fcxSanya Posted May 30, 2018 Report Share Posted May 30, 2018 7 hours ago, jonbaer said: I ended up w/ the following today while doing a fetch (from official alpha not SVN) ... Probably mod.io API had some temporary issues and returned an unexpected non-JSON response body. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted May 30, 2018 Report Share Posted May 30, 2018 or they changed the format (which should not happen, so hopefully just a downtime). Someone could check the JSON with a packet inspector or cpp debugging. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted May 30, 2018 Report Share Posted May 30, 2018 A new theory: There is a new mod on mod.io (https://0ad.mod.io/millenium-ad) which has modfile.metadata_blob = null unlike all the other mods (see json here: https://api.mod.io/v1/games/5/mods?api_key=23df258a71711ea6e4b50893acc1ba55) There is a test with the same metadata_blob value (null) resulting in the same error ("metadata_blob not decoded as an object") here: https://github.com/0ad/0ad/blob/031d790ccff983ab7411178ba0afa75631d17f74/source/ps/tests/test_ModIo.h 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2018 Report Share Posted May 30, 2018 Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now. Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 30, 2018 Report Share Posted May 30, 2018 15 hours ago, jonbaer said: Where should bugs of mod.io be posted / reported? I ended up w/ the following today while doing a fetch (from official alpha not SVN) ... Yeah, I've just tried out the mod selection (with official A23 package for Fedora 28) and I have the same issue when I clicked "Download Mods" (perhaps because there were not any to be selected?): Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2018 Report Share Posted May 30, 2018 I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted May 30, 2018 Author Report Share Posted May 30, 2018 Hey, this happens when mods have incomplete information and are marked as "Live". In theory, the administrator (me) has to approve them first so they are live: this is a bug in the mod.io website and I'm reporting it. In the meantime I marked the mod as not "Live". 3 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 30, 2018 Report Share Posted May 30, 2018 That solved it, it now appears to work: Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 31, 2018 Report Share Posted May 31, 2018 10 hours ago, stanislas69 said: Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now. Â 10 hours ago, stanislas69 said: I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent What happened to Millennium AD?? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 31, 2018 Report Share Posted May 31, 2018 A remove mod button could be useful too. Would be convenient for players, so that they do not have to go to the mod directory to delete mods that don't want to keep. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2018 Report Share Posted May 31, 2018 2 hours ago, wackyserious said: Â What happened to Millennium AD?? Someone uploaded it without permission. And badly, and it broke the mod downloader for some reason. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 31, 2018 Report Share Posted May 31, 2018 34 minutes ago, stanislas69 said: Someone uploaded it without permission. And badly, and it broke the mod downloader for some reason. How that is possible Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2018 Report Share Posted May 31, 2018 1 minute ago, Lion.Kanzen said: How that is possible Apparently there was a bug on modio allowing anyone to upload it mods without permission. The person basically took the GitHub repo and zipped it looking at the mod size. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 31, 2018 Report Share Posted May 31, 2018 Just now, stanislas69 said: Apparently there was a bug on modio allowing anyone to upload it mods without permission. The person basically took the GitHub repo and zipped it looking at the mod size. This was best scenario , because i can imagine a worst scenario with a guy uploading malware. It could’ve been a lot worse" - Samuel L Jackson , Jurassic Park. Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 31, 2018 Report Share Posted May 31, 2018 Apparently I broke it again: Unfortunately mod.io forces the uploader to click "go live". 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted May 31, 2018 Report Share Posted May 31, 2018 1 hour ago, Nescio said: Unfortunately mod.io forces the uploader to click "go live". It does not. (I know because the Faction-Specific Resources mod is mine, so I've been through the mod.io process already). There will have been an option that allows you to save, but not go live. In the meantime, you can return to your mod's page (https://0ad.mod.io/siege) and select the tick icon in the toolbar (between the pencil and the archive-box icons) to hide it and make it non-live. Alternatively, if you want to stay live, go to your mod file's edit page (https://0ad.mod.io/siege/edit/files/163) and add {} into the "Metadata" box at the bottom. Your mod will still be publicly visible on mod.io, (it might even appear as an option in 0ad,) but it won't be downloadable and verifiable in-game until you get a valid signature from @Itms. 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2018 Report Share Posted June 3, 2018 On 5/31/2018 at 5:12 PM, Nescio said: Unfortunately mod.io forces the uploader to click "go live".  On 5/31/2018 at 6:31 PM, s0600204 said: It does not. (I know because the Faction-Specific Resources mod is mine, so I've been through the mod.io process already). There will have been an option that allows you to save, but not go live.  The upload process very much pleads with the uploader to 'Go Live!' At best, it's just unintuitive, but that's not WFG's fault. Quote Link to comment Share on other sites More sharing options...
Itms Posted June 4, 2018 Author Report Share Posted June 4, 2018 The bug that allows (and proposes you incidentally) to go live should be fixed now, according to the devs. Please let us know if the bug continues to appear after now. 4 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted June 12, 2018 Report Share Posted June 12, 2018 just for record: broken again 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted June 13, 2018 Report Share Posted June 13, 2018 @Itms , when the mode is signed once, is it applied to every next update for the mode? Can it be downloaded even if not signed? Quote Link to comment Share on other sites More sharing options...
gaius Posted June 13, 2018 Report Share Posted June 13, 2018 And for all mods: never use a not signed mod as primary mod. It breaks the downloader of mod.io. xD Quote Link to comment Share on other sites More sharing options...
gaius Posted June 14, 2018 Report Share Posted June 14, 2018 @Angen, it can be downloaded in mod.io but not in game. And every update needs a new sign up. Quote Link to comment Share on other sites More sharing options...
Itms Posted June 16, 2018 Author Report Share Posted June 16, 2018 Ahoy! Just to let you know that I reported on Monday the bug that gaius discovered by himself. No answer yet but I might get back to them after the weekend. 2 Quote Link to comment Share on other sites More sharing options...
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