Jump to content

Ozerol Notna

Community Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

8 Neutral

About Ozerol Notna

  • Rank
    Discens

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Already did the first 2, gonna try opera now.
  2. I did, what other browser would you recommend?
  3. Is there a place where I can download the latest version of Hyrule Conquest that isn't Mod DB? because that site wont load for my computer.
  4. Modd DB isn't loading for me for some reason. Is anyone else having this problem?
  5. So how are the Immortals and Glass witches treated in modern Darknut society after Zalunbar got thrown off the balcony? Are they reintegrated or still outcasted? Are they even still around? How long do Darknuts naturally live?
  6. What I find dumb is that a man hurling a rock is able to demolish structures. If he was a troll throwing boulders I'd accept it, if he was slinging at a hut or a tent I'd also accept it, but throwing stones at a wooden house or gate to tear it down just feels wrong. I was suggesting something along the lines of adding unit templates to damage types so that it goes up or down according to the receiver. Example: "Unit" receives a 15 strong attack of "whatever" damage from "Some Enemy", but because "Some Enemy"s attack was classified an "Infantry" despite "Some Enemy" being a cavalry, then "Unit" receives less damage. One the other hand, "That Guy" deals the same amount of "whatever" damage but the attack has the "Siege" tag even though "That Guy" is a "Whosit" unit, therefore the "Siege" type is applied to the damage causing "Unit" to take "Siege" damage which he has no resistance to in-spite of the source not coming from a "Siege" unit. Of Course, this could be way too much work to implement so I understand if its not added in.
  7. Well that's pretty dumb. Do you think there'd be a way to seperate damage types based on units? Like having pierce dealt by infantry do less damage to a ship than a ballista?
  8. Excuse me, i'm having difficulty understanding the armor. As in which version of damage and armor is used. I haven't played in a while so I must ask, is there three types of damage and three types of armor, or is there only one damage and one armor that reduced said damage? If its the latter, how does that work for gameplay?
  9. This is my first time making a topic here I believe. Of course, my memory isn't exactly the best but lets not dwell on that. This here is a place to throw up concepts and ideas for all to see for review, constructive criticism, and inspiration. Perhaps even garner support for someone to aid in making the mod a reality. Mods can be either implementing your favorite franchises into the game to duke it out (example Warhammer vs Warcraft), to suggestions for gameplay elements for other people to use, or even concepts you've conjured in your Original Setting that you have in your head. Example: If you have Ideas for the modding community to use or make, pitch them here for inspiration or review. If you like an Idea, be sure to click the heart of the post and copy past it into your computer just in case.
  10. What about dodging and stuff? Can there be a system like Total War Warhammer with melee attack and melee defence?
  11. Does unit experience still work by the way? How do we know the heroes' abilities function the way they are described as?
×
×
  • Create New...