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About 2fftr

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  1. Hi, I (IGN: UnCertain) had a rated 1v1 against kig_kaway. 15 minutes into it he paused the game and kept it paused for 40 mins. He came back at that point but I was alt-tabbed, so he left. I don't really know if it's a clear case of rule breaking, but mostly on the basis of him wasting 1 hour of my time and then calling me a noob in the multiplayer lobby chat, I'd like to report him. @user1 @Hannibal_Barca commands.txt metadata.json
  2. @sarcoma ah right, no errors now. Weird. @badosu I replaced that file, had to unzip the mod first, hope I didn't make any mistakes there. I'll keep you updated if warnings pop up again Thanks for the reply both of you.
  3. I installed this mod today, seems to be working fine, except for the stream of empty warnings I get. Any idea how I can fix this? I'm on Linux if that helps
  4. Thank you for your replies. It is nice to see that work is being done on the issue, really looking forward to the next alphas. In the meantime I will be sure to take your remarks into account when hosting games Boudica. I already limit population caps and map sizes, but never thought about tree quantities and the like.
  5. If I posted in the wrong section, or if this is a commonly discussed topic please tell me and link me to the relevant sections / threads. Over time I've introduced a few friends to 0AD, and one reaction I've invariably got, is that the lag makes the game a bit of a frustrating experience. Every time I play I notice that actions are carried out after a short delay, and especially troop movement gets more and more delayed as the game progresses. I remember reading somewhere that the pathfinding is a performance bottleneck and that it is being improved, but I'm not sure, it could very well be performance issues of my own computer causing the lag. Searching the forum for "lag" returns no results for some reason. My questions are: Is this a general issue of the game, experienced by others, or is it me playing on outdated hardware and slowing the game down for everyone in my multiplayer games? If it is indeed a general issue, what causes it? What is being done to address it?
  6. thank you, the keys.txt file is exactly what I was looking for!
  7. Hi, I'm trying to adapt the hotkeys to make them usable on an AZERTY layout, and I wonder if there is a list of available key codes to use in the local.cfg file. A few examples of what I'd like to do, is bind idle worker selection to semicolon, building preview rotation to "<" and Shift+< and so on.. but I'm not sure what to call those keys in the config file. Any help would be much appreciated.
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