Stan` Posted September 25, 2017 Report Share Posted September 25, 2017 Thanks ! Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 17, 2017 Report Share Posted October 17, 2017 @vladislavbelov Any updates ? / Hope for it to be in next release ? 4 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 17, 2017 Report Share Posted October 17, 2017 I don't think anyone has worked or planned an implementation. But count me in for the crowd who would like to see it. 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 17, 2017 Report Share Posted October 17, 2017 @elexis Vlad' had at least I guess that's what he meant by "I'll try some stuff". Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 20, 2017 Report Share Posted October 20, 2017 On 17.10.2017 at 11:29 PM, stanislas69 said: @elexis Vlad' had at least I guess that's what he meant by "I'll try some stuff". I've made some stuff, and it works, but it has hacky code, because we don't have a clear way to add custom matrices. So, I need to refract & test it. I think I'll post a diff to phab after refractoring to someone will be able to test it too. 3 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 22, 2017 Report Share Posted October 22, 2017 It's easier to see things on smaller screens in isometric view than the default perspective view. Quote Link to comment Share on other sites More sharing options...
xan2622 Posted October 7, 2018 Report Share Posted October 7, 2018 I have added a $35 bounty (a kind of donation) on this feature. https://trac.wildfiregames.com/ticket/3653#comment:15 Once there will be a version of 0 A.D. with a working "isometric view" mode, the developer who coded it will be able to claim the bounty. 5 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted October 7, 2018 Report Share Posted October 7, 2018 I would also love to see this isometric view feature, it looks so great Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2018 Report Share Posted December 3, 2018 14 minutes ago, Anne Stephenson said: Buildings shadows are inaccurate right? Would be nice as option. What do you mean ? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 3, 2018 Report Share Posted December 3, 2018 It’s a spam account copy pasting other peoples posts. In this case, av93’s post on page 1. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2018 Report Share Posted December 3, 2018 Thanks. Flagged as spammer. Quote Link to comment Share on other sites More sharing options...
soshanko Posted December 3, 2018 Report Share Posted December 3, 2018 yeah support the isometric view. and if also a option to see more area 4x may be good for planning. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 3, 2019 Author Report Share Posted July 3, 2019 (edited) Feel free to edit these settings as you wish. Note: You'll need to disable real depth for water in the in-game graphics option menu. ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = true materialmgr.quality=10 materialmgr.PARALLAX_VHQ_DIST.max = 30 ; Standard View ;view.zoom.min = 40.0 ;view.zoom.max = 200.0 ;view.zoom.default = 120.0 ;view.fov = 45.0 ; Isometric View view.zoom.min = 800.0 ; Zoom needs to be this far because of low fov view.zoom.max = 4600.0 ; Zoom needs to be this far because of low fov view.zoom.default = 2500.0 ; Zoom needs to be this far because of low fov view.zoom.speed = 4000.0 ; Zoom speed needs to be this high because of reasons view.zoom.speed.wheel = 300.0 ; Zoom speed needs to be this high because of reasons view.zoom.smoothness = 0.1 ; Lowered because of the extreme zoom view.rotate.y.speed = 0.0 ; This prevents camera rotation view.rotate.x.speed = 0.0 ; This prevents camera tilting view.scroll.speed = 200.0 view.fov = 2.0 ; This is what gives the nearly isometric view view.near = 40.0 ; Near plane distance increased to prevent z-fighting view.far = 5000.0 ; To make the max zoom work hotkey.camera.rotate.up = L ; Rotate camera to look upwards hotkey.camera.rotate.down = L ; Rotate camera to look downwards hotkey.camera.rotate.cw = L ; Rotate camera clockwise around terrain hotkey.camera.rotate.ccw = L ; Rotate camera anticlockwise around terrain hotkey.camera.rotate.wheel.cw = L ; Rotate camera clockwise around terrain (stepped control) hotkey.camera.rotate.wheel.ccw = L ; Rotate camera anticlockwise around terrain (stepped control) ; > SYSTEM SETTINGS hotkey.screenshot = F7 ; Take PNG screenshot hotkey.bigscreenshot = "Shift+F7" ; Take large BMP screenshot Edited July 3, 2019 by wowgetoffyourcellphone 7 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 3, 2019 Report Share Posted July 3, 2019 ahaha i love it 2 1 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted July 3, 2019 Report Share Posted July 3, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 3, 2019 Author Report Share Posted July 3, 2019 10 hours ago, Anaxandridas ho Skandiates said: @wowgetoffyourcellphone I am looking forward to hearing your confirmation of the bounty realization from @xan2622 upon next release Lol nah. Mine is just a hack by editing numbers in local.cfg. The comprehensive solution would be to code a new rendering matrix for isometric. And then you need new audio code for the sound effects since the current code is semi 3D and doesn't work quite right for a 2D representation. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 13, 2019 Report Share Posted July 13, 2019 what is the technical limitation to don't move this to GUI options? Quote Link to comment Share on other sites More sharing options...
asterix Posted July 13, 2019 Report Share Posted July 13, 2019 @vladislavbelov Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 13, 2019 Report Share Posted July 13, 2019 10 hours ago, Lion.Kanzen said: what is the technical limitation to don't move this to GUI options? Isometric hack? It might have not good consequences for rendering (for ex mentioned real depth option). Why not implement a good solution you may ask. I answer: it requires some refactoring. And it's in process, current patch: D2020, recently committed related patches rP22340, rP22395, rP22404. 4 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 13, 2019 Report Share Posted July 13, 2019 (edited) 2 hours ago, vladislavbelov said: Why not implement a good solution you may ask. I answer: it requires some refactoring. And it's in process, current patch: D2020, recently committed related patches rP22340, rP22395, rP22404. I fear that. Thank you for your time. Edited July 13, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 13, 2019 Report Share Posted July 13, 2019 4 minutes ago, Lion.Kanzen said: I fear that. Why are you scared? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 13, 2019 Report Share Posted July 13, 2019 Just now, vladislavbelov said: Why are you scared? Because can be take many development time. Isn't a mportant feature. Like others. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 13, 2019 Report Share Posted July 13, 2019 30 minutes ago, Lion.Kanzen said: Because can be take many development time. Isn't a mportant feature. Like others. You're right that we have to prioritise things. What I can say about these patches, they open/help to open doors to some other features. And about me I spend less 5% of my 0ad time on the camera features. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 13, 2019 Author Report Share Posted July 13, 2019 I think it would be cool to compile a list of wants and needs for an isometric camera option. For example, on the art side, it would increased rendering performance greatly if we disable building rotation (for that authentic isometric feel) and then create isometric versions of the game models, specifically eliminating the unseen backfaces on the meshes. We could potentially eliminate 40% of the polygons/triangles rendered in-game. There could also some custom sound wants/needs depending on how a new rendering matrix affects/works with the 3D sound engine. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 13, 2019 Author Report Share Posted July 13, 2019 40 minutes ago, Lion.Kanzen said: Because can be take many development time. Isn't a mportant feature. Like others. 4 minutes ago, vladislavbelov said: You're right that we have to prioritise things. What I can say about these patches, they open/help to open doors to some other features. And about me I spend less 5% of my 0ad time on the camera features. Plus there's my user.cfg hacks that people can contend themselves with until such time as a true iso view is an option. Quote Link to comment Share on other sites More sharing options...
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