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===[COMMITTED]=== Animations


Alexandermb
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  On 19/08/2019 at 2:15 PM, Stan` said:

Yes that would be https://code.wildfiregames.com/D1838 if memory serves.

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Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

 

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

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  On 19/08/2019 at 2:21 PM, Alexandermb said:

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

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Thanks ! I wanted to do that but never got around it.

  On 19/08/2019 at 2:18 PM, Alexandermb said:

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

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You'll have to convince @bb_ or @wraitii to commit that ^^"

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  On 19/08/2019 at 4:15 PM, Stan` said:

Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?

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Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

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  On 19/08/2019 at 4:17 PM, Alexandermb said:

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

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Did you tick the compress option ?

Different scene, but same file right ?

Can anyone reexport them like you did ?

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  • Alexandermb changed the title to ===[COMMITTED]=== Animations

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