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Asher

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Everything posted by Asher

  1. That's a good idea, I'm just not sure how to do it. Unless you can add a couple of lines to the xml document to do that. I'll look into this, maybe it could also apply to Roman army camps, and German wagon encampments?
  2. Anything I should change, or any problems?
  3. I have had two mods pending for over a month, how long should it take?
  4. Just downloaded you mod and tried it, it said in the mod.json file it was for 0.29.0, is that right? Then I changed it to 0.28.0, and I clicked start new match, and got this:
  5. Those structures look really cool! I don't really have experience in blender though
  6. 1.7 out: more historically accurate naming
  7. I haven't read all of the current discusion, but what do these "groupings" do? Is there like a teambonus if I have an ally who is in the same group?
  8. If we are going for historical accuracy, should other civs have empire phase (like Persians, Macedonians, Han, and others)
  9. Thanks! How does it look now?
  10. My game just froze when I was in the middle of a game. It didn't seem to log it, but here is my main log mainlog.html For mods, I was using:
  11. I thought it would be interesting if there was a civ with champion slingers, and I found that the main weapon for the Balearic people was a sling; I didn't do much research though
  12. Any suggestions/things I should change?
  13. I found how to open the dev menu
  14. How do you open the dev menu? If you are not doing revealed map, does it render enemy's units/structures that you can't see/haven't seen?
  15. Anybody played Minecraft? If you have you may know how it loads and unloads chunks. Would it be possible to do the same for 0 A.D., load and unload tiles and resources to help save on ram. Also if it would only render the textures of units/resources that are currently being viewed from the camera or in the render distance. I am not super familiar with this coding stuff, so I probably wouldn't really be able to do it, soon
  16. Can you make it so you can turn features on and off
  17. I was trying to make it so Roman has a tech that affects allies, and the ally adv scout cav require that tech; so a non Roman player can only get adv scout cav if a Roman player is an ally. But I think I will just stick with my current setup
  18. Another free option is Cloudflare Turnstile
  19. If we did an image one, I don't think we would have that problem
  20. I got that also, does the site have a CAPTCHA or something setup for when someone is making an account?
  21. Here is a simple python one that is not yet finished, if anybody wants to look at it/help modmaker1.0.0.zip
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