Enrique Posted November 22, 2016 Report Share Posted November 22, 2016 We will need textures for units of the following fellas: -Guy in the right with the "armpit-level-skirt" And from here the fully-armored gentlemen: (note the right one also has futurama-bender-like plating in the arms) Spoiler Here's some help and ideas to create the textures! easy and fun! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23, 2016 Report Share Posted November 23, 2016 Don't forget Arabian skirmisher and Syrian archer. Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 23, 2016 Author Report Share Posted November 23, 2016 2 hours ago, Lion.Kanzen said: Don't forget Arabian skirmisher and Syrian archer. I don't forget, but I don't want to open a lot of task threads if they're not going to be used. I'll post more when the tasks are being started/assigned/worked on 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23, 2016 Report Share Posted November 23, 2016 Theoretically Judean mercenary is easy to do they were hellenized at this time, only need use Thureophoros tunic ( modded) with other prop. to model in 3D they need a hat that I'm not sure the name( Searching in progress) im not sure if I can take the task to texturing... Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 27, 2016 Report Share Posted November 27, 2016 sele_cataphract.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 29, 2016 Report Share Posted November 29, 2016 Tes1.xcf 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2016 Report Share Posted December 3, 2016 Update Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 3, 2016 Report Share Posted December 3, 2016 Staaan, I go and make a main menu background with bronzed cataphracts with masks and you go and make iron plated ones without masks I kid to an extent I'd be careful using the pants model with a non-pants texture in presentation, it looks a bit... odd 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted December 3, 2016 Report Share Posted December 3, 2016 why can't we use these as elite models for the median cav? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2016 Report Share Posted December 3, 2016 @LordGood But But I only do what is asked Top Post showed this Quote Spoiler I can make a bronze variant if you want... 45 minutes ago, Phalanx said: why can't we use these as elite models for the median cav? We can, they are just not in the game yet Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 3, 2016 Report Share Posted December 3, 2016 I knoww, that would work, and well, but there might be a disconnect if there's no masked bronze cataphract variants between the game and the menu. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted December 3, 2016 Report Share Posted December 3, 2016 (Not really related to the Seleucid units, but just wanted to mention the 2D stairs on the Seleucid civil center.) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2016 Report Share Posted December 3, 2016 (edited) @LordGood Edited December 3, 2016 by stanislas69 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 3, 2016 Report Share Posted December 3, 2016 woo that was fast! I dont think I've ever made unit textures outside of PA. I might give a bronze muscled cuirass variant a shot. Keyword being might, unless you'd want to give it a try? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2016 Report Share Posted December 3, 2016 (edited) @LordGood It's all yours, I have no idea on how to make it Surprise me Edited December 3, 2016 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 3, 2016 Report Share Posted December 3, 2016 (edited) The mask. Where is the mask? Edited December 3, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 4, 2016 Report Share Posted December 4, 2016 Stan's source wasn't wearing a mask This was more what I was thinking of 5 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 8, 2017 Author Report Share Posted January 8, 2017 I've been doing some tests while taking breaks from animations. Tried to make the highest quality possible taking advantage of the new meshes geometry. This is 1024*1024 texture resolution with normal and spec, so it still needs downscaling. 8 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2017 Report Share Posted January 8, 2017 Nice ! Is it blender sculpting or something else ? Side nitpick: I've been wondering if the eyes are not too close to the nose for new unit meshes, but I really like that new face. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 8, 2017 Report Share Posted January 8, 2017 Hum, yeah... When looking quickly it seems he's squinting a bit Quote Link to comment Share on other sites More sharing options...
feneur Posted January 8, 2017 Report Share Posted January 8, 2017 Wow Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes. 3 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 8, 2017 Author Report Share Posted January 8, 2017 44 minutes ago, feneur said: Wow Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes. Here's the same textures at 256x256 resolution (standard unit resolution): 1 hour ago, niektb said: Hum, yeah... When looking quickly it seems he's squinting a bit Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider. 1 hour ago, stanislas69 said: Nice ! Is it blender sculpting or something else ? It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it. Here's a pic of the highpoly model with realtime PBR shading if you are curious Spoiler 5 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 8, 2017 Report Share Posted January 8, 2017 Glad you like MakeHuman Enrique I just happen to be a moderator on their forumand was wondering if you where using it.We have been trying to increase our asset base so running the various costumes though MH's Makeclothes would be much appreciatedit is limited to blender render and all quads though. Enjoy the Choice 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2017 Report Share Posted January 8, 2017 (edited) Oh man..I have a kind visual orgasm.... with that Lorica musculata. In AoM the heros get some more polygons than an average unit. Edited January 8, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
av93 Posted January 9, 2017 Report Share Posted January 9, 2017 Just for curiosity, what kind of resolution uses the last Total Wars? With all units on 1024*1024 the game would crash, right? It's more a optimization problem or it's just too much? Quote Link to comment Share on other sites More sharing options...
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