Loki1950 Posted February 27, 2019 Report Share Posted February 27, 2019 Further reading https://en.wikipedia.org/wiki/Stirrup the Han and Mauryan may have had stirrup persecutors but not as we know they did not reach the west till the middle ages along with the horse collar. Enjoy the Choice 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 Horse mod for those who want to give it a small try, but be aware isn't perfect neither finished. Mod: Horse_Revamped_Mod.7z 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 4, 2019 Report Share Posted March 4, 2019 (edited) 17 hours ago, Alexandermb said: Horse mod for those who want to give it a small try, but be aware isn't perfect neither finished. Mod: Horse_Revamped_Mod.7z Horses look nice. The Amanirenas chariot was pretty cool. The gaia horses though, their manes did not match up their animations with the horse. Reins and chestband need adjusted to the new horse. Edited March 4, 2019 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 4 minutes ago, wowgetoffyourcellphone said: Horses look nice. The Amanirenas chariot was pretty cool. The gaia horses though, their manes did not match up their animations with the horse. Reins and chestband need adjusted to the new horse. Reins needs to be redone, chestband updated to some kind of blanket too with better textures (or faction design exclusive). I can't find a way to match gaia horses manes/tails with animations so i just dropped the idle variants leaving only 1 for fauna sadly. Don't know why it behave like that even if i switch in the template the gaia horse for a cavalry wich works perfectly still remains unsync. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 4, 2019 Report Share Posted March 4, 2019 8 minutes ago, Alexandermb said: Reins needs to be redone, chestband updated to some kind of blanket too with better textures (or faction design exclusive). I can't find a way to match gaia horses manes/tails with animations so i just dropped the idle variants leaving only 1 for fauna sadly. Don't know why it behave like that even if i switch in the template the gaia horse for a cavalry wich works perfectly still remains unsync. I just tried to go down the rabbit hole of nested variant files and got lost somewhere before Candyland. I get it, that you're utilizing variants to their full potential, but wowzers, what a web we weave. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 39 minutes ago, wowgetoffyourcellphone said: I just tried to go down the rabbit hole of nested variant files and got lost somewhere before Candyland. I get it, that you're utilizing variants to their full potential, but wowzers, what a web we weave. Yep, i don't know how i get there, neither how i end finding that way of making it works. Spoiler 10 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2019 Author Report Share Posted March 6, 2019 Horse sculpting process uploaded! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 12, 2019 Author Report Share Posted March 12, 2019 In my journey without internet after 80h whitout power, i made the Mount/Dismount Animation. if i anyone on the gameplay mods done are willing to use it, they will be included in the horse update mod files uploaded here. 3 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 14, 2019 Author Report Share Posted April 14, 2019 i've been playing albion online and they low poly stuff is really great, i would like to try change the rein as a it is now (separated mesh with separated armature) as a mesh of the same horse armature (just like the blankets and armors works now) for reduce the amount of animation files and make the horse easier to do. Spoiler TBH i have most of the mod done, only the rein is the annoying piece of the horse to do. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 15, 2019 Author Report Share Posted April 15, 2019 Rein works better with horse armature instead of separated mesh. Some files will be cleaned, and others merged. Spoiler 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 15, 2019 Report Share Posted April 15, 2019 1 hour ago, Alexandermb said: Rein works better with horse armature instead of separated mesh. Some files will be cleaned, and others merged. Hide contents look so Age of Empires renders and sprites . 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 28, 2019 Author Report Share Posted April 28, 2019 Preview of the rein and the new chest colorband: Spoiler Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 28, 2019 Report Share Posted April 28, 2019 On 4/16/2019 at 5:41 AM, Alexandermb said: Rein works better with horse armature instead of separated mesh. Some files will be cleaned, and others merged. Hide contents Would love to have a variant of this where front area is not cut/divided. I could rework the texture of the Hellenistic/Eastern peytrals if that would be done. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 28, 2019 Author Report Share Posted April 28, 2019 2 minutes ago, wackyserious said: Would love to have a variant of this where front area is not cut/divided. I could rework the texture of the Hellenistic/Eastern peytrals if that would be done. Can be done, is just center a few vertex while keeping the same texture uv: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 28, 2019 Report Share Posted April 28, 2019 On 4/15/2019 at 11:41 PM, Alexandermb said: Rein works better with horse armature instead of separated mesh. like for capes? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28, 2019 Report Share Posted April 28, 2019 3 hours ago, fatherbushido said: like for capes? Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ? Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 28, 2019 Report Share Posted April 28, 2019 18 minutes ago, stanislas69 said: Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ? That was already discussed in the forum, I understood that it was decided that it wasn't an issue relative to the benefit. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28, 2019 Report Share Posted April 28, 2019 31 minutes ago, fatherbushido said: That was already discussed in the forum, I understood that it was decided that it wasn't an issue relative to the benefit. Do you happen to have a link ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 28, 2019 Author Report Share Posted April 28, 2019 7 hours ago, fatherbushido said: like for capes? Exactly just like capes, the thing is that i managed to found a way of make it work back in the first horse update wich make 1 armor works for all cavalry, instead of how capes works having "cape_swordsman_ready" "cape_sowrdsman_relax". And the rein is just an actor using the horse animations/armature wich make it simpler instead of exporting 1 animation per state of a external rein armature back as it was in the first update wich was a total pain to do because isn't behave as a rein but as a stiff pole clipping with everything messing with both armatures infantry and horse. Spoiler Capes should work this way too just that will need a lot of fixes in variants and standarize every animation (speed, amount of animation id's and idles) Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 28, 2019 Report Share Posted April 28, 2019 Quote Do you happen to have a link ? Yes I do. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28, 2019 Report Share Posted April 28, 2019 24 minutes ago, fatherbushido said: Yes I do. Can you please share it ? Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 28, 2019 Report Share Posted April 28, 2019 51 minutes ago, stanislas69 said: Can you please share it ? Yes man, here it is: https://wildfiregames.com/forum/index.php?/topic/18369-task-new-unit-meshes/page/4/#comment-316615 And also: http://irclogs.wildfiregames.com/2016-05/2016-05-19-QuakeNet-%230ad-dev.log 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28, 2019 Report Share Posted April 28, 2019 13 minutes ago, fatherbushido said: Yes man, here it is: https://wildfiregames.com/forum/index.php?/topic/18369-task-new-unit-meshes/page/4/#comment-316615 And also: http://irclogs.wildfiregames.com/2016-05/2016-05-19-QuakeNet-%230ad-dev.log Thank you <3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 28, 2019 Author Report Share Posted April 28, 2019 Fixed an issue with the horse trader hair/tail and added the chest_colorband for trader only Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 9, 2019 Author Report Share Posted May 9, 2019 A call to modders! HORSE UPDATE IS IN! i'll be glad to help modders to fix cavalry actors in order to keep in sync your mod version to SVN 24. let me know if need help, actors will be broken since all cavalry were replaced to a new mesh, and replaced textures actors lines for a simplified version of variants. 2 1 Quote Link to comment Share on other sites More sharing options...
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