Jump to content

Asher

Community Members
  • Posts

    76
  • Joined

  • Last visited

Everything posted by Asher

  1. The transportation would probably be better, but maybe just transportation for now, so it is not too hard, or too much of a change
  2. Maybe we should start basic, like just having to transport the resources to a civc center, then we could go from there. Also, would it be possible to add second monitor support. The second one could be another camera, extend your main camera, or show stats (maybe like when you do quit and view summary)
  3. Another idea is that you have to have a generating structure, let's say barracks, in side of a range of the dropsite, so the barracks can get the resources from the dropsite, to generate units. Then you may have to transport to the dropsite. But, like the other ones, this may be hard to implement. It also would be hard if we don't really have a coder. And like Emacz was saying: Maybe we should focus on what we have, make sure it is working properly, then we can add in new bigger ideas
  4. That may be a little too complicated, maybe the raw metal that you have to refine, that might work, you could have your transporters go to a forge, it goes from raw to cooked metal, then it goes to your civic center. But that might make it hard though, even wagon trains or transporters would be hard to manage. It might be better to add in 1 smaller change, then add in 2 changes, instead of doing them at the same time, then you can get used to the one, then lean how to do the other one
  5. That sounds good Grautvornix
  6. I think you only get loot if you destroy it, I don't know though. What if you had a metal trickle from your units, maybe 1 metal per unit per 10 seconds, it could be like taxes
  7. And you will want to guard you dropsites. What happens if a dropsite gets destroyed, is there just treasure there? Would markets store the resources that you get from trading, or would it auto go the the civic?
  8. Yes. Maybe we need to focus a little more on economy, any ideas how we could do that?
  9. The test version would take a couple of years!
  10. If you are ok if it takes a couple of years, I could code it
  11. Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much
  12. If Carthaginians have an Iberian embassy, shouldn't Iberians have a Carthaginian embassy. Also for the Celtic embassy
  13. What if you guys added some backgrounds for when you first open the game
  14. I think champ cav spearmen should do linear splash damage, because infantry spearmen have their bonus against cav
  15. About Spartan with the ai, maybe you need to add a cs spearman or something to the civic center, maybe the ai is looking for them, but can't find them
  16. I can help, did you want me to fix the iber cav pic?
  17. Could you send me one of the images. Blender is a modeling and art work maker thingy, I didn't know if you used that. What is the correct background, just black?
  18. Could you just get a screenshot of a unit in game? Or if you are rendering it in blender, you could do it there
  19. For similar civs, could you use the texture from a different civ? (like if you are adding a cav to Spartan, you could use a Athenian cav texture) It might not work for all civs though
  20. Probably for all civs. Maybe the scout cav also have a big vision range
  21. What do you think of a scout cavalry? They could build scout towers, maybe they are fast but low attack and resistance. Another thing for Romans: Milecastles or Fortlets. They already have army camps, so maybe that wouldn't be good to add
  22. The tents would be like mini camps I guess, you could only get like one or two types of units from it, maybe an upgrade. You could get quick population (maybe it is only 2 or 3)
  23. They could train the cs swordsmen maybe? Maybe some cs unit besides civilians
  24. Yes, that would make sense. Could you add tents for Romans? Maybe you could train the cs spearman in there once you get Marian Reforms?
  25. What if it also lowered their gather rate by 25%
×
×
  • Create New...