elexis Posted April 27, 2019 Report Share Posted April 27, 2019 The time column provides useful information for observers (to select games to observe that have either just started or have reached the wartime), and for players that wait for other players to finish their game. Format in hh:mm is a bit more common and easier to understand. Since the game duration is a bit verbose, it would have to remain optional in vanilla. Horizontal scrollbar for COList wouldn't hurt. If there is purpose to show an information, then there would also be purpose for a filter of that information? It just doesn't fit in, that's why there is no dropdown I guess. Quote Link to comment Share on other sites More sharing options...
ffffffff Posted April 28, 2019 Author Report Share Posted April 28, 2019 some fix and new experimental (new player status in lobby when in game logged and some fixes): fgod23_experimentalv2.pyromod 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted April 28, 2019 Author Report Share Posted April 28, 2019 24 minutes ago, go2die said: looks good but getting this start error, linux disable autociv, maybe other mods, fgod23 name is good in mod page 1 Quote Link to comment Share on other sites More sharing options...
nani Posted April 28, 2019 Report Share Posted April 28, 2019 26 minutes ago, go2die said: looks good but getting this start error, linux Yeah I guess fgod experiental + autociv would give some errors, do as fpre says Quote Link to comment Share on other sites More sharing options...
Krinkle Posted June 14, 2019 Report Share Posted June 14, 2019 I noticed that the player numbers (and order) is different between the perspective switcher and the overlay. This has confused me at times, should they be the same? On a related note, having team numbers in the overlay would be very useful I think, but.. I would understand if you think it would get too crowded. Just an idea Quote Link to comment Share on other sites More sharing options...
borg- Posted June 14, 2019 Report Share Posted June 14, 2019 Fgod dont work, screens problem 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted June 14, 2019 Author Report Share Posted June 14, 2019 14 minutes ago, borg- said: Fgod dont work, screens problem borg u got face recognition problems eae 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted June 14, 2019 Report Share Posted June 14, 2019 Fincompatible mod 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted June 14, 2019 Author Report Share Posted June 14, 2019 2 minutes ago, borg- said: Fincompatible mod borg u have problems with windows installation software 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted June 14, 2019 Report Share Posted June 14, 2019 7 minutes ago, ffffffff said: borg u have problems with windows installation software @billgates Quote Link to comment Share on other sites More sharing options...
ffffffff Posted June 14, 2019 Author Report Share Posted June 14, 2019 6 minutes ago, borg- said: @billgates borg u need an answer Quote Link to comment Share on other sites More sharing options...
ffffffff Posted June 14, 2019 Author Report Share Posted June 14, 2019 45 minutes ago, Krinkle said: I noticed that the player numbers (and order) is different between the perspective switcher and the overlay. This has confused me at times, should they be the same? On a related note, having team numbers in the overlay would be very useful I think, but.. I would understand if you think it would get too crowded. Just an idea oh yea adressed! 1 Quote Link to comment Share on other sites More sharing options...
nani Posted June 21, 2019 Report Share Posted June 21, 2019 On 8/5/2018 at 1:31 PM, stierkampf said: I have a proposition ( technically I have no clue if this is possible/easy to implement in your mod or not...) : How about a button that has the same function as the buddy button, only in a negative way - kinda like an "idiot"-button? Would be useful to mark quitters especially, and generally rude and obnoxious players...so you don't play with them again by accident? i tend to forget the usernames, or rather i sometimes think: i remember this guy, but I am not sure if it's because he was helpful/polite/good player or, well, ...an idiot! Obviously, this can be fixed by playing only/mostly with trusted ppl and especially hosts, but it would be nice anway... Nice one 1 Quote Link to comment Share on other sites More sharing options...
Krinkle Posted June 22, 2019 Report Share Posted June 22, 2019 On 6/14/2019 at 7:39 PM, ffffffff said: oh yea adressed! Nice Is there a dev build or source repo with that fix? I checked the git repo, but the last commit there is v1.6.22. Is there a different place I should look? Thanks. Quote Link to comment Share on other sites More sharing options...
abc1 Posted August 12, 2019 Report Share Posted August 12, 2019 where are all the commands? Quote Link to comment Share on other sites More sharing options...
ffffffff Posted September 10, 2019 Author Report Share Posted September 10, 2019 back he is not banned Quote Link to comment Share on other sites More sharing options...
ffffffff Posted September 11, 2019 Author Report Share Posted September 11, 2019 who is going to continue coding my mod now?txxd 1 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted December 6, 2019 Author Report Share Posted December 6, 2019 Version from 6.12.2019: fgod23experimental.pyromod (Player statistics overlay fix work for me) 1 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted February 12, 2020 Author Report Share Posted February 12, 2020 Latest Activity: Version from 12.02.2020: (Player/Observer List InGame overlay fix) fgod.exp.1581540040.pyromod 3 Quote Link to comment Share on other sites More sharing options...
nani Posted February 13, 2020 Report Share Posted February 13, 2020 Option to show less info in the statistic panel ? (like only phase, pop and res) 1 Quote Link to comment Share on other sites More sharing options...
2fftr Posted March 23, 2020 Report Share Posted March 23, 2020 (edited) I installed this mod today, seems to be working fine, except for the stream of empty warnings I get. Any idea how I can fix this? I'm on Linux if that helps Edited March 23, 2020 by 2fftr updated pic Quote Link to comment Share on other sites More sharing options...
sarcoma Posted March 24, 2020 Report Share Posted March 24, 2020 Maybe this blank was causing it 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted March 24, 2020 Report Share Posted March 24, 2020 @sarcoma @2fftr If using latest fgod version, inside fgod folder, replace gui/lobby/lobby.js with https://gist.githubusercontent.com/badosu/4a4ddcbd7d3d1aab328e1fee508a8ec3/raw/34bf7091f4ec3b2d0f89736664a2fe63f27241c9/lobby.js If not using latest fgod, one can try knight_of_ni fix: https://github.com/fraizy22/fgodmod/pull/1 2 Quote Link to comment Share on other sites More sharing options...
2fftr Posted March 24, 2020 Report Share Posted March 24, 2020 @sarcoma ah right, no errors now. Weird.@badosu I replaced that file, had to unzip the mod first, hope I didn't make any mistakes there. I'll keep you updated if warnings pop up again Thanks for the reply both of you. Quote Link to comment Share on other sites More sharing options...
ffffffff Posted March 24, 2020 Author Report Share Posted March 24, 2020 (edited) 12 hours ago, 2fftr said: I installed this mod today, seems to be working fine, except for the stream of empty warnings I get. Any idea how I can fix this? I'm on Linux if that helps jes as there wasnt much support for the mod but users i havent done something about it currently. also the applying of the feature of the 0ad team was very low. so its just an outdated and unsupported piece currently. so bad so far. Edited March 24, 2020 by ffffffff Quote Link to comment Share on other sites More sharing options...
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