Stan` Posted February 3, 2018 Report Share Posted February 3, 2018 You could add hears 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Report Share Posted February 10, 2018 (edited) it is possible to use this as texture? adapted to the uv "high poly" then make it low poly same process of before,https://commons.wikimedia.org/wiki/File:Camelus_dromedarius_at_Tierpark_Berlin_(1).JPG plot twist: Has a twin brotherhttps://commons.wikimedia.org/wiki/File:Camelus_dromedarius_at_Tierpark_Berlin_(2).JPG Edited February 10, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Report Share Posted February 10, 2018 in case its ok i don't see why not if render this into the camel uv i already did the high poly one still need to fix some texture placements 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10, 2018 Author Report Share Posted February 10, 2018 you need to fix that white line at the base of the neck right quick Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2018 Report Share Posted February 10, 2018 And try to give seamless texture. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Report Share Posted February 10, 2018 Here's other CC Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Report Share Posted February 10, 2018 (edited) First rendered try. Edited February 11, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 First texture, darker brown, at least 3 colour variants will be enough, will add mouth too, for know it already has it available for moving. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 Chewing, mouth interior will be added as a prop for parallax. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 Blender file.New_camel.7z 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 (edited) @stanislas69 @lordgood i keep having this often the darker zone is the uv edges of the low poly mesh, why it keep lookin like that after the first 2 render did well? Nvm... is the CPU rendering... i spent hours trying to find this insignificant thing. Edited February 11, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 Should this be added? 1 minute ago, Alexandermb said: http://iranpoliticsclub.net/photos/U04-Achaemenian3/index.html Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2018 Report Share Posted February 11, 2018 Hey Alexandermb that camel now looks a lot better ! For that shadow issue, that's because you are baking twice the mesh (since it's mirrored) you need to delete half of it to bake it Or change the whole uv. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 11, 2018 Report Share Posted February 11, 2018 @Alexandermb The new camel looks supercool indeed! Don't forget about your new camel-stance though, with the legs being closer together. It actually looks like an actual camel... Pretty groovy... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 (edited) 2 hours ago, stanislas69 said: Hey Alexandermb that camel now looks a lot better ! For that shadow issue, that's because you are baking twice the mesh (since it's mirrored) you need to delete half of it to bake it Or change the whole uv. thanks it finally worked, also saw some settings to reduce the speed of rendering and worked too, just went from 15 mins to bake 10242 to less than 1 min. The kushites have "camelry_javelinist, i think the camel should be renamed camelry_archer from the ptols Heres a comparisson, i will make the leather belts so if theres any desired specific textures for the blanket above the camel texture tell me so i'll make it or i'll leave the uv zone so @wackyserious or sundiata could make them properly since they are more skilled in the game unit textures, However the chest uv remains the same so it wouldn't be a problem recognize where the straps goes. Edited February 11, 2018 by Alexandermb 3 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted February 11, 2018 Report Share Posted February 11, 2018 Enhanced happy camels, yay! 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2018 Report Share Posted February 11, 2018 @Alexandermb Great work ! With some luck we'll be able to commit those for A23. 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 (edited) Paint here any blanket texture desired, so it will be rendered this way Spoiler Or if its better, this plain has only 80 tris, so it could be a prop same as the horse saddle/blanket. Heres an example using the horse full blanket texture Edited February 11, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 11, 2018 Author Report Share Posted February 11, 2018 1 hour ago, Alexandermb said: The kushites have "camelry_javelinist, i think the camel should be renamed camelry_archer from the ptols What do you mean here? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 11, 2018 Report Share Posted February 11, 2018 2 minutes ago, wowgetoffyourcellphone said: What do you mean here? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 11, 2018 Author Report Share Posted February 11, 2018 The Ptolemaic unit should be renamed ptol_camelry_archer, yeah. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2018 Report Share Posted February 11, 2018 Looking good. Can't wait to have this committed. About the renaming it's in progress. 4 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 11, 2018 Report Share Posted February 11, 2018 3 hours ago, Alexandermb said: Paint here any blanket texture desired, so it will be rendered this way Sorry, I'm a texture novice: so does the white area stretch out to become the the sectioned part? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2018 Report Share Posted February 11, 2018 Yes, it's called UV unwrapping 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 12, 2018 Report Share Posted February 12, 2018 (edited) You can paint a rectangular blanket over there an i'll render it above the camel texture just like the horses, or i could add the mesh i'll told before and make it parallax and all those things but could exist the posibility of clipping. Edited February 12, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
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