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Suggestions for 0 A.D.


Wijitmaker
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Hi guys! These are some suggestions some people and I have come up with. SPARTIÁTÊS in Spartans are really good, maybe a little too good, I think if you should only be able to get 10 per military mess hall, that would make them a little harder to get; you would have to expand territory to get a big army. I think it would be cool if there was a day/night cycle setting. Some units could have a light on them, but some could have very little on no light, so the enemy can’t see you unless you move your units into the enemies’s light. All structures would probably make light (some more than others) with the exception of scout towers. 

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On 06/03/2026 at 10:45 AM, LienRag said:

And how do you do that ?

Well I thought pressing them in somewhat fast sequence (just like a dobule-click can be distinct form two clicks), but I see that when you press a given number in fast sequence it centers the camera on that group. Maybe it can't be done in a clean way (not disrupting what's already established). One possibility could be that repeated numbers can't be allowed (no 00, 11, 22... groups). Another that two different click speeds could be implemented: faster clicking for double digit numbers, a bit slower for centering on groups, the fast clicking working as the slower one if there are no double digit groups, making things work as they do now when you only have groups form 0 to 9.

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On 14/03/2026 at 4:15 PM, DesertRose said:
  • Builders and "Field Builders" are made separate. Builders that just have finished a House should not go over to build a Field but become idle

There is a "put order in front" command you can use for this. 
Select your farmers, select the house to build with hotkeys or clicking on the GUI, then hold your "order in front" modifier key while you place the building. The civilians will build the house and as soon as they finish, they will continue with the order they had before (farm in this case) 

 

On 14/03/2026 at 4:15 PM, DesertRose said:

and if you build two Fields with 10 Civilians they first build both Fields, then start farming.

Little trick if you have at least one farm built already. 
Select your 10 civilians, shift+order to build 1 farm, shift+order to farm (on the old farm you already have), then shift+order to build the 2nd farm. 
This way, when they finish the first farm, the 10 civilians will continue with the go farm order and only the remaining 5 civilians will go to build that 2nd farm you placed.

 

On 23/03/2026 at 9:13 AM, DesertRose said:

Citizen Soldiers are not economically viable anymore and training them puts you behind. So the optimal game plan is either
hyper aggression and attack the opponent after a few minutes so they could not wall / build defenses yet, or
super defensive and tech to P3 and get to 100+ Civilians before you train only Champions.

Do you mean that the ability of citizen-soldiers to gather resources should be removed? Correct me if I misunderstood.

Removing this feature seems like a bad idea to me. It’s one of the most original aspects of 0 A.D. as an RTS.

Edited by guerringuerrin
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