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Terra Magna Mod


Tomcelmare
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29 minutes ago, Tomcelmare said:

I'm probably off-topic, but it seems the last svn update has broken the zapotec wooden tower...it can't be built anymore...I don't know about other civs, haven't tested yet...

Must be r19211. The wooden tower templates have been renamed.

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3 hours ago, Tomcelmare said:

Yes, you're right. But I think Tikal was in the right timeline if I'm not mistaken...

And Palenque but I'm not sure. I need study this architecture more. But the kind of roof for example is very different from other places like Copan Ruins and the places where they started their cultural expansion.

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  • 1 month later...

Yes, I think Mayans of the Pre-classic period should be included (1000BC - 250AD)… They are among the most powerful and influential people of that time, in turn influenced by the earlier Olmecs… They were arguably more important than Zapotecs. I believe some people might have been caught up by the term Preclassic Maya, as if they weren't important, or recognizably Mayan at that time. They were. Preclassic is just a term to refer to a period in time. Some of the most important sites in the Maya world were established and peaked around 0AD's timeframe, such as El Mirador… 

el-mirador-1.jpg

 

"LIDAR scan reveals a network of roads, canals, corrals, pyramids and terraces at El Mirador 
[Credit: Archaeological Project Cuenca Mirador]"

Maya01a.jpg.0a1800f04b4c58edcaa8435139076528.jpg

https://en.wikipedia.org/wiki/Preclassic_Maya

http://www.latinamericanstudies.org/nakbe.htm

https://archaeologynewsnetwork.blogspot.be/2017/02/ancient-maya-developed-super-highways.html#zkFQqkf7GpElu9ih.97

Edited by Sundiata
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  • 2 weeks later...
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  • 1 year later...

@stanislas69 @niektb @Alexandermb @wackyserious @Lion.Kanzen here is changelog for Terra Magna

 

Terra Magna 0.23 Changelog

 

·        Update mod labels (Niektb)

·        Update readme and mod.json (Niektb)

·        Replace 3D corn with 2D corn (Niektb)

·        logo updated (Lion.kanzen)

·        New skirmish map Tarim Basin (wowgetoffyourcellphone)

·        Maintenance updates and fixes since last release (leper) (s0600204) (elexis)

 

Han Chinese

·        Han Chinese new wonder (stanislas69)

·        Han Chinese Gold Bixie (stanislas69)

·        Han Chinese New blacksmith (stanislas69)

·        add new helmets (stanislas69)

·        Showcase map for the Zapotecs (Cloud People scenario) (Niektb)

·        Implement some of Delenda Est's changes to the Chinese (Niektb)

·        Han Chinese new anims for the siege tower (stanislas69)

·        Han Chinese Cavalry crossbow animations (Alexandermb)

·        Han Chinese added Crossbow (Alexandermb)

·        Han Chinese update animations and mesh for the gate add back the flags (stanislas69)

·        Han Chinese new RotE unit textures and unit actor tweaks (wackyserious)

 

Xiongnu

·        Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb)

·        Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb)

·        Xiongnu emblem (Lion.kanzen) (Alexandermb)

 

 

Zapotec

·        Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69)

·        Zapotecs Units and flora (Lordgood)

·        Zapotec Structures (Lordgood)

·        Zapotec main menu background (Niektb)

·        New ram for Zapotecs (stanislas69)

·        Update Healers for Zapotecs (stanislas69)

·        Update Traders for Zapotecs (stanislas69)

·        Remove cavalry techs for Zapotecs (stanislas69)

Terra Magna 0.23 changelog.rtf

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The zapotec main menu background was painted by LordGood. Also I think you can omit trivial commits like updating the mod labels (or mention them as 'various fixes and small updates' or something like that :) 

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Ok here is corrected changelog

Terra Magna 0.23 Changelog

 

 

·        Replace 3D corn with 2D corn (Niektb)

·        logo updated (Lion.kanzen)

·        New skirmish map Tarim Basin (wowgetoffyourcellphone)

·        Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69)

 

Han Chinese

·        Han Chinese new wonder (stanislas69)

·        Han Chinese Gold Bixie (stanislas69)

·        Han Chinese New blacksmith (stanislas69)

·        add new helmets (stanislas69)

·        Showcase map for the Zapotecs (Cloud People scenario) (Niektb)

·        Implement some of Delenda Est's changes to the Chinese (Niektb)

·        Han Chinese new anims for the siege tower (stanislas69)

·        Han Chinese Cavalry crossbow animations (Alexandermb)

·        Han Chinese added Crossbow (Alexandermb)

·        Han Chinese update animations and mesh for the gate add back the flags (stanislas69)

·        Han Chinese new RotE unit textures and unit actor tweaks (wackyserious)

 

Xiongnu

·        Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb)

·        Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb)

·        Xiongnu emblem (Lion.kanzen) (Alexandermb)

 

 

Zapotec

·        Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69)

·        Zapotecs Units and flora (Lordgood)

·        Zapotec Structures (Lordgood)

·        Zapotec main menu background (Lordgood)

·        New ram for Zapotecs (stanislas69)

·        Update Healers for Zapotecs (stanislas69)

·        Update Traders for Zapotecs (stanislas69)

·        Remove cavalry techs for Zapotecs (stanislas69)

·        Specific Zapotec names of buildings (Lion.kanzen)

Terra Magna 0.23 changelog.rtf

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3 minutes ago, Sundiata said:

I thought this emblem was made by myself, Lion.kanzen and stanislas69? Was it changed? 

That's I wanna say.

-----------

You have idea other African faction? specially emblem.

Edited by Lion.Kanzen
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