wowgetoffyourcellphone Posted July 31, 2019 Report Share Posted July 31, 2019 You can commit these any time, thanks. 1 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 31, 2019 Author Report Share Posted July 31, 2019 Just now, wowgetoffyourcellphone said: You can commit these any time, thanks. Gonna do it in this hours, was about to commit but forgot to bake the seleucid helmet @wackyserious was asking before: Spoiler 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 31, 2019 Author Report Share Posted July 31, 2019 Done: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 31, 2019 Author Report Share Posted July 31, 2019 Commited! Note: My distribution was following the helmets the infantry already used before update. Nonetheless if any other distribution for exclusive faction can be arranged proceed with the fix. 2 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 @Alexandermb could you check the helmet for athen_cavalry_javelinist_e Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 6 hours ago, Alexandermb said: Commited! Note: My distribution was following the helmets the infantry already used before update. Nonetheless if any other distribution for exclusive faction can be arranged proceed with the fix. Second part II? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 On 7/30/2019 at 10:48 AM, Alexandermb said: please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 Welcome back. @Stan` Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 Surpirse @Stan`!! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 11 hours ago, wackyserious said: @Alexandermb could you check the helmet for athen_cavalry_javelinist_e Thanks, they were using old boeotian helmet Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2019 Report Share Posted August 1, 2019 35 minutes ago, Stan` said: I am currently not back from my hiatus, still have a few things to figure out. Just going through a month of forum posts and 4 PMs and 45 Notifications, so I don't die when I come back. @Alexandermb, @Lion.Kanzen I'm not back yet, however you can send me mail at (stan at wildfiregames.com) if you need me to review/look at something. How far are you with the reexport ? Did you use my python script ? 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 1 minute ago, Stan` said: @Alexandermb, @Lion.Kanzen I'm not back yet, however you can send me mail at (stan at wildfiregames.com) if you need me to review/look at something. How far are you with the reexport ? Did you use my python script ? So far i have re-exported all foot infantry animations. Also siege engines (Probably missing onager), missing: Cavalry/Elephant. Didn't saw where was the python script but it was fast enough because i didn't had to bake anything. Al meshes re-exported and added more bodie variants. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2019 Report Share Posted August 1, 2019 5 minutes ago, Alexandermb said: Didn't saw where was the python script but it was fast enough because i didn't had to bake anything. It's in the thread it exports all the animations in one go You just need one armature and one mesh selected 7 minutes ago, Alexandermb said: Al meshes re-exported and added more bodie variants. Anything preventing you from committing ? # https://blender.stackexchange.com/questions/41484/how-do-i-change-actions-in-python # https://blender.stackexchange.com/questions/26995/where-is-python-file-for-exporting-dae-collada # https://blender.stackexchange.com/questions/38618/selecting-an-object-via-scripting # https://blenderartists.org/t/deselect-all-command/666535/4 # https://docs.blender.org/api/2.79/bpy.ops.wm.html # https://blenderartists.org/t/set-the-first-and-end-frame-by-script/535050 import bpy # Deselect everything for ob in bpy.context.selected_objects: ob.select_set(state=False) # The armature, and the dummy mesh needed (It has to be parented the armature) armature = bpy.data.objects['Armature'] unit_mesh = bpy.data.objects['m_armor_dress'] armature.select_set(state=True) unit_mesh.select_set(state=True) # For every action that exists in the blend file, export the matching collada. for a in bpy.data.actions: # print(a.name) # Get the current action to be exported armature.animation_data.action = bpy.data.actions.get(a.name) # print(a.frame_range) # We only need to export from the start frame to the end frame bpy.data.scenes[0].frame_start = a.frame_range[0] bpy.data.scenes[0].frame_end = a.frame_range[1] # Export the collada model bpy.ops.wm.collada_export(filepath='D:/Export/' + a.name + '.dae', keep_flat_curves=True, include_all_actions=False, keep_keyframes=True, selected=True, check_existing=False,filter_blender=False,filter_image=False,filter_movie=False,filter_python=False,filter_font=False,filter_sound=False,filter_text=False,filter_btx=False,filter_collada=True,filter_folder=True, limit_precision=True, filemode=8) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 Just now, Stan` said: It's in the thread it exports all the animations in one go You just need one armature and one mesh selected Anything preventing you from committing ? Perfect! looks excelent for cavalry. just having it in one place before commiting so i don't mess up with anything after re-export. For some reason i had to adjust helmet bone pose in each animation because it was slightly moved forward and inclined. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 22 minutes ago, Alexandermb said: Thanks, they were using old boeotian helmet Texture is somewhat distorted in my copy. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 2 minutes ago, wackyserious said: Texture is somewhat distorted in my copy. i just committed the fix: Spoiler Old: L / New: R Spoiler 2 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2019 Report Share Posted August 1, 2019 5 minutes ago, Alexandermb said: Perfect! looks excelent for cavalry. just having it in one place before commiting so i don't mess up with anything after re-export. For some reason i had to adjust helmet bone pose in each animation because it was slightly moved forward and inclined. Don't forget to edit 'Armature' for armature name and 'm_armor_dress' for the mesh And the export filepath at the bottom (Basically the three green things) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 5 hours ago, Stan` said: @Alexandermb, @Lion.Kanzen I'm not back yet, however you can send me mail at (stan at wildfiregames.com) if you need me to review/look at something. How far are you with the reexport ? Did you use my python script ? Ok, but look this new variety from helmets. May be Alexander is driking so much coffe. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 1, 2019 Author Report Share Posted August 1, 2019 7 minutes ago, Lion.Kanzen said: Ok, but look this new variety from helmets. May be Alexander is driking so much coffe. I do, around 5+ cups in the day. 1 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 1, 2019 Report Share Posted August 1, 2019 pff not measuring in pots, rookie numbers 1 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 2, 2019 Report Share Posted August 2, 2019 @Alexandermb have you tried switching the material to player_trans_parallax_spec_helmet.xml ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 2, 2019 Report Share Posted August 2, 2019 6 hours ago, Alexandermb said: I do, around 5+ cups in the day. 1 hour ago, LordGood said: pff not measuring in pots, rookie numbers 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 2, 2019 Author Report Share Posted August 2, 2019 Added an iron chalcidean variant 3 for Craterus macedonian hero because he was using old chalcidean helmet: Spoiler Any modder need iron/silver variant for attic/chalcidean? i mean if they ever had "upgrade" for units like macedonian bronze shield to silver shields. 2 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 2, 2019 Report Share Posted August 2, 2019 Also, could you split the bryastovets actor with silver and copper actors Thanks! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 2, 2019 Author Report Share Posted August 2, 2019 14 hours ago, wackyserious said: @Alexandermb have you tried switching the material to player_trans_parallax_spec_helmet.xml ? Not really, it does any difference? 11 hours ago, wackyserious said: Also, could you split the bryastovets actor with silver and copper actors Thanks! Added in the last commit 1 Quote Link to comment Share on other sites More sharing options...
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