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Posts
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Everything posted by Asher
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So I am trying to make certain structures "invisible" to bot players. My idea is to change the code in the file that checks for the nearest structure, and make it so it only sets that as attack point if the structure is not a certain class. I don't know if that would be easy, I think it would be somewhat easy. If someone could point me to where the file is and where in the file that would be, that would be helpful. I may also need help with the coding, if anybody would want to help. Thanks!
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There is a way to make mods not required on for everyone, like bigger mini map, or what you were saying. It changes how the mini map looks for me, but not everyone needs it, I wonder if that could work for this. I'm just not sure how to do it Sorry, I think I took out a word or 2. What I was saying was, you are right. More teams is kinda useless, maybe except for 5-6 teams, in some specific situations
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Good point. 5-6 teams may be useful, if using different ai levels though
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Did you mean to put that on the other topic @ShadowOfHassen? Because this one just expands the number of teams from 4 to 8
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This is just a simple mod that allows you to set up to 8 teams. I got the idea from Version 1.1 doesn't require everyone to have the mod, only the host more_teams1.1.pyromodmore_teams1.1.zip moreteams.zipmoreteams.pyromod
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Any bugz? anything you think I should change?
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Any new updates @LordTriggers?
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Anybody have any screenshots they'd want to share?
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The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column
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Is there a way to disable that though?
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Version 0.28.9 now on mod.io
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If I do a mod version that is not a certain way, it gives a warning, I just wanted to disable that, but I don't know where that would be
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Anybody know here it checks the mod version in the base game?
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I don't think it would be very easy @Grautvornix, so I don't think that would be easily possible, yet... I like the idea though
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That's a good idea, I'm just not sure how to do it. Unless you can add a couple of lines to the xml document to do that. I'll look into this, maybe it could also apply to Roman army camps, and German wagon encampments?
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Anything I should change, or any problems?
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I have had two mods pending for over a month, how long should it take?
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Just downloaded you mod and tried it, it said in the mod.json file it was for 0.29.0, is that right? Then I changed it to 0.28.0, and I clicked start new match, and got this:
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Those structures look really cool! I don't really have experience in blender though
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1.7 out: more historically accurate naming
