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Age of Empires IV


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24 minutes ago, real_tabasco_sauce said:

Honestly, I really dislike the sacred sites part of the game. It feels so forced being on every map, and since the game was in part designed with this in mind, victories using the sites feel gimmicky. It takes away from the typical flow of conquest gameplay.

So much of AOE4 feels like that tho, gimmicky.

From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.

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The Game is very limited, very basic.

It has no imagination, it is seen that they wanted a clone of StarCraft 2.

The game mode of the sacred sites is like the one of the ruins of the first one(AOE I) but a little more complex.

Otherwise the maps would feel empty.

There are few things that I like about this game but separately.

Healers work better than in 0 A D.

With 3 healers you can already camping (turtling) a position well.

I like walls and palisades but they cannot be joined to close a position.

It only has 3 special victory modes.

All that is enjoyed in this game is the early game.

Defense is interesting but still behind Stronghold Crusader II.

Everything in this game is generic.

It feels completely empty.

There are no treasures to collect.

Resources run out fast, faster than AoE I.

I like the farming  plus the role of the palisades, That enhances the experience.

AOEO feels better than this.

 

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Sacred sites are a way to make the game winnable while each civ has some ridiculous combination of free, generated units, resource trickle types, and other kinds of unraidable eco. 
 

On the surface level it seems great that each civ has many unique features. It is easy to see that those unique mechanics are the sole basis of civ balance and design, so those unique aspects of each civ are forced and so they lose the gameplay benefit of being unique. Basically the player has no “basic” or “universal” unit or mechanic to choose while playing.
 

It would be like if burgundians from aoe2 always had to get Flemish revolution as part of their win condition, or if Iberians always had to make firecav as their win condition.

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47 minutes ago, wowgetoffyourcellphone said:

From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.

That could be done better with pilgrimage sites so typical of the Middle Ages.

https://en.m.wikipedia.org/wiki/Hermitage_(religious_retreat)

ironically most Roman Catholic practices are pagan.

https://en.m.wikipedia.org/wiki/Procession

The processions for example have a Greco-Roman origin.

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  • 3 months later...
On 3/10/2022 at 9:31 PM, wowgetoffyourcellphone said:

From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.

This is also true, they seem very bland. My main issue with it is that they are so forced as a gameplay mechanic. The developers seem to be unnecessarily messing with the classic conquest formula.

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