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Asher

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Everything posted by Asher

  1. In Spartan, if I raise the alarm These don't go into my civic center. But when I train one, they go in; it looks like a different unit, that may have something to do with it: Also, is there a specific civ that needs to be tested more than others?
  2. I can’t really tell you. I’ve never modded unit/civ templates. But if I were to do it, I think I’d start by looking at how a civ’s files are structured here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates Do you know if there is a guide to making a new civ?
  3. That's cool stuff to add to my bookmarks I'm not really into modding units, but maybe this web can be useful for you too: https://docs.wildfiregames.com/templatesanalyzer/ Are there templates for the units and structures and other civ data for a new civ?
  4. Hi guys! Would anybody want to help with the art design for the Classic Warfare AEA mod? Here is the forum https://wildfiregames.com/forum/topic/140701-classical-warfare-aea/
  5. They can be though, since there is that flood map where the water rises, so maybe it’s possible to change the sky colors in the future? You are right. I was looking through extinct volcano, and saw this: const cmpWaterManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_WaterManager); const newLevel = cmpWaterManager.GetWaterLevel() + waterLevelIncreaseHeight; cmpWaterManager.SetWaterLevel(newLevel); this.DebugLog("Raising water level to " + Math.round(newLevel) + " took " + (cmpTimer.GetTime() - time)); maybe we can change it to light manager or something
  6. I don't think I got like any upgrades for them, so that would make sense. Should I start a forum in the art forum section to see if anybody would want to help with the art?
  7. Or we could just give Carthaginians some good trading bonuses
  8. The Carthaginians are descended or somehow related to Phoenicians. I was playing Spartan, and the SPARTIÁTÊS seemed pretty bad. Also, in the structure tree I saw: the IV is off the window type thing
  9. We could add the Phoenicians, we could do mostly Carthaginian structures and units, but maybe they are more trading and economy based with some good water trading bonuses
  10. The only other mod I was using was a simple one that changes settings (like resources and population) at the start of the game. Here is the mod: newsettingvalues(28).zip Also this one
  11. I was just playing Spartans with you mod, and I got this
  12. The biggest problem for me with adding new civs is I have zero art skills, so we would just be using the same actors/portraits as other civs and rename them. We could use some AI... but I actually think there are a decent amount of civs in the base game. Sythians are already in as mercs, but just their archers.... Maybe created some merc horse units? Where they employed, allies of any of the current civs. Similarly the Thracians are in as merc. I have heard/read about the Sarmatians a little. We could potentially start with one, that overlaps the least with currenty civs/territories. But again the artwork will be problematic. Unless you are an OP graphics artist I am not the greatest at art or model design (unless we want a stick figure civilization ). Is there an art guy on the forum that we could ask?
  13. How about more ideas of civilizations? I did a search of lesser known civilizations and this is what it said: Garamantes: Desert dwellers of North Africa known for advanced irrigation systems in the Sahara. Nabataeans: Masters of desert trade who constructed the rock-cut city of Petra. Illyrians: Balkan raiders who successfully resisted Greek and later Roman expansion. Scythians: Powerful nomadic horsemen dominating the Black Sea and Eurasian steppes. Sarmatians: A later wave of horse-riding nomads on the Eurasian steppe. Thracians: Skilled metalworkers and warriors from the Balkans. Bactrians: Traders on the Silk Road located in modern-day Afghanistan. Arameans: Nomadic conquerors who spread the Aramaic language and culture across the Near East.
  14. Do you know if you can change map settings (like night/day, rain, etc.) during the game?
  15. Maybe you have already reduced SPARTIÁTÊS (the really good guys from Spartans), but maybe there should be a limit of SPARTIÁTÊS you can get, each mess hall increases it by ten; Sparta was a city state, it wasn't that big, so to get a big army they would have to expand, it might make it somewhat historically accurate (Sorry if this is confusing )
  16. What is the best way I can help out. I kind of know the xml and .json and js stuff, i'm not the greatest at it though. Just let me know how I can help, I can try to do it
  17. For structures: a Greek "embassy" type thing for Persian. Units: a Greek mercenary spearman, a Greek mercenary swordsman.
  18. Hi there! I am working on a mod that adds mercenary stuff (currently working on the "Ten Thousand" for the Persians). I probably wouldn't make that great of models for units and structures, would someone want to help by making the models?
  19. Thanks for all these resources!
  20. Is there a list of the xml tags for units and structures?
  21. No, not really, I've mostly just messed around. I did make this though: https://jeff-web-sketch.github.io/minecraftmods/index.html
  22. Is there a basic, somewhat beginner modding guide somewhere?
  23. Is there a way to change certain map settings (like rain, darkness, or fog) during the game?
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