niektb Posted July 21, 2016 Author Report Share Posted July 21, 2016 @stanislas69: lol, sorry. I didn't see that the autocorrect jumped in. I meant to say Crannog Size. However, I wonder if it is easily buildable on rougher shorelines (since part of the building would be still placed on land in wacky's proposal) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 16, 2016 Report Share Posted October 16, 2016 Hi, i'm just registered a new account today to say, that you are making a great job on this mod. I added a girl i found in the "gaia/celts" folder in public, i gave her a shield and axe, so this could be the Shield Maidens, i would like to ad something different to her to make her special, like aura for man's in battle increasing their damage or more damage against man. also it would be great to make she have her leather cloth too since i just taked the template and changed names and some codes because i don't know anything about textures or meshes Skjaldmö = Shield Maiden Also added viking longboat to the dock but only for City Phase, that longboat would be great if it have shields around and garrison inside visible 3 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 19, 2016 Report Share Posted October 19, 2016 Also i have edited some at the "Actor/units/norse/infantry_swordman_b.xml and added ranged attack, also edited template/units/norse/norse_swordman_b.xml and set the max and min ranged and mele attack and now the swordman play's 2 animation. Mele attack are preffered to human and ranged for buildings maybe ships too. So this could work for making the mele units attack with sword or axe humans and throw torch's or fire arrows to buildings and do real viking @#$% burning buildings and plundering Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 19, 2016 Report Share Posted October 19, 2016 Here i post the template i couldn't uploaded before because of size <Attack> <Melee> <MaxRange>4.0</MaxRange> <RepeatTime>1000</RepeatTime> <PreferredClasses datatype="tokens">Human</PreferredClasses> </Melee> <Charge> <Bonuses> <BonusCharge> <Classes>Structure</Classes> <Multiplier>1.1</Multiplier> </BonusCharge> </Bonuses> </Charge> <Ranged> <Hack>0</Hack> <Pierce>1.5</Pierce> <Crush>0</Crush> <MaxRange>24.0</MaxRange> <MinRange>5.0</MinRange> <ProjectileSpeed>28.0</ProjectileSpeed> <PrepareTime>1250</PrepareTime> <RepeatTime>1250</RepeatTime> <Spread>1.6</Spread> </Ranged> </Attack> Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 19, 2016 Report Share Posted October 19, 2016 (edited) Do you can make the animation of torchs ? ( the Vikings wasn't the only Civilization to burn buildings with torchs) the vanilla game needs a lot animations and mechanics. Edited October 19, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 19, 2016 Report Share Posted October 19, 2016 I guess the animation in the meantime could be the same as javelins, and at the moment didn't tried modifying the animation yet. Or for flaming arrows use the "props/units/weapons/arrow_front_flame.xml" instead of normal arrow. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 20, 2016 Report Share Posted October 20, 2016 Today i figured out how to make units visible on garrison hahaha so i will be trying my best to add to ships and some structures. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2016 Report Share Posted October 20, 2016 21 hours ago, Alexandermb said: I guess the animation in the meantime could be the same as javelins, and at the moment didn't tried modifying the animation yet. Or for flaming arrows use the "props/units/weapons/arrow_front_flame.xml" instead of normal arrow. Catapults have same animation. A fire ball flying. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 20, 2016 Author Report Share Posted October 20, 2016 @Alexandermb: should I split up your modding work into it's own topic? Good to see new people that try and mod this game 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 20, 2016 Report Share Posted October 20, 2016 On 10/19/2016 at 4:22 AM, Alexandermb said: Here i post the template i couldn't uploaded before because of size <Attack> <Melee> <MaxRange>4.0</MaxRange> <RepeatTime>1000</RepeatTime> <PreferredClasses datatype="tokens">Human</PreferredClasses> </Melee> <Charge> <Bonuses> <BonusCharge> <Classes>Structure</Classes> <Multiplier>1.1</Multiplier> </BonusCharge> </Bonuses> </Charge> <Ranged> <Hack>0</Hack> <Pierce>1.5</Pierce> <Crush>0</Crush> <MaxRange>24.0</MaxRange> <MinRange>5.0</MinRange> <ProjectileSpeed>28.0</ProjectileSpeed> <PrepareTime>1250</PrepareTime> <RepeatTime>1250</RepeatTime> <Spread>1.6</Spread> </Ranged> </Attack> Are you sure this work right? I try with Persian Immortal and this did not work to add a 2nd attack. He just used the range attack. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 20, 2016 Report Share Posted October 20, 2016 here it seems that attacking building only trigger ranged mode, and attacking humans use mele mode only also i did the Visible garrison on boats only that you have to modify Healthbonus to get a bit regen rate or the enemy archers will kill the visible garrison units so it will be like health regeneration depending on the type of defense for ex: on thowers archers or swordman garrisoned have walls to protect thems so it could be 3 health each sec so it will posibly to be killed by enemy archers but at the same time it will survive a bit on the outpost and for ships they don't have any defense so it could be 1 health each sec. Atm the visible garrison i have completed are "Viking_longboat, Roman Army camp, i don't remember the name but its like a camp that could be builded outside the ring of territory, Snekkja and Siