Stan` Posted November 5, 2019 Report Share Posted November 5, 2019 Following the discussion here I prepared a bunch of mods for you to test and to share with people to find the best alternative Can you guys test them and share them to figure out if any of them is better ? @HMS-Surprise I added the results from the discord. IbexHorn1.zip 227.37 kB · 3 downloads IbexHorn2.zip 204.93 kB · 2 downloads IbexHorn3.zip 190.2 kB · 2 downloads IbexHorn4.zip 178.37 kB · 3 downloads ShellTrumpet1.zip 105.77 kB · 3 downloads ShellTrumpet2.zip 81.45 kB · 2 downloads ShellTrumpet3.zip 124.25 kB · 3 downloads 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 5, 2019 Report Share Posted November 5, 2019 IbexHorn1 sounds good with 2X playback speed. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 5, 2019 Report Share Posted November 5, 2019 Ibex 1 - I'm trying to imagine it with the Battle Sounds, and this one doesn't seem to create unnecessary dissonance. The Shells sound like farts to me. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2019 Report Share Posted November 7, 2019 Yes I agree with most of you. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2020 Author Report Share Posted June 4, 2020 @borg- @ValihrAnt @Feldfeld @Dakara @Stockfish before I commit this do you care to vote? Thanks! Quote Link to comment Share on other sites More sharing options...
borg- Posted June 4, 2020 Report Share Posted June 4, 2020 I voted Quote Link to comment Share on other sites More sharing options...
asterix Posted June 4, 2020 Report Share Posted June 4, 2020 @Stan` voted Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 I guess we have a clear winner Thanks everyone who participated, and thanks @Samulis for the sound EDIT: rP23736 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 At last. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 It's like 22.8% too loud. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 8 minutes ago, wowgetoffyourcellphone said: It's like 22.8% too loud. That's precise. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 1 minute ago, Stan` said: That's precise. Yeah, it precisely scared the @#$% out of me the first time it sounded in game. lol Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 2 minutes ago, wowgetoffyourcellphone said: Yeah, it precisely scared the @#$% out of me the first time it sounded in game. lol Sorry about that, I guess that means I got the expected effect though People complained the old one was too easy to miss I'm not sure how to reduce to that number though, do I need to change a file? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 1 minute ago, Stan` said: Sorry about that, I guess that means I got the expected effect though People complained the old one was too easy to miss I'm not sure how to reduce to that number though, do I need to change a file? public\audio\interface\alarm\alarm_attackplayer.xml I believe is <Gain>0.75</Gain> May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 is over -6 db is obviusly loud. 1 minute ago, wowgetoffyourcellphone said: public\audio\interface\alarm\alarm_attackplayer.xml I believe is <Gain>0.75</Gain> May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position. or click with middle button from mouse. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 the nomal should be 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 5 minutes ago, wowgetoffyourcellphone said: May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position. Believe that's extra code If you make it positional you won't hear it? 5 minutes ago, wowgetoffyourcellphone said: I believe is <Gain>0.75</Gain> Can you check if that works for you ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 (edited) normalized. alarmattackplayer_1.ogg Edited June 5, 2020 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 by the way the concept of normalization an audio. https://en.wikipedia.org/wiki/Audio_normalization Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 (edited) 9 minutes ago, Stan` said: Believe that's extra code If you make it positional you won't hear it? I'm thinking quasi positional; I'd just want to hear it from the direction it came from, like unit commands and other such sounds. So, directional, not positional and not omnipresent. Edited June 5, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 But that's not currently possible is it? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 11 minutes ago, Stan` said: Can you check if that works for you ? <Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Sounds better I think. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2020 Report Share Posted June 5, 2020 5 minutes ago, Stan` said: But that's not currently possible is it? True, just a suggestion. lol The omnipresent horn currently causes milk confusion, IMHO. We currently don't indicate from which direction or where the danger is coming from. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2020 Report Share Posted June 5, 2020 now we can make gaia attack alarm? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2020 Author Report Share Posted June 5, 2020 2 minutes ago, Lion.Kanzen said: now we can make gaia attack alarm? We can't distinguish between them with the code :/ 3 minutes ago, wowgetoffyourcellphone said: True, just a suggestion. lol T I was confused, I thought I knew even less about sound that what I did. Can you check if the gain is better so I can fix that? I remember it not working for me, but I haven't been playing with sounds for a while. Quote Link to comment Share on other sites More sharing options...
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