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22 hours ago, nani said:

Age of Mythology is another neat RTS.

 

0 A.D. needs an Age of Mythology-inspired mod. The major hurdles with be some GUI stuff and the god powers. Otherwise, things like myth units should be easily doable. Including the classic rps dynamic of Monsters<Heroes<Humans<Monsters, easily doable with the class feature.

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@Lion.Kanzen

First one (Zero K) is Total annihilation style :D i darn good old days

second one (Ancestors legacy) is Company of heros style , Iron Harvest (2019) is also going to be this style.... I have access to Alpha  still far away from final release :)

@Alexandermb

Empire Earth .... darn it remind me of my pains , i had wonderfull times with Empire Earth 1 , BUT then they took all of my good memories with sequel , i think purpose of Empire Earth2 was similar to Blue Whale ... 

 

Goo also was also nice , some nice ideas like high mobility of 1 faction ... but they had huge balance issue and many units almost useless many time of  game , and finally their huge investment failed ... RIP

 

Edited by dmzerocold
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8 hours ago, dmzerocold said:

 

First one (Zero K) is Total annihilation style :D i darn good old days

second one (Ancestors legacy) is Company of heros style , Iron Harvest (2019) is also going to be this style.... I have access to Alpha  still far away from final release :)

@Alexandermb

Empire Earth .... darn it remind me of my pains , i had wonderfull times with Empire Earth 1 , BUT then they took all of my good memories with sequel , i think purpose of Empire Earth2 was similar to Blue Whale ... 

 

Goo also was also nice , some nice ideas like high mobility of 1 faction ... but they had huge balance issue and many units almost useless many time of  game , and finally their huge investment failed ... RIP

 

The problem with EE franchise   was  change developers studio.

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On 9/8/2018 at 9:55 AM, wowgetoffyourcellphone said:

0 A.D. needs an Age of Mythology-inspired mod. The major hurdles with be some GUI stuff and the god powers. Otherwise, things like myth units should be easily doable. Including the classic rps dynamic of Monsters<Heroes<Humans<Monsters, easily doable with the class feature.

AoM is one of my all-time favorite RTSs. It has some ideas that are maybe even worth considering for vanilla 0 A.D.

It has, IMO, a really good population system. Population is provided by town centers and houses, the latter is limited to provide only a 100 populations, while the former can only be built on "village" sites that are found in a limited quantity on a map. This means that population limits scale by map size and additionally population becomes a resource you fight for. Conquering the precious village sites and attempting to keep them is a central piece in all AoM matches.

Another nice thing is that all soldiers cost 2+ population slots (some "trash" units cost just 1), infantry usually costs 2, cavalry costs 3-4, while monsters and siege engines cost even more (up to 6-7). Perhaps if citizen soldiers had a cost of 2 pop slots people would consider training more women instead of mindlessly spamming citizen soldiers.

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9 hours ago, macemen said:

 

Another nice thing is that all soldiers cost 2+ population slots (some "trash" units cost just 1), infantry usually costs 2, cavalry costs 3-4, while monsters and siege engines cost even more (up to 6-7). Perhaps if citizen soldiers had a cost of 2 pop slots people would consider training more women instead of mindlessly spamming citizen soldiers.

Delenda Est does this. Check it out! :)

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  • 1 month later...
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@wowgetoffyourcellphone

If is like AoM can be interesting for you,  I'm awared is part Conan world fantasy.

Is more They are billions.

Spoiler

 

now is mere speculation by my side and some comments in YouTube.

image.png.39be6fbda063c7bfe4722d43efe05b4f.png

The scale of buildings, type of buildings, some units.

Quote

From the Star Wars: Empire at War and Command & Conquer veterans at Petroglyph comes the first-ever strategy game set in the barbaric world of Conan the Barbarian.

Conan Unconquered is a strategy game set in the barbaric world of Conan the Barbarian where you must build your stronghold and assemble an unconquerable army to survive the savage hordes of Hyboria. Wave after wave of increasingly more difficult enemies will rush at your gates and you will need to manage resources, research new technologies to advance your defenses, and recruit an ever-growing army if you are to save survive utter destruction.

You can choose to play the game entirely alone in single-player, but Conan Unconquered can also be enjoyed in full two-player co-op allowing for a truly unique, shared multiplayer experience. Players share a base, but both can freely construct new buildings and amass an army to reach their common goal.

Similar to games such as They Are Billions, the enemy hordes will keep coming at you and how long you can resist the invasion depends entirely on your ability to build your stronghold and lead your army. Gameplay is real-time, but you can also pause at any time to issue commands and start construction of new buildings. Battles will be bloody and savage with players having to deal with anything from fires raging through their stronghold to piles of corpses spreading death and disease.

The savage horde is at your gates. Will you fall or will you remain unconquered?

STAND AGAINST THE HORDE

Battle wave after wave of increasingly more difficult enemies coming to destroy your stronghold, from lowly footmen to experienced elites and mighty siege weapons. Giant snakes and scorpions, spearmen, necromancers, and flying demons will arrive in vast numbers to see your home burn to the ground.

BUILD AN UNCONQUERABLE STRONGHOLD

Manage resources such as food, gold, wood, and iron to fuel your expanding stronghold. Construct a variety of different buildings from housing to temples and military barracks. Build defensive walls around your stronghold and equip them with traps such as oil cauldrons to keep attackers at bay.

TWO-PLAYER CO-OP MULTIPLAYER

Play together online and build a shared stronghold while fending off the enemy hordes. Both players can build structures freely, and research upgrades, walls, and structures are all shared allowing for a truly unique and cooperative multiplayer experience.

UNLOCK LEGENDARY HEROES

Heroes are incredibly powerful units that can greatly influence the outcome of battles. These heroes, including Conan himself, possess special abilities and you can equip them with unique artifacts that you find as you explore the world.

ASSEMBLE AN UNCONQUERABLE ARMY

You may start out with only a few foot soldiers, but before long you will have amassed an epic army of heavy cavalry, sorcerers, and more, ready at your command. Train units and keep them fed and paid to see their power grow and become truly unconquerable.

SURVIVE DISEASE, FIRE, AND DEATH

The world of Conan the Barbarian is one of blood, battle, and savagery. As your soldiers and those of your enemy die on the battlefield, their bodies will be left to rot and spread disease that can quickly turn the tide of war. Of course, a necromancer might be able to turn that to their advantage.

EXPLORE THE ENVIRONMENT

Randomly generated maps allow for infinite re-playability and each map holds vast opportunities for players that dare to explore beyond their stronghold. Discover ruins hiding great treasures, but beware: these are often protected by massive guardians that you need to bring down to claim your loot.

CALL UPON THE GODS

Build a temple and dedicate your stronghold to Mitra. Summon their massive avatar that towers above the battlefield and crushes your enemies in its footsteps.

https://store.steampowered.com/app/989690/Conan_Unconquered/

Edited by Lion.Kanzen
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