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Asher

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Everything posted by Asher

  1. Yes, that would make sense. Could you add tents for Romans? Maybe you could train the cs spearman in there once you get Marian Reforms?
  2. What if it also lowered their gather rate by 25%
  3. Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?
  4. I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarm
  5. ok, I didn't notice that they didn't take population, what if they gave like 1 or 2 population?
  6. Could you just copy the team bonus and modify it so it only applies if it is a certain civ
  7. Why did you take the population away? I think it was a good special thing for Germans
  8. What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus)
  9. What about adding a trading upgrade for the Romans, The Appian Way. https://rome.us/ancient-rome/the-appian-way.html https://www.britannica.com/place/ancient-Rome
  10. Did you modify the Germans? I didn't really notice anything different except that there was no wagon encampment and the wagons didn't give population. I also didn't play them that much before doing them with classic warefare aea
  11. But there are text inputs when singing in to the multiplayer lobby. I guess a slider would work though
  12. I am trying to make a text input box for starting resources. How would I make it text input: GameSettingControls.StartingResources = class StartingResources extends GameSettingControlDropdown { constructor(...args) { super(...args); this.dropdown.list = g_StartingResources.Title; this.dropdown.list_data = g_StartingResources.Resources; this.sprintfArgs = {}; g_GameSettings.startingResources.watch(() => this.render(), ["resources", "perPlayer"]); g_GameSettings.map.watch(() => this.render(), ["type"]); this.render(); } ...
  13. I had none so far, I was trying to generate some, but nothing happened when I clicked it
  14. Ok, Thanks! I was playing Spartan, and I was trying to get this unit, but it wouldn't generate; nothing happened when I clicked it
  15. How would I set up git? What does it do exactly?
  16. I think they are the ones I started with
  17. In Macedonian, this unit cannot build the stoa
  18. Can you let me know when a new version of you mod is released, also, did you make changes to the AI bot?
  19. Can you make a mode where the AI doesn't gather resources unless it has to, like if it has 50,000, it doesn't need to focus on gathering, and that it would prioritize champions
  20. What did you have for lunch? Also, happy Easter!
  21. Ok, Thanks so much!
  22. Ok, thanks! Is there a certain civ (for your mod) that needs to be tested?
  23. Do you have any blank templates (or know where I could find them) for a new civ?
  24. I started out with them
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