asterix Posted May 30, 2018 Report Share Posted May 30, 2018 yeah and icons and portraits for buildings and heroes are missing Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2018 Report Share Posted May 30, 2018 3 minutes ago, asterix said: I totally understand this but fortress is missing, wonder is missing, maybe farm field is missing, a shaman in the temple is missing, peace, battle victory and defeat music are missing, maybe also smth else... Kinda weird for a nomadic tribe to have fields. They should rely on cattle and Corral's. For shaman we could have a placeholder unit. Music not much we can do unless you know sound artists. Fortress I don't know but wonder has been missing for a long time in the van dynasty. We could just use Stonehenge for the time being. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 (edited) 12 minutes ago, asterix said: I totally understand this but fortress is missing, wonder is missing, maybe farm field is missing, a shaman in the temple is missing, peace, battle victory and defeat music are missing, maybe also smth else... Yes fortress and heroes indeed, farm it think it was decided to not have farm field, shaman is 2D art required wich i'm not expert on unit textures and music since its merget with Terra Magna mod i think it could work with their soundtracks, and Heros probably one could be Chanyú Modú but again i'm not expert on unit textures. And have no idea wich building could work as wonder if they are going to have one . i'll make a low poly Laager later (fortress). Edited May 30, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2018 Report Share Posted May 30, 2018 8 hours ago, Alexandermb said: Yes fortress and heroes indeed, farm it think it was decided to not have farm field, shaman is 2D art required wich i'm not expert on unit textures and music since its merget with Terra Magna mod i think it could work with their soundtracks, and Heros probably one could be Chanyú Modú but again i'm not expert on unit textures. And have no idea wich building could work as wonder if they are going to have one . i'll make a low poly Laager later (fortress). I can help @wackyserious but I'm not good with textures over 3D units. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 @Lion.Kanzen a better desing for wagon ? i'm looking a way to make the wagon simplier in term of tris but prettier so making the laager wouldn't end taking too much tris. Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2018 Report Share Posted May 30, 2018 Just now, Alexandermb said: @Lion.Kanzen a better desing for wagon ? i'm looking a way to make the wagon simplier in term of tris but prettier so making the laager wouldn't end taking too much tris. Hide contents For normal yurt can be nice but I'm not sure if that can be used to be of fort wagon. we need investigate more Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 @Lion.Kanzen Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2018 Report Share Posted May 30, 2018 Esa es la idea. yes that's is I was thinking. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 @Lion.Kanzen Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 31, 2018 Report Share Posted May 31, 2018 On the steppe where is sawn and milled lumber coming from, tree branches and brambles make more sense for a nomad society. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 31, 2018 Report Share Posted May 31, 2018 2 hours ago, Loki1950 said: On the steppe where is sawn and milled lumber coming from, tree branches and brambles make more sense for a nomad society. Enjoy the Choice Yes but they have commerce , Egyptian barter/exchange gold for wood. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 31, 2018 Report Share Posted May 31, 2018 16 hours ago, Alexandermb said: if you mean some buildings they are supposed to be like that, in fact wow proposed to merge market with storehouse but Petra was requesting storehouse for do something before, neither walls maybe outpost but still, outpost is kinda useless when your faction is a horde moving from place to place with strong cavalry to scout and survey. IMHO, since the AI would be clueless about how to take advantage of the civ's features anyway, I don't currently see the issue with not having a dedicated Storehouse. Players of the mod should, for now, not give the Xiongnu to the AI regardless. 16 hours ago, stanislas69 said: Kinda weird for a nomadic tribe to have fields Didn't Athens rely on grain shipments from Scythian-held areas? 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 31, 2018 Report Share Posted May 31, 2018 (edited) Lets steer away from the stereotypes. I'd like to reiterate, (I think wolflance or some one else already did), the wagon fort is Han-Chinese not Xiongnu, although it might be possible they also used it, I'm unaware of the references... Xiongnu (who are nomadic, yes) ruled over cities (Tarim Basin and Northern China)! Apart from that, they themselves also built square rammed earthen fortifications at some places, and perhaps even used stone for some of these constructions, they're just not widely known...: Spoiler Xiongnu central monument/palace/temple(?), at the centre of one of their walled "cities". This is indigenous Xiongnu, not their periphery, but their centre! Their capital with fortifications and massive walls... Ruins of the Uyghur khaganate, several centuries after the Xiongnu, but before the Mongols. (This is exactly what Xiongnu fortifications were like... Rammed earth and/or brick) Some Uyghur stone examples: Xiongnu should be able to build simple rammed earth walls and perhaps even a simple rammed earth fortress... 7 hours ago, Loki1950 said: On the steppe where is sawn and milled lumber coming from, tree branches and brambles make more sense for a nomad society. This is actually not correct. Mongolia has lush forests, and they used to be far more expansive than they are today... Mostly north, south and east of the Gobi desert. Just like the cities they ruled over, the forests don't fit with the nomadic steppe people stereotype, so people tend to ignore these very important details... We shouldn't do that as a historical game: Spoiler Mongolian forests: Inner mongolia in Northern China, also Xiongnu home territory also has lush forests: For wonder, how about something similar like the Kushite pyramids, except Xiongnu used burial mounds (tumuli), known as Kurgan... Instead of 1 structure, you'd build up to three of them, or something like that... Spoiler Examples of Xiongnu burial mounds after excavation: Other Mongolian examples of burial mounds, pre-excavation. obviously they would have been far more impressive 2000 years ago... Higher, smoother, lined with decorative stones, inscribed monoliths... Turkic, 1300 year old monument, Eastern Mongolia. I share this one because inscribed and arranged monolithic stones like this have been found in even pre-Xiongnu times Edited May 31, 2018 by Sundiata 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 31, 2018 Report Share Posted May 31, 2018 (edited) This is very interesting. Should be Wonder or Monument? Edited May 31, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2018 Report Share Posted May 31, 2018 Could work as wonder if stonehenge is one. