leper Posted September 18, 2017 Share Posted September 18, 2017 For some mod support related code (amphibious units, as in swimming, not hovercrafts), and for adding support for swimming animations I'd like to test this with something that can actually be used in 0 A.D.. Since we do have crocodiles and the blend file for that in the art_source repo, I'd like to have someone create some swimming animations. Would make testing a lot more fun. If someone wants to create animations for some other animals that like to swim (elephants, polar bears, etc) feel free to do so. 6 2 Link to comment Share on other sites More sharing options...
Stan` Posted October 25, 2017 Share Posted October 25, 2017 (edited) @LordGood Feel like adding something different to your portfolio ? @Alexandermb Edited October 25, 2017 by stanislas69 Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Share Posted October 25, 2017 As much as the art department seems to be in full swing right now, I only got two hands lol 3 2 Link to comment Share on other sites More sharing options...
Stan` Posted October 26, 2017 Share Posted October 26, 2017 15 hours ago, LordGood said: As much as the art department seems to be in full swing right now, I only got two hands lol Haha ^^ @Alexandermb Feel like doing it ? Link to comment Share on other sites More sharing options...
Alexandermb Posted October 26, 2017 Share Posted October 26, 2017 Started yesterday, didn't have internet to publish but at least had it enough time to download the files. 5 Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2017 Share Posted October 27, 2017 Try this one in atlas by walkcrocodile_swim.7z 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2017 Share Posted October 27, 2017 Bien. Link to comment Share on other sites More sharing options...
leper Posted October 27, 2017 Author Share Posted October 27, 2017 Thanks, I can work with that. Can someone from the art team (or regular contributors) comment on the animation itself? Having the source files would also be nice (if someone mentioned in the previous sentence interprets this as a hint that could also apply to other things they'd be correct). Link to comment Share on other sites More sharing options...
LordGood Posted October 27, 2017 Share Posted October 27, 2017 ah, I wanted to talk about that. For some reason I cant commit to the art repo anymore(yes i tried). Is that process different since the switch to phabricator? Link to comment Share on other sites More sharing options...
leper Posted October 27, 2017 Author Share Posted October 27, 2017 Most likely the same issue as with the public repo once we switched to reqiring HTTPS there. Since the forum search seems uncooperative currently you'll have to figure out how to fix that url yourself. Link to comment Share on other sites More sharing options...
Stan` Posted November 20, 2017 Share Posted November 20, 2017 @Alexandermb blendfile please @leper Sorry I missed the part where you were asking for a review of the anim : I'd say it's only okay for testing purposes but the body is too stiff near the head it should ondulate more. Maybe @Alexandermb could fix that when he has time. Maybe the front paws could move too. Link to comment Share on other sites More sharing options...
Alexandermb Posted November 20, 2017 Share Posted November 20, 2017 @stanislas69 what needs to be fixed on the croc ? or keep a reminder when i get time Blender file: Croc.7z 1 Link to comment Share on other sites More sharing options...
Stan` Posted November 20, 2017 Share Posted November 20, 2017 See the head moves with the whole body, while yours stays straight @Alexandermb Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2017 Share Posted November 20, 2017 They move similar to all aquatic/water reptiles you know moving from head to tail. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21, 2017 Share Posted November 21, 2017 Spoiler Min 0:23 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 21, 2017 Share Posted November 21, 2017 Tried to make the move of the head, the helper limit a bit the movement but it Works.Croc.7z 1 Link to comment Share on other sites More sharing options...
wraitii Posted November 23, 2017 Share Posted November 23, 2017 Feel free to change the rig BTW, I made the original animations for the croc so I'm not going to claim they're perfect Link to comment Share on other sites More sharing options...
Stan` Posted November 23, 2017 Share Posted November 23, 2017 Reminds me I have to review this. Link to comment Share on other sites More sharing options...
Alexandermb Posted November 23, 2017 Share Posted November 23, 2017 5 hours ago, wraitii said: Feel free to change the rig BTW, I made the original animations for the croc so I'm not going to claim they're perfect The rig is ok, the limiter or "helper" are the messy ones, is like the horse rig i adapted to the horse they work flawless for some type of animations but when you are going to try some movement they become a problema and is better to keep the rig as it is so it won't harm any other skeleton Link to comment Share on other sites More sharing options...
wraitii Posted November 23, 2017 Share Posted November 23, 2017 To be honest I don't think it's an issue to have several variants of the mesh with different rigs in the blend file. So long as the bones are the same. Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2017 Share Posted December 10, 2017 @Alexandermb Is it just to fast or is there something wrong ? croc_swim.dae 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted December 10, 2017 Share Posted December 10, 2017 @stanislas69 maybe try similar to humans walk speed 1=a+1 2=a 3=a-1 or i should make another animation where the croc don't move the back leg's and just swims Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2017 Share Posted December 10, 2017 11 minutes ago, Alexandermb said: @stanislas69 maybe try similar to humans walk speed 1=a+1 2=a 3=a-1 I don't understand lol Maybe it's fine for @leper's usage, I'd need to see it in action. Link to comment Share on other sites More sharing options...
Alexandermb Posted December 10, 2017 Share Posted December 10, 2017 They have walk1 and walk 2 and some walk 3 with a Little difference of speed. Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2017 Share Posted December 10, 2017 Ah okay, if no one @Sundiata @wowgetoffyourcellphone have an objection i'll commit it. Link to comment Share on other sites More sharing options...
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