Jump to content

===[TASK]=== Seleucid units textures


Enrique
 Share

Recommended Posts

We will need textures for units of the following fellas:

-Guy in the right with the "armpit-level-skirt"

f948e499cc097189308c0dcf242a8503.jpg

 

 

And from here the fully-armored gentlemen: (note the right one also has futurama-bender-like plating in the arms)

Spoiler

QjaOG6R.jpg

 

Here's some help and ideas to create the textures! easy and fun!

 

  • Like 1
Link to comment
Share on other sites

2 hours ago, Lion.Kanzen said:

Don't forget Arabian skirmisher and Syrian archer.

 

I don't forget, but I don't want to open a lot of task threads if they're not going to be used. I'll post more when the tasks are being started/assigned/worked on

  • Like 1
Link to comment
Share on other sites

Staaan, I go and make a main menu background with bronzed cataphracts with masks and you go and make iron plated ones without masks

I kid to an extent :P

I'd be careful using the pants model with a non-pants texture in presentation, it looks a bit... odd

  • Like 1
Link to comment
Share on other sites

@LordGood But But I only do what is asked :( 


Top Post showed this

Quote
Spoiler

QjaOG6R.jpg&key=7520c239a87fd482e92ad7b5

 



I can make a bronze variant if you want...

 

 

45 minutes ago, Phalanx said:

why can't we use these as elite models for the median cav?

We can, they are just not in the game yet

Link to comment
Share on other sites

  • 1 month later...

I've been doing some tests while taking breaks from animations. Tried to make the highest quality possible taking advantage of the new meshes geometry. This is 1024*1024 texture resolution with normal and spec, so it still needs downscaling.

 

hoplite texture.png

  • Like 8
Link to comment
Share on other sites

44 minutes ago, feneur said:

Wow :o Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes.

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

1 hour ago, niektb said:

Hum, yeah... When looking quickly it seems he's squinting a bit :) 

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

1 hour ago, stanislas69 said:

Nice ! Is it blender sculpting or something else ?

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

Spoiler

hipoly.jpg

 

 

 

  • Like 5
Link to comment
Share on other sites

Glad you like MakeHuman Enrique I just happen to be a moderator on their forum:angel:and was wondering if you where using it.We have been trying to increase our asset base so running the various costumes though MH's Makeclothes would be much appreciated:blush:it is limited to blender render and all quads though.

Enjoy the Choice :)

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...