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Asher

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Everything posted by Asher

  1. @Perzival12, did you make a new version of the mod maker? How is all that going?
  2. Do you mean like you can't use certain structure, until something happens? If that's what you mean, I don't know how to do it... Unless, you could somehow give the player a tech with the script, then you could have that structure require that tech. I don't really know
  3. The Tower Defense mod has waves, maybe take a look at that for help: https://mod.io/g/0ad/m/tower-defense#description
  4. But it is searching the internet to know what commands to run. I guess, use with caution
  5. Very technical term
  6. So, it looks like premake 5 binary is not in the correct folder, or cmake can't find it. Here's what ai said: The error ../../libraries/source/premake-core/bin/premake5: No such file or directory confirms the Premake 5 binary is missing from your source tree. The 0 A.D. build script expects this specific file to exist to generate the Makefiles. 1. Download and Place the Binary (Recommended Fix) You must manually download the Premake 5 binary and place it in the exact directory the script expects. Navigate to the root of your 0 A.D. source folder: cd ~/Documents/Projects_Collab/0ad Create the expected directory structure: mkdir -p libraries/source/premake-core/bin Download the latest Premake 5 binary (Beta 2 is currently stable for 0 A.D.): cd libraries/source/premake-core/bin wget https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-linux.tar.gz Extract and Verify: tar -xzf premake-5.0.0-beta2-linux.tar.gz # Ensure the file is named exactly 'premake5' ls -l premake5 chmod +x premake5 Return to root and retry the build: cd ../../../../ cd build/workspaces ./update-workspaces.sh cd gcc make -j$(nproc)
  7. From you latest error, the ai said you need to install Premake 5 binary
  8. Maybe try updating or reinstalling cmake Another thing the ai said: Common Causes for "No Such File" Wrong Root: You are inside ~/Documents/Projects_Collab/Farming++ which appears to be a different project. Ensure you cd into the actual 0 A.D. source folder first. Incomplete Download: If you downloaded a tarball, ensure you extracted both the unix-build and unix-data archives. If using Git/SVN, ensure the checkout finished successfully. Script Permissions: If the file exists but fails to run, make it executable: chmod +x build/workspaces/update-workspaces.sh
  9. So I am not super framilar with cmake either. But are you running the command from the root directory? I just asked ai, and have you check this? You must run these commands from the root of the 0 A.D. source folder (where the build/ directory is located), not from inside build/workspaces or an unrelated project folder like Farming++. Check your current location and contents: pwd ls -R build/workspaces You should see update-workspaces.sh and a gcc/ folder inside build/workspaces. If build/workspaces is empty or missing, your source download is incomplete.
  10. So, I used existing models and things in my mod, do I need to attribute 0ad somehow? How would I do that?
  11. Purely Ai generated content can't be copyrighted, and maybe that isn't a problem
  12. Hello Can you please provide some of the errors, so we can see specifically what is not working. Thanks!
  13. The nice thing about html though, is that you don't have to compile it for windows, macos, linux. Anybody who has a browser can probably use it. About the messiness, maybe you should split it up into multipul files, @Perzival12. We probably could have ai make a desktop app also, so that you can save files easierly
  14. It probably took me longer to do worse
  15. I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12?
  16. That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it...
  17. Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry . But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator
  18. I don't think it is going to affect new devices that much. Ai said: General Desktop Users: Most modern users (using USB, PCIe, WiFi 5/6, and Ethernet chips from the last 15 years) will not notice any difference. So, I don't think it will be that much of a problem
  19. Oh, sorry I guess I should have said it needs pyqt6
  20. https://github.com/Jeff-web-sketch/AdCreator I know it says AdCreator, but it isn't for creating ads, it is ad as in 0ad
  21. So, I've been building a new mod maker in python with ai. I've been using devin desktop. If anybody want's to help, that would be great! Github link: https://github.com/Jeff-web-sketch/AdCreator. It does require pyqt6
  22. Would a random map generator be possible? Or a mod maker?
  23. Great idea! So i just tried it out, and I got these warnings: Maybe you already did this, but if you could add a setting in the settings page that allows you to change the interval, I think that would be helpful
  24. Hi there @Emperior! If you go extract the public folder (~/Library/Application Support/0ad/ for macos) (%APPDATA%\0ad windows) you can find it under the art folder
  25. Can we just have it check if there were any similar email addresses registered with an account in the last 5 minutes or something, and you can't create it
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