Alexandermb Posted March 22, 2019 Author Report Share Posted March 22, 2019 Good news! exporting animation now works properly as mentioned some post ago. You don't need to bake the action. just modify the exporting settings an done! they don't used to export properly before ending on wrong animations due the armature didn't apply the constraints and restrictions. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2019 Report Share Posted April 29, 2019 @Alexandermb https://blendermarket.com/products/boxcutter https://blendermarket.com/products/hardopsofficial 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 12, 2019 Report Share Posted May 12, 2019 i find this https://azagaya.itch.io/laigter is for creating normal maps Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 29, 2019 Report Share Posted May 29, 2019 @wackyserious I was looking for something else, and stumbled on this, this might help you figure out shadows on your textures 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 12, 2019 Author Report Share Posted August 12, 2019 Im inside a facebook group of procedural materials and i liked a weave generator and i asked author if can use it on 0.A.D and he said yes: Spoiler Heres the link: Spoiler https://blenderartists.org/t/weave-generator/1171918 Now i can do wicker shields (hopefully?) Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2019 Report Share Posted August 12, 2019 @LordGood Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 13, 2019 Report Share Posted August 13, 2019 10 hours ago, Alexandermb said: Im inside a facebook group of procedural materials and i liked a weave generator and i asked author if can use it on 0.A.D and he said yes: Hide contents Heres the link: Hide contents https://blenderartists.org/t/weave-generator/1171918 Now i can do wicker shields (hopefully?) Reveal hidden contents could you make me a base texture of intertwined reeds for my shields for my mod is that I can't use Blender 2.80 on my pc because it doesn't even open Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2019 Report Share Posted August 13, 2019 I made a wicker texture in Substance Designer some time ago if that can help. I have a few other texture I haven't released, dunno if they could be used I have this wicker texture lying around 1 hour ago, Trinketos said: could you make me a base texture of intertwined reeds for my shields for my mod is that I can't use Blender 2.80 on my pc because it doesn't even open What are your PC specs ? Maybe it's because the new blender uses a more recent OpenGL version... 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 13, 2019 Report Share Posted August 13, 2019 8 minutes ago, Stan` said: What are your PC specs ? Maybe it's because the new blender uses a more recent OpenGL version... Spoiler Spoiler also my graphics card is supposed to support opengl 4.0 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2019 Report Share Posted August 13, 2019 58 minutes ago, Stan` said: I can't use Blender 2.80 on my pc because it doesn't even open What happens when you try to open it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 13, 2019 Author Report Share Posted August 13, 2019 Taking some practice with the weave generator; Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 13, 2019 Author Report Share Posted August 13, 2019 29 minutes ago, Alexandermb said: Taking some practice with the weave generator; Reveal hidden contents It have a good taste for Bake brand new wicker baskets, Wicker back shields, wicker celtic shields: Varely normal map. Spoiler Strong normal map: Spoiler Comparisson: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 13, 2019 Author Report Share Posted August 13, 2019 16 hours ago, Trinketos said: could you make me a base texture of intertwined reeds for my shields for my mod is that I can't use Blender 2.80 on my pc because it doesn't even open Sure, i will open a TASK later for update wicker vase and use it properly after leaving all other task finished. i went today to this material for change scenario for a lil bit for clean my mind from other task's. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 21, 2019 Author Report Share Posted August 21, 2019 Following this tutorial i have recreated the scale material easier to use with another material: Here a look: Spoiler The material is controled by this "simple" node group: Spoiler Color can be used as one or if want imperfection use both. "Tamaño de Escamas"; Traduced as "Scale Size". "Separación Intermedia"; This is handle the middle separation between scales. This little dot is the separation: Spoiler Value 1: The little dot is in the middle of the scale. Value 0: the dot goes up to the middle section of the scale. (i've increased the dot size to be visible) Spoiler 3. "Tamaño de Separación"; Traduced as "Size of separation". This one handles the lil dot size: Value 1: Looks like a chainmal! Spoiler Value 0: No dot. Spoiler 4. And last the Scale border (Borde de Escamas); This soften the scale edge: Spoiler Blendfile: Will be uploaded later when my internet goes stable. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 21, 2019 Author Report Share Posted August 21, 2019 Here a test done combining the aspis material + scales: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 22, 2019 Author Report Share Posted August 22, 2019 Here a test ingame of a persian cataphract following this reference: Spoiler Cataphract: Spoiler Texture for now is 1024, but will be rezised. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2019 Report Share Posted August 22, 2019 They look a bit wide compared to the reference but great work ! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 22, 2019 Author Report Share Posted August 22, 2019 3 hours ago, Stan` said: They look a bit wide compared to the reference but great work ! Yeah i saw that after the bake but it takes 30 mins per baje (Normal/diffuse) so i leaved it as it is . 3 Test following references for scale chamfron/armor: Spoiler First normal bake was wrong (forgot to change Y to -Y). Persian winged: Spoiler Sele Chamfron: Spoiler And persian Bactrian cavalry: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 23, 2019 Author Report Share Posted August 23, 2019 @wackyserious Do you imagine any use if i bake a whole 512x512 or 1024x1024 texture of scales? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 23, 2019 Report Share Posted August 23, 2019 @Alexandermb We could use it for new scale texture variants for units. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted August 23, 2019 Report Share Posted August 23, 2019 It's a shame for me not to be able to use your materials. I hate the intel HD Graphics >:( Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 23, 2019 Author Report Share Posted August 23, 2019 Just now, Trinketos said: It's a shame for me not to be able to use your materials. I hate the intel HD Graphics >:( You can use them, by appending. (i use intel HD Graphics be sure to update your drivers) but with the DxDiag i can see the graphic chipset of your processor is too low for 2.80 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 24, 2019 Author Report Share Posted August 24, 2019 So i've spent most of the day doing this (because my pc is crappy and don't have gpu but just an Intel HD4000 and every render is 30 mins long and preview is 30 seconds per frame): Spoiler Experimenting with my base material for helmets and ships, plus another tutorial i've watched + everything i've learned so far. A fully zipped material into this: Spoiler And this is how it looks inside: Spoiler A WHOLE DAY FOR A SINGLE BARREL! Yes, thats how much it takes for my pc to experiment with materials. Plus this i've baked for the persians: Spoiler Missing if desired the lower player color zone: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 24, 2019 Report Share Posted August 24, 2019 Cool how you still produce excellent stuff. I'm also using a HD4000 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 24, 2019 Report Share Posted August 24, 2019 Could you bake a flat 256x256 .png image of that scale, I will see what I can come up with it. Also if you could make a variant with smaller scales, maybe reduce the size by 50%, thanks! Quote Link to comment Share on other sites More sharing options...
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