Alexandermb Posted August 18, 2019 Author Report Share Posted August 18, 2019 @wowgetoffyourcellphone i left a few animations for "market stall" citizen but didn't feel very satisfied with the result. i'll let you know when i smooth them and finish them. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 18, 2019 Report Share Posted August 18, 2019 On 18/08/2019 at 2:37 PM, Alexandermb said: @wowgetoffyourcellphone i left a few animations for "market stall" citizen but didn't feel very satisfied with the result. i'll let you know when i smooth them and finish them. Expand You're a maniac. Love it. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 18, 2019 Report Share Posted August 18, 2019 On 18/08/2019 at 9:27 PM, wowgetoffyourcellphone said: You're a maniac. Love it. Expand This an asylum, lol. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Would also love to see archers and javelins attack ranged animation base on distance. I mean, for have rain of arrows in case we have tons of archers far from target. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 On 19/08/2019 at 1:42 AM, Alexandermb said: Would also love to see archers and javelins attack ranged animation base on distance. I mean, for have rain of arrows in case we have tons of archers far from target. Expand Well @Freagarach attack zone command could maybe use a special animation Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 5:29 AM, Stan` said: Well @Freagarach attack zone command could maybe use a special animation Expand Attack zone just like onagers do in AoE 2? that could be the rain of arrows im talking about. Archers have a more straight pose while aiming forward, Javelinist same. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 Yes that would be https://code.wildfiregames.com/D1838 if memory serves. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 2:15 PM, Stan` said: Yes that would be https://code.wildfiregames.com/D1838 if memory serves. Expand Maybe also add what @Angen have in his mod. Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle This way maybe long range attack archers can be interrupted @Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 On 19/08/2019 at 2:21 PM, Alexandermb said: @Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before. Expand Thanks ! I wanted to do that but never got around it. On 19/08/2019 at 2:18 PM, Alexandermb said: Maybe also add what @Angen have in his mod. Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle This way maybe long range attack archers can be interrupted Expand You'll have to convince @bb_ or @wraitii to commit that ^^" 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 2:23 PM, Stan` said: Thanks ! I wanted to do that but never got around it. You'll have to convince @bb_ or @wraitii to commit that ^^" Expand Mostly for just have the animations in case that function is added someday. Here a preview of the long range: Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 That shield gonna get wrecked Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 2:59 PM, Stan` said: That shield gonna get wrecked Expand Thats why its better to work with the assets in blender : Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 I wonder if you shouldn't tilt the body a bit more to give it more energy. Some (exagerrated examples) Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Mine should be 3rd, Tilted version should be the 2nd: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Can also do the "Cretan Archer" and a 2nd animation for formations like this: Reveal hidden contents Cretan archer: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 4:15 PM, Stan` said: Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ? Expand Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 On 19/08/2019 at 4:17 PM, Alexandermb said: Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?) Expand Did you tick the compress option ? Different scene, but same file right ? Can anyone reexport them like you did ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Different file by scene i meant it need a setup with physic's. In fact i imported the action to blender and re-exported the action with the proper armature and mesh. so i didn't touched the fisherman file. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Theres a trick i know. When the file is getting Extremly big, Append everything from the file to a new blend file. It will reduce the size by A LOT. Animation main file went from 40mb to 11mb the first time i've did that, but eventually it returns to the same size because of the animations. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Cretan; Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 I use append to make small blend file libraries with only actions Good job btw can't wait to be rid of it. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 On 19/08/2019 at 4:34 PM, Stan` said: I use append to make small blend file libraries with only actions Good job btw can't wait to be rid of it. Expand Can't wait to end with this Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 19, 2019 Report Share Posted August 19, 2019 On 19/08/2019 at 2:28 PM, Alexandermb said: Here a preview of the long range: Reveal hidden contents Expand That looks nice! Would it be possible for archers to switch animations? E.g. use: 45° angle when attacking targets at >50% of max range horizontal when attacking targets at <50% of max range 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 On 19/08/2019 at 4:41 PM, Alexandermb said: Can't wait to end with this Expand I'll try to run chekrefs on the git mod to see if things are missing. Quote Link to comment Share on other sites More sharing options...
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