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 31, 2018 Report Share Posted May 31, 2018 (edited) No, they should serve as inspiration for decorating the Xiongnu Kurgan (burial mounds, tumuli), which should be the wonder(s), and were often decorated with such stones. Thet're called deer stones, and they predate and postdate Xiongnu, who incorporated them in their own burial mounds: Spoiler They are similar to the Kurgan Stelae, which decorated burial mounds from Ukraine to Siberia and Mongolia. Its a very wide spread practice found among the Scythians as well. It has a neolithic origin, but continued into the Medieval period in Mongolia... Spoiler Scythian burial mound before excavation, clearly showing the decorative way in which these monoliths were erected: Edited May 31, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Report Share Posted June 3, 2018 Updated changelog Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · Add new helmets (stanislas69) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) · The player can now garrison 9 ministers inside the government center, to reflect the historical 9 ministers of the han dynasty. (stanislas69) · Add a new portrait for Minister (stanislas69) · Add animated oars to chin ship tower (Alexandermb) · Rename special civ ships for Petra AI (Alexandermb) · Chin champion cavalry (Alexandermb) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata) · New Xiongnu advanced unit textures (wackyserious) · Add technologies to the Xiongnu (wackyserious) · New Xiongnu elite unit texture (wackyserious) · Horse breeding tech for the Xiongnu (wackyserious) · Add trader and make the market inherit from market class(udeved) · Ram & champion cavalry tooltip (Alexandermb) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · Soundtrack for Zapotecs (Lordgood) (Niektb) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 9, 2018 Report Share Posted June 9, 2018 On 5/31/2018 at 3:28 AM, Sundiata said: Lets steer away from the stereotypes. I'd like to reiterate, (I think wolflance or some one else already did), the wagon fort is Han-Chinese not Xiongnu, although it might be possible they also used it, I'm unaware of the references... Xiongnu (who are nomadic, yes) ruled over cities (Tarim Basin and Northern China)! Apart from that, they themselves also built square rammed earthen fortifications at some places, and perhaps even used stone for some of these constructions, they're just not widely known...: Reveal hidden contents Xiongnu central monument/palace/temple(?), at the centre of one of their walled "cities". This is indigenous Xiongnu, not their periphery, but their centre! Their capital with fortifications and massive walls... Ruins of the Uyghur khaganate, several centuries after the Xiongnu, but before the Mongols. (This is exactly what Xiongnu fortifications were like... Rammed earth and/or brick) Some Uyghur stone examples: Xiongnu should be able to build simple rammed earth walls and perhaps even a simple rammed earth fortress... This is actually not correct. Mongolia has lush forests, and they used to be far more expansive than they are today... Mostly north, south and east of the Gobi desert. Just like the cities they ruled over, the forests don't fit with the nomadic steppe people stereotype, so people tend to ignore these very important details... We shouldn't do that as a historical game: Reveal hidden contents Mongolian forests: Inner mongolia in Northern China, also Xiongnu home territory also has lush forests: For wonder, how about something similar like the Kushite pyramids, except Xiongnu used burial mounds (tumuli), known as Kurgan... Instead of 1 structure, you'd build up to three of them, or something like that... Reveal hidden contents Examples of Xiongnu burial mounds after excavation: Other Mongolian examples of burial mounds, pre-excavation. obviously they would have been far more impressive 2000 years ago... Higher, smoother, lined with decorative stones, inscribed monoliths... Turkic, 1300 year old monument, Eastern Mongolia. I share this one because inscribed and arranged monolithic stones like this have been found in even pre-Xiongnu times We can evolve from tech-phase technologies decide between two kind of phases. yes like AoM. 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 9, 2018 Report Share Posted June 9, 2018 How i cant test the mod? 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted June 9, 2018 Report Share Posted June 9, 2018 2 minutes ago, Trinketos said: How i cant test the mod? First download alpha 0.23 if you have not already then download the latest packaged pyromod file from here and open it with pyrogenesis.exe enable it and run it or compile it from https://github.com/0ADMods/terra_magna (this one is more updated and a lot of issues with pyromod fixed) also please report any issues attaching crashlog and interestinglog.html 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 9, 2018 Report Share Posted June 9, 2018 1 minute ago, asterix said: First download alpha 0.23 if you have not already then download the latest packaged pyromod file from here and open it with pyrogenesis.exe enable it and run it or compile it from https://github.com/0ADMods/terra_magna (this one is more updated and a lot of issues with pyromod fixed) also please report any issues attaching crashlog and interestinglog.html ok Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2018 Report Share Posted June 9, 2018 Also you could wait for me to repackage it and upload it to modio 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted June 12, 2018 Author Report Share Posted June 12, 2018 It would be really great if you designed a zapotec woman villager instead of the egyptian placeholder...I think there are plenty references now in the concerned topic...my idea would be a woman with braids, and a dress in one piece (huipil)... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 12, 2018 Report Share Posted June 12, 2018 (edited) 12 hours ago, Tomcelmare said: It would be really great if you designed a zapotec woman villager instead of the egyptian placeholder...I think there are plenty references now in the concerned topic...my idea would be a woman with braids, and a dress in one piece (huipil)... not this release. Edited June 12, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Servo Posted June 13, 2018 Report Share Posted June 13, 2018 I just had the game and I think its really fun to play the Zapotecs though they don't have hero yet. The Xiongou has the best and realistic siege Ram . Everything' seems working really good! 1 Quote Link to comment Share on other sites More sharing options...
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