3, 2020 Report Share Posted June 3, 2020 5 minutes ago, wowgetoffyourcellphone said: Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it. depositphotos_26664929-stock-video-rear-view-native-american-shooting.mp4 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2020 Author Report Share Posted June 3, 2020 10 hours ago, imperium said: @Lion.Kanzen However the indian archer are too OP like that. In my opinion player could develop research that allows his archers to poison. But in this case ( for me ) archers could use this attack like secondary attack, with a loading of 5 min. - 7 min. between attack. No at all. You need spamming this girls , but for do that you need train the hero. The ai barely trains this units, i need test today as mauryan. Yes but the game haven't the feature to search poison or burning effect yet. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2020 Author Report Share Posted June 3, 2020 3 hours ago, wowgetoffyourcellphone said: Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it. Yes we need a patch for that i can propose do it. Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted June 3, 2020 Report Share Posted June 3, 2020 23 hours ago, Lion.Kanzen said: 3 minutes of poison can hurt and is very defensive form to say "go to home Romans" Romanus eunt domus Could not resist - back to topic now 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2020 Author Report Share Posted June 6, 2020 bug. Poison affect buildings. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2020 Author Report Share Posted June 6, 2020 (edited) @Stan` poison affecs the buildings. (Mental note : he is sleeping at this time) xd Edited June 7, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2020 Report Share Posted June 7, 2020 9 hours ago, Lion.Kanzen said: bug. Poison affect buildings. @Freagarach 1 Quote Link to comment Share on other sites More sharing options...
Hidan Posted June 7, 2020 Report Share Posted June 7, 2020 (edited) 8 hours ago, Lion.Kanzen said: @Stan` poison affecs the buildings. (Mental note : he is sleeping at this time) xd perhaps nice working with fire arrows or other fire projectiles for get some damage per sec on buildings (no direct damage if mass attacks) Edited June 7, 2020 by Hidan Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 11, 2020 Author Report Share Posted June 11, 2020 @Freagarach disable damage poison for inorganic entities. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 11, 2020 Report Share Posted June 11, 2020 3 hours ago, Lion.Kanzen said: @Freagarach disable damage poison for inorganic entities. Please? ;) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 11, 2020 Author Report Share Posted June 11, 2020 48 minutes ago, Freagarach said: Please? Yes, please. 2 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 11, 2020 Report Share Posted June 11, 2020 D2808 Spoiler On 6/7/2020 at 12:19 AM, Lion.Kanzen said: bug. Poison affect buildings. On 6/7/2020 at 1:40 AM, Lion.Kanzen said: @Stan` poison affecs the buildings. On 6/7/2020 at 10:17 AM, Stan` said: @Freagarach 6 hours ago, Lion.Kanzen said: @Freagarach disable damage poison for inorganic entities. 2 hours ago, Lion.Kanzen said: Yes, please. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 11, 2020 Author Report Share Posted June 11, 2020 11 minutes ago, Freagarach said: D2808 Reveal hidden contents Thank you great work. Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 3, 2020 Report Share Posted August 3, 2020 On 6/4/2020 at 4:10 AM, wowgetoffyourcellphone said: Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it. I agree with this. I made a patch that increases their damage by a factor of three and reduces their rate of fire by a factor of three. Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 3, 2020 Report Share Posted August 3, 2020 On 6/7/2020 at 10:19 AM, Lion.Kanzen said: bug. Poison affect buildings. Could you just set Poison "Armor" to 100 on "template_structure.xml" Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 3, 2020 Report Share Posted August 3, 2020 It wouldn't do damage but still show up Quote Link to comment Share on other sites More sharing options...
Freagarach Posted December 19, 2020 Report Share Posted December 19, 2020 I totally forgot this thread, but since r24162 entities can fully block status effects. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 19, 2020 Report Share Posted December 19, 2020 2 hours ago, Freagarach said: I totally forgot this thread, but since r24162 entities can fully block status effects. Excellent. I have already made a poison maiden archer poison units, while structures are unaffected. Quote Link to comment Share on other sites More sharing options...
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