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Suggestions for 0 A.D.


Wijitmaker
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50 minutes ago, DesertRose said:

Would be great to some sort of "Spread evenly" functionality in the base game.

Why though?

It would be 2 developers working against each other.

First develops a game mechanic where each farmer has x0.9 of the efficiency of the former.

Second just optimize the effect automatically to a minimum making it meaningless for the player.

If you like to plan less for your setup, why don't you just suggest to remove the feature that's also not full documented with the numbers?

I'd just keep it as it is, but it should be documented with the numbers clearer.

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49 minutes ago, ffm2 said:

Why though?

It would be 2 developers working against each other.

First develops a game mechanic where each farmer has x0.9 of the efficiency of the former.

Second just optimize the effect automatically to a minimum making it meaningless for the player.

If you like to plan less for your setup, why don't you just suggest to remove the feature that's also not full documented with the numbers?

I'd just keep it as it is, but it should be documented with the numbers clearer.

Make a mod that remove all gui buttons that can be executed with just the mouse (units actions, formations, etc). Also remove selection box since you can always shift+click units when you want to make a multi-selection. You can even remove auto-drop-site deposit and things like that. Surely you'll experience fully the real-time-strategy at it's full potential then. Since real-time obviously means clicking a lot, and anything that allow users to make batch orders are blasphemes.

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