Ozerol Notna Posted June 11, 2019 Share Posted June 11, 2019 6 hours ago, Rolf Dew said: @Ozerol Notna try another browser maybe? I did, what other browser would you recommend? Link to comment Share on other sites More sharing options...
Rolf Dew Posted June 12, 2019 Share Posted June 12, 2019 @Ozerol Notna maybe chrome, firefox or opera? Link to comment Share on other sites More sharing options...
Ozerol Notna Posted June 12, 2019 Share Posted June 12, 2019 43 minutes ago, Rolf Dew said: @Ozerol Notna maybe chrome, firefox or opera? Already did the first 2, gonna try opera now. Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2019 Share Posted June 12, 2019 If it doesn't work I'll try uploading it here. Link to comment Share on other sites More sharing options...
Ozerol Notna Posted June 12, 2019 Share Posted June 12, 2019 52 minutes ago, Stan` said: If it doesn't work I'll try uploading it here. How would that even work? Link to comment Share on other sites More sharing options...
Silier Posted June 12, 2019 Share Posted June 12, 2019 it could be blocked by your antivirus Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2019 Share Posted June 12, 2019 4 hours ago, Ozerol Notna said: How would that even work? Well wildfiregames.com/forum doesn't seem to be blocked by your antivirus, so you could probably download it from here. Link to comment Share on other sites More sharing options...
parkourse Posted June 15, 2019 Share Posted June 15, 2019 Hi, I have an issue that prevents me from playing with the modded tribes; the game says the entities fail to load, and that the AI players do not know how to interpret the map. Can anyone please explain what's going on and how I can fix this? Thanks. Link to comment Share on other sites More sharing options...
Silier Posted June 15, 2019 Share Posted June 15, 2019 4 hours ago, parkourse said: AI players do not know how to interpret the map This can happen when AI has no entities on the map ( no buildings, no units) but is assigned to play. 4 hours ago, parkourse said: entities fail to load are you playing with a23b version of the game? What have you changed? Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted June 25, 2019 Author Share Posted June 25, 2019 5 1 Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted June 27, 2019 Author Share Posted June 27, 2019 Is there any way to make an Entity invulnerable to damage? I removed all instances of Health in its file and parents, but now the entities in question cannot be captured, despite having a capture bar. I need buildings that cannot be damaged in any way but can be captured by troops. Link to comment Share on other sites More sharing options...
fatherbushido Posted June 27, 2019 Share Posted June 27, 2019 (edited) 6 minutes ago, The Undying Nephalim said: Is there any way to make an Entity invulnerable to damage? I removed all instances of Health in its file and parents, but now the entities in question cannot be captured, despite having a capture bar. I need buildings that cannot be damaged in any way but can be captured by troops. That's a "bug" which needs to be fixed. A previous dev often pointed that many times. Meanwhile, you can just set a big armour/armor or perhaps use <Undeletable>true</Undeletable> in Identity - I don't recall how that works (see catafalque). Edited June 27, 2019 by fatherbushido Link to comment Share on other sites More sharing options...
Nescio Posted June 27, 2019 Share Posted June 27, 2019 1 minute ago, The Undying Nephalim said: Is there any way to make an Entity invulnerable to damage? I removed all instances of Health in its file and parents, but now the entities in question cannot be captured, despite having a capture bar. I need buildings that cannot be damaged in any way but can be captured by troops. Good question! It's something I tried in my mod as well, but reverted it, because I couldn't get it working. It is possible to have entities without armour and health (e.g. trees), but apparently not buildable things such as structures (because of foundations or build time?). Link to comment Share on other sites More sharing options...
Stan` Posted June 27, 2019 Share Posted June 27, 2019 6 minutes ago, Nescio said: Good question! It's something I tried in my mod as well, but reverted it, because I couldn't get it working. It is possible to have entities without armour and health (e.g. trees), but apparently not buildable things such as structures (because of foundations or build time?). There is a isinvulnerable flag for relics ? Link to comment Share on other sites More sharing options...
Nescio Posted June 27, 2019 Share Posted June 27, 2019 1 minute ago, Stan` said: There is a isinvulnerable flag for relics ? But you can't build catalfalques Link to comment Share on other sites More sharing options...
Silier Posted June 27, 2019 Share Posted June 27, 2019 (edited) @The Undying Nephalim Just remove Armour component from entity. Then it will not take any damage Edited June 27, 2019 by Angen 1 Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted July 1, 2019 Author Share Posted July 1, 2019 Another Question time, how do I go about making my own minimap icons? Link to comment Share on other sites More sharing options...
Trinketos Posted July 1, 2019 Share Posted July 1, 2019 9 hours ago, The Undying Nephalim said: Another Question time, how do I go about making my own minimap icons? what do you mean whit icons? Link to comment Share on other sites More sharing options...
Rolf Dew Posted July 1, 2019 Share Posted July 1, 2019 @Stan` I'm sure Stan would know 1 Link to comment Share on other sites More sharing options...
Silier Posted July 1, 2019 Share Posted July 1, 2019 Icons like at minimap (trees, stone, iron) currently that are just dots of some colour, c++ changes Icons like that one around minimap for idle workers and diplomacy, possible. 2 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 1, 2019 Share Posted July 1, 2019 On 6/27/2019 at 4:48 AM, Angen said: @The Undying Nephalim Just remove Armour component from entity. Then it will not take any damage Also, add that class to <RestrictedClasses> in the unit template parents so that units don't stand there continuously attacking an invulnerable target. 1 Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted July 1, 2019 Author Share Posted July 1, 2019 1 hour ago, Trinketos said: what do you mean whit icons? I have Ruins that players can capture on maps, and I want a little detailed ruin icon to appear on the minimap instead of white dots. I also have Dust Storms that move around the map and I want a little lightning bolt icon for them on the minimap. There seems to be no documentation on where to put those texture files or how to get them to show up in game. 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 1, 2019 Share Posted July 1, 2019 Just now, The Undying Nephalim said: I have Ruins that players can capture on maps, and I want a little detailed ruin icon to appear on the minimap instead of white dots. I also have Dust Storms that move around the map and I want a little lightning bolt icon for them on the minimap. There seems to be no documentation on where to put those texture files or how to get them to show up in game. That is hardcoded, you need tho modify the c++ code. Link to comment Share on other sites More sharing options...
Exodarion Posted July 12, 2019 Share Posted July 12, 2019 New release is available on Moddb: https://www.moddb.com/mods/hyrule-conquest Trailer: 3 5 Link to comment Share on other sites More sharing options...
Ozerol Notna Posted July 12, 2019 Share Posted July 12, 2019 Is there a way to heal darknut units? Link to comment Share on other sites More sharing options...
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