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===[COMMITTED]=== Update Camel Units


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it is possible to use this as texture? adapted to the uv "high poly" then make it low poly same process of before,

https://commons.wikimedia.org/wiki/File:Camelus_dromedarius_at_Tierpark_Berlin_(1).JPG
File:Camelus dromedarius at Tierpark Berlin (1).JPG

plot twist: Has a twin brother

https://commons.wikimedia.org/wiki/File:Camelus_dromedarius_at_Tierpark_Berlin_(2).JPG

Edited by Alexandermb
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2 hours ago, stanislas69 said:

Hey Alexandermb that camel now looks a lot better !
For that shadow issue, that's because you are baking twice the mesh (since it's mirrored) you need to delete half of it to bake it :) Or change the whole uv.

thanks it finally worked, also saw some settings to reduce the speed of rendering and worked too, just went from 15 mins to bake 10242 to less than 1 min.

The kushites have "camelry_javelinist, i think the camel should be renamed camelry_archer from the ptols

Heres a comparisson, i will make the leather belts so if theres any desired specific textures for the blanket above the camel texture tell me so i'll make it or i'll leave the uv zone so @wackyserious

 or sundiata could make them properly since they are more skilled in the game unit textures, However the chest uv remains the same so it wouldn't be a problem recognize where the straps goes.

image.png.57b9ef1604311e94cd81f1190da147ff.png

image.png.74e669ea0f45d1c1053a209575489e3f.pngimage.png.0c9248e483d91c2eec8fd096e24e36f8.png

Edited by Alexandermb
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Paint here any blanket texture desired, so it will be rendered this way
5a8084526beff_camelblanketuv.thumb.png.0658b069dfca7ec8534a5a8574727b50.png
 

Spoiler

image.png.40d178aee482be7eaac557d1521bc089.png

Or if its better, this plain has only 80 tris, so it could be a prop same as the horse saddle/blanket.
image.png.bfcda5da0b3ee6914505c49ec4e028a8.png
Heres an example using the horse full blanket texture

Edited by Alexandermb
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You can paint a rectangular blanket over there an i'll render it above the camel texture just like the horses, or i could add the mesh i'll told before and make it parallax and all those things but could exist the posibility of clipping.

Edited by Alexandermb
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