Lion.Kanzen Posted November 8, 2021 Report Share Posted November 8, 2021 2 hours ago, wowgetoffyourcellphone said: I like the symbols over the buildings (if they're burning and other states). that game is very full of visual aid. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8, 2021 Report Share Posted November 8, 2021 I love these facilities. Â Â Â Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 8, 2021 Report Share Posted November 8, 2021 20 minutes ago, Lion.Kanzen said: I love these facilities.    The walls conforming to terrain is a definitely improvement 0 A.D. needs. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8, 2021 Report Share Posted November 8, 2021 3 minutes ago, wowgetoffyourcellphone said: The walls conforming to terrain is a definitely improvement 0 A.D. needs. that mechanic is a good one from Stronghold, Even the fortified gate is the same.   Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8, 2021 Report Share Posted November 8, 2021 8 hours ago, wowgetoffyourcellphone said: I like the symbols over the buildings (if they're burning and other states). I prefer those symbols in the GUI than as a pointer and I prefer it to be optional just like ours. (Pressing tab). then there is a lot of cognitive-visual noise. this mean Information overload, that is to say the same thing that billboards do, they pollute visually.( Design technical terms) Quote Link to comment Share on other sites More sharing options...
Trinketos Posted November 9, 2021 Report Share Posted November 9, 2021 On 07/11/2021 at 5:10 PM, wowgetoffyourcellphone said: I like the symbols over the buildings (if they're burning and other states). its usefull. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 Â Â Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 9, 2021 Report Share Posted November 9, 2021 1 hour ago, Lion.Kanzen said: Â Â In my view, that feature does not really change a lot in the early game. In AoE2, players would build a house if they had say 18 or 19 out of 20 population. With the AoE4 system you build a house if you have 19 or 20 out of 20 population, so I suspect it actually only delays the situation by 1 population. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 The torch animation...ugly. By the way another bug. Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 Deluxe edition. $ 80. -_-U Â Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 More bugs   Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 My gosh.... classic... Â 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 22 minutes ago, LetswaveaBook said: In my view, that feature does not really change a lot in the early game. In AoE2, players would build a house if they had say 18 or 19 out of 20 population. With the AoE4 system you build a house if you have 19 or 20 out of 20 population, so I suspect it actually only delays the situation by 1 population. Â It would be interesting have a mechanic like that and then have a mechanic upkeep. It would allow you to build more units but it would deplete the food stockpile for each extra unit. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 9, 2021 Report Share Posted November 9, 2021 21 minutes ago, Lion.Kanzen said: More bugs There is no such thing as too many Khans. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 22 minutes ago, Gurken Khan said: There is no such thing as too many Khans. Probably they mean kangz Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 I was in wrong topic/forum. Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 interesting bugs. Â Â Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 Pathfinder... Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 (edited) Â they are pretty for a Civ game. Â Edited November 9, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 (edited) Edited November 9, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 9, 2021 Report Share Posted November 9, 2021 Still quite amazing that 0ad without a full studio of hundreds people and millions of dollars of investment, it's capable to offer variants for units, while AOE not even that. I mean, it's always been fine in 2 and 3 but now, with this resolution, is hard not to notice  1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 8 minutes ago, Radiotraining said: Still quite amazing that 0ad without a full studio of hundreds people and millions of dollars of investment, it's capable to offer variants for units, while AOE not even that. I mean, it's always been fine in 2 and 3 but now, with this resolution, is hard not to notice  supposedly the excuse: this way they are easier to distinguish and have fewer polygons.  They roasted this guy in comments.  1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted November 9, 2021 Report Share Posted November 9, 2021 5 minutes ago, Lion.Kanzen said: supposedly the excuse: this way they are easier to distinguish and have fewer polygons. Nah, I tell you what : more exclusive units variations will be available in the extra premium edition deluxe! Only 120$ if you pre-order NOW!! Â Ahahahah no but seriously: is quite clear that they have all rushed it at the end, such a pity! Â Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 9, 2021 Report Share Posted November 9, 2021 7 minutes ago, Radiotraining said: Nah, I tell you what : more exclusive units variations will be available in the extra premium edition deluxe! Only 120$ if you pre-order NOW!! Â Ahahahah no but seriously: is quite clear that they have all rushed it at the end, such a pity! Â that's the problem with commercial games and with little modability. They take advantage of how bad Blizzard is.(actual Activision-Blizzard) Quote Link to comment Share on other sites More sharing options...
alre Posted November 9, 2021 Report Share Posted November 9, 2021 they just didn't consider it a priority. for how AoE4 is designed visually, unit variations seem unnecessary to me. you don't have unit variations in chess websites either, and no one complains. Quote Link to comment Share on other sites More sharing options...
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