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===[COMMITTED]=== Animations


Alexandermb
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3 hours ago, Alexandermb said:

Would also love to see archers and javelins attack ranged animation base on distance.

I mean, for have rain of arrows in case we have tons of archers far from target.

Well @Freagarach attack zone command could maybe use a special animation :)

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7 minutes ago, Stan` said:

Yes that would be https://code.wildfiregames.com/D1838 if memory serves.

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

 

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

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2 minutes ago, Alexandermb said:

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

Thanks ! I wanted to do that but never got around it.

5 minutes ago, Alexandermb said:

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

You'll have to convince @bb_ or @wraitii to commit that ^^"

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Just now, Stan` said:

Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

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1 minute ago, Alexandermb said:

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

Did you tick the compress option ?

Different scene, but same file right ?

Can anyone reexport them like you did ?

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Theres a trick i know. When the file is getting Extremly big, Append everything from the file to a new blend file. It will reduce the size by A LOT.

Animation main file went from 40mb to 11mb the first time i've did that, but eventually it returns to the same size because of the animations.

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2 hours ago, Alexandermb said:

Here a preview of the long range:

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image.png

 

That looks nice! Would it be possible for archers to switch animations? E.g. use:

  • 45° angle when attacking targets at >50% of max range
  • horizontal when attacking targets at <50% of max range
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  • Alexandermb changed the title to ===[COMMITTED]=== Animations

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