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Posts
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Last visited
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Days Won
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Everything posted by Asher
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So, I got the turreting working, but they are surviving when the boat is destroyed, and they can walk underwater. Is there a way for them to, um, not survive the boat sinking?
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This is a mod that is supposed to make boats better. If you want to help, I can add you as a collaborator, or if you just want to test, that is fine too. https://github.com/Jeff-web-sketch/Boats
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Is that a an option? I didn't know about that
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Is there an easier way to make a mod or PR than downloading and building (or attempting to) the whole game?
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Is there a pre-built version for macos?
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If I get this working, then I pull origin, will I have to redo all of this?
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Is there something I am doing wrong, I keep running into things not building. It does work on macos 26.6.2, right?
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When I downloaded it through the browser, it wasn't corrupted though, so that is kind weird
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I had a problem with gmp also, the script would download it, then the script would quit. I tried extracting it myself, and there was an error. Then I go to the link and download it manually, and copy over the files, and it works
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Ok, sorry about that. So, I was just building it again, and I got the failed to build freetype error again. I put the URL in the browser, and it said error 502, bad gateway
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Can we see your logs?
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Just go into settings -> mod selection -> then find your mod on the bottom list of mods, and double click it. Then click save and restart. Is that what you were asking about, or something else?
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So, the game does it, I don't have to?
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Unusual graphics behaviour on intel arc, Linux
Asher replied to blarp123's topic in General Discussion
Interesting... I think something like that happened to me when playing ponies ascent when using siege weapons. I'm not sure how to fix it though -
Sorry if I overloaded something, I uploaded the files a couple of times trying to find out the problem
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Is the mod structure supposed to be like this: modname.zip --mod.json --modname.zip ----mod.json ----modfiles or: --modname.zip ----mod.json ----modfiles
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I getting messages on my email supposedly from the forum, the title is like "apple river [something] crystal"
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When I go into 0 A.D., and turn filter compatible mods off, then I see it. But, when I click on it, I get , and there is 0ad dependency version. How can I fix this?
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So, I published a new version for an active mod, and I went into 0 A.D., and it wasn't there. I then switched the file back to an old one, and it was there. Is this a problem on my end, or does it need to be verificated first?
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I think I got past that, but now I have problems with spidermonkey
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Well, I figure out a way around, I manually downloaded the files. But, now I am running into a openAL error make[2]: *** [CMakeFiles/OpenAL.dir/al/buffer.cpp.o] Error 1 make[1]: *** [CMakeFiles/OpenAL.dir/all] Error 2 make: *** [all] Error 2 ERROR: Failed to build OpenAL Soft
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So, just was building the game, and got this: ERROR: Download of https://download.savannah.gnu.org/releases/freetype/freetype-2.13.3.tar.gz failed ERROR: Failed to build freetype I downloaded it from somewhere else, and I think it is past that now. Just was letting you guys know, for any other people
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Why do the spammers keep doing it? Does it actually work?
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Oh, I though it was a bug, there being no capture, and a very low damage amount. I guess it is helpful to fully read the stats, not just part
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So, I noticed the Athenian Champion Archer that you train from the cc isn't very useful (I assume a bug)
