PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 I'd be down for etruria though i still think civs should be divided into spear civs and sword civs Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 3 minutes ago, Thorfinn the Shallow Minded said: https://wildfiregames.com/forum/topic/27864-april-update/ I read the post. Theban assets are in the game but there is no {civ}.json file for them, which is why they do not show up on the structure tree. With a few tweaks I can make them appear Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 5 minutes ago, PyrrhicVictoryGuy said: I'd be down for etruria though i still think civs should be divided into spear civs and sword civs Surely you have to judge a civ based on more factors than that. We can introduce some unique concepts for example swimming champions for Illyrians, reconnaissance eagles for Mongolians and war tigers. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 10, 2021 Report Share Posted June 10, 2021 1 hour ago, Yekaterina said: @Lion.Kanzen what do you think? Can you bother to create ==[Task]== threads for these? I probably won't have time to work on these until next weekend or later. Currently busy with Illyrians. Judes just got updated. Need testers They are many... I don't know if I have time to make an introduction. @wowgetoffyourcellphone Or @PyrrhicVictoryGuy can handle that. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 (edited) True but this is an idea i had for a while , i think civs have too many troop types available and this makes differentiation beyond cosmetics difficult . 54 minutes ago, Yekaterina said: Surely you have to judge a civ based on more factors than that. We can introduce some unique concepts for example swimming champions for Illyrians, reconnaissance eagles for Mongolians and war tigers. Edited June 10, 2021 by PyrrhicVictoryGuy Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 10, 2021 Report Share Posted June 10, 2021 3 minutes ago, PyrrhicVictoryGuy said: too many troop types available Too little, IMHO. 1 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 Nah man, giving almost everyone skirms and spears is a bad move i think. 1 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 34 minutes ago, Lion.Kanzen said: They are many... I don't know if I have time to make an introduction. @wowgetoffyourcellphone Or @PyrrhicVictoryGuy can handle that. I could try my hand at one of those design docs. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 53 minutes ago, PyrrhicVictoryGuy said: I could try my hand at one of those design docs. I would need you to suggest a unit roster and a structure tree, then some ideas on their architectural style. Any unit roster and structure tree should be easy to implement for me. I especially need you to work with the historians to determine the heroes, unit types available, champions, navy and any civ bonuses. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 Etruscans will be a big problem. Namely their language. They also need to be similar to both greeks and romans but distinct in their own way. It is also hard to make syracuse different than just "athens with more mercenaries" Although heroes are slightly easier : Gelon , Agathocles(?) and Pyrrhus or Dionysus Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 2 minutes ago, PyrrhicVictoryGuy said: Etruscans will be a big problem. Namely their language. They also need to be similar to both greeks and romans but distinct in their own way. videos here: https://www.youtube.com/watch?v=wtzg5uEpiOI https://youtu.be/AldoCnv3QYE https://youtu.be/bSggIhQknVA Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 Can you watch those and get some ideas on unit roster meanwhile I sort out the Illyrians. I have just finished off the Judes and they need testing. Download Judes from here, just download the zip, extract into the right folder and enable in A25. Should be compatible with any A25, both svn and git. https://github.com/Yekaterina999/Judeans-Hasmonian Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted June 10, 2021 Report Share Posted June 10, 2021 8 hours ago, PyrrhicVictoryGuy said: Hey how about we add more greeks? My mind was fliting with the idea of an greek umbrella faction with hoplites, the same greek architecture and with subfactions for example ionian(&pegamese), athene, achean and spartan (syracuse and pontus could be added to this). That umbrella faction would be just called greeks or something and then the player can chose to build an athenian council chamber, the spartan barracks or the temples associated with the acheans/ionians. By building build one of these structures, you chose which of the subfaction you want. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 10, 2021 Report Share Posted June 10, 2021 2 minutes ago, LetswaveaBook said: My mind was fliting with the idea of an greek umbrella faction with hoplites, the same greek architecture and with subfactions for example ionian(&pegamese), athene, achean and spartan (syracuse and pontus could be added to this). That umbrella faction would be just called greeks or something and then the player can chose to build an athenian council chamber, the spartan barracks or the temples associated with the acheans/ionians. By building build one of these structures, you chose which of the subfaction you want. You mean treat the Attic Greek civs like Seleucids, you choose to unlock either pikes (agyraspides) or swords based on which tech you research? Quote Link to comment Share on other sites More sharing options...
Genava55 Posted June 10, 2021 Report Share Posted June 10, 2021 10 minutes ago, PyrrhicVictoryGuy said: Etruscans will be a big problem. Namely their language. Iberian is much more difficult and much less known, but we find a workaround. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 10, 2021 Report Share Posted June 10, 2021 1 hour ago, PyrrhicVictoryGuy said: I could try my hand at one of those design docs. a short introduction to the encyclopedia Británica or Wiki even Total War forum have some good introductions. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 10, 2021 Report Share Posted June 10, 2021 On 04/06/2021 at 5:57 PM, Yekaterina said: I like the air strike idea. Will make a mod including such a unit for Gauls. If you can give me some more details that would be better. We don't have an air strike unit yet, and birds/eagles could have been used in battle in one way or another. In the Praetorians game,There is already a scout who does something similar with a Hawk / Eagle. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 10, 2021 Report Share Posted June 10, 2021 2 hours ago, Yekaterina said: videos here: https://www.youtube.com/watch?v=wtzg5uEpiOI https://youtu.be/AldoCnv3QYE https://youtu.be/bSggIhQknVA Funny thing , only the middle is new to me. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 11, 2021 Report Share Posted June 11, 2021 9 hours ago, LetswaveaBook said: My mind was fliting with the idea of an greek umbrella faction with hoplites, the same greek architecture and with subfactions for example ionian(&pegamese), athene, achean and spartan (syracuse and pontus could be added to this). That umbrella faction would be just called greeks or something and then the player can chose to build an athenian council chamber, the spartan barracks or the temples associated with the acheans/ionians. By building build one of these structures, you chose which of the subfaction you want. Funny that's like the original concept 1 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 11, 2021 Report Share Posted June 11, 2021 13 hours ago, Lion.Kanzen said: a short introduction to the encyclopedia Británica or Wiki even Total War forum have some good introductions. Still don't know who should i start with, divided between the etruscans and the syracusans, cuz im also thinking of the any new assets that could be needed for the etruscans. Also syraracuse is easier and any concept for them won't include any new assets for the most part but i hesitate to create a concept of another mercenary civ since mercs are meh and we don't know if they will become good by A25. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 11, 2021 Report Share Posted June 11, 2021 5 hours ago, PyrrhicVictoryGuy said: Still don't know who should i start with, divided between the etruscans and the syracusans, cuz im also thinking of the any new assets that could be needed for the etruscans. Also syraracuse is easier and any concept for them won't include any new assets for the most part but i hesitate to create a concept of another mercenary civ since mercs are meh and we don't know if they will become good by A25. Etruscan... Ok. You can start with this. https://en.wikipedia.org/wiki/Etruscan_civilization https://historica.fandom.com/wiki/Etruscan_League Quote Link to comment Share on other sites More sharing options...
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