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About 2fftr

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  1. Thank you for your replies. It is nice to see that work is being done on the issue, really looking forward to the next alphas. In the meantime I will be sure to take your remarks into account when hosting games Boudica. I already limit population caps and map sizes, but never thought about tree quantities and the like.
  2. If I posted in the wrong section, or if this is a commonly discussed topic please tell me and link me to the relevant sections / threads. Over time I've introduced a few friends to 0AD, and one reaction I've invariably got, is that the lag makes the game a bit of a frustrating experience. Every time I play I notice that actions are carried out after a short delay, and especially troop movement gets more and more delayed as the game progresses. I remember reading somewhere that the pathfinding is a performance bottleneck and that it is being improved, but I'm not sure, it could very well be performance issues of my own computer causing the lag. Searching the forum for "lag" returns no results for some reason. My questions are: Is this a general issue of the game, experienced by others, or is it me playing on outdated hardware and slowing the game down for everyone in my multiplayer games? If it is indeed a general issue, what causes it? What is being done to address it?
  3. thank you, the keys.txt file is exactly what I was looking for!
  4. Hi, I'm trying to adapt the hotkeys to make them usable on an AZERTY layout, and I wonder if there is a list of available key codes to use in the local.cfg file. A few examples of what I'd like to do, is bind idle worker selection to semicolon, building preview rotation to "<" and Shift+< and so on.. but I'm not sure what to call those keys in the config file. Any help would be much appreciated.
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