wackyserious Posted April 26, 2017 Report Share Posted April 26, 2017 The objective is to enhance or add new textures to the hellenic units. Skeletal/body mesh textures Shield textures ATHENIANS The Athenian Epilektoi DIADOCHI The Hellenistic Thureophoroi The Ptolemaic Royal Agema The Ptolemaic Machimoi 8 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2017 Report Share Posted April 26, 2017 @Enrique @wowgetoffyourcellphone Considerate this beautiful work for the repo. ---- @wackyserious can you help us with mods and other official tasks. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 26, 2017 Author Report Share Posted April 26, 2017 @Lion.Kanzen As long as I am free of real life responsibilities Tho, I only work with skeletal mesh textures and shield textures, as I am still a beginner in 3d modelling. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2017 Report Share Posted April 26, 2017 (edited) Yes, can you think about texturing the Arab Skirmisher and Judean slinger , I have reference but you are best than me, I'm 2D too. and my work in 3D is limítated. the references are there. Edited April 26, 2017 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 27, 2017 Author Report Share Posted April 27, 2017 (edited) - REFERENCE - Mars of Todi - An Etruscan bronze statue dating back to the 5th - early 4th century B.C.E. Amphora description : https://en.wikipedia.org/wiki/File:Hoplitodromos_Staatliche_Antikensammlungen_1471.jpg Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromos_Louvre_MN704.jpg Amphora description : https://commons.wikimedia.org/wiki/File:Hoplitodromia_MAR_Palermo_NI1863.jpg http://www.bbc.co.uk/guides/zckr4wx#z267mp3 Edited June 25, 2017 by wackyserious 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 28, 2017 Author Report Share Posted April 28, 2017 I need some feedback on the first three shields on the top historical inaccuracies inaccurate details etc. 7 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 3, 2017 Author Report Share Posted May 3, 2017 Preview - Athenian basic rank hoplite shield textures .PNG files are uploaded on the first post in this topic. 3 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 7, 2017 Author Report Share Posted May 7, 2017 (edited) Should I include the stone bullet bags in the skeletal texture or should ammo bags exist separately as a prop? Edited May 7, 2017 by wackyserious 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 7, 2017 Report Share Posted May 7, 2017 (edited) Both could work IMHO, do you need a mesh ? Only issue would be the leather part that holds it. Edited May 9, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 7, 2017 Report Share Posted May 7, 2017 Good work on the Athenian shields. One point of criticism I would make is based on the fact that at least according to several sources on ancient Greek scripts, your alphas seem to be backwards. On notes for the slingers, you might want to have the muscles less defined from a texture standpoint since hypertrophy would not have been so much of an issue for people operating in that role. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 7, 2017 Author Report Share Posted May 7, 2017 @Thorfinn the Shallow Minded, Thank you for your response, the alpha symbol was based on this https://commons.wikimedia.org/wiki/File:Greek_Alpha_03.svg The symbol on the texture file was rotated to 90 degrees so that the alpha symbol is recognizable with respect to the hoplite spearman animations in the game (walk and attack) as shown in the Atlas map editor screenshots above. I'll see if I can do something about the upper limb texture. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 7, 2017 Author Report Share Posted May 7, 2017 @stanislas69 Let us wait for more feedbacks and discussion and see which one should be applied in the game. Quote Link to comment Share on other sites More sharing options...
av93 Posted May 7, 2017 Report Share Posted May 7, 2017 What factions belong those two kind of hoplites? Spoiler On 26/4/2017 at 4:48 AM, wackyserious said: Spoiler On 28/4/2017 at 6:51 AM, wackyserious said: 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 7, 2017 Report Share Posted May 7, 2017 33 minutes ago, wackyserious said: @stanislas69 Let us wait for more feedbacks and discussion and see which one should be applied in the game. Sounds reasonnable. In the meantime, if you need any helmet for your models, or your school project, I'll be glad to assist. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 8, 2017 Author Report Share Posted May 8, 2017 Thanks, Stan! Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 8, 2017 Author Report Share Posted May 8, 2017 @av93 Those are all intended to be used for the Athenians The one in the middle in the first screenshot was already omitted because of inaccurate details The ones in the top of the second screenshot are my renditions based on motifs found on archaeological materials The ones on the bottom of the second screenshot are based on the current shield designs for the Athenians in the game 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 8, 2017 Author Report Share Posted May 8, 2017 Greek epigraphic Alpha found at Wikicommons https://commons.wikimedia.org/wiki/Category:Greek_epigraphic_Alpha Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 8, 2017 Report Share Posted May 8, 2017 The point I was making was about the way the Athenians wrote it, which was distinct. The undercase alphas in this inscription come from a different direction. Looking at other ones from Athens, this does not seem to be the only case. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 8, 2017 Report Share Posted May 8, 2017 Ammo bag should be a prop. Something that's been missing for a long time. Quote Link to comment Share on other sites More sharing options...
serveurix Posted May 9, 2017 Report Share Posted May 9, 2017 I'm not 100% sure but I think Thorfinn is right in the sense that the bottom of the shield should point downwards when the unit is bracing, and point backwards when the unit is walking. So on the picture above the shields with the amphora and the helmet are ok, the ones with the soldiers running and the alpha symbols should be turned by 90°. 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 9, 2017 Author Report Share Posted May 9, 2017 The alpha symbol orientation is noted. Current WIP on Greek psiloi infanty and Thracian peltasts unit textures. 5 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 10, 2017 Author Report Share Posted May 10, 2017 On 5/7/2017 at 6:53 PM, stanislas69 said: Both could work IMHO, do you need a mesh ? Only issue would be the leather part that holds it. @stanislas69 Here's a WIP of the Athenian elite psiloi texture, you can use it to fit/place the ammo bag properly. It would be ideal to place it in the area marked in red below. A bag position reference 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 10, 2017 Report Share Posted May 10, 2017 Okay will look into it soon. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 11, 2017 Author Report Share Posted May 11, 2017 (edited) The Machimoi - preview I really enjoyed working on these textures. I learned a lot during the research phase. Edited May 11, 2017 by wackyserious 6 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2017 Report Share Posted May 12, 2017 @wackyserious it should be good to go. Haven't had time to test it. Attach it to the "sheath_L" prop point. Feel free to edit the texture. pouch.7z 4 Quote Link to comment Share on other sites More sharing options...
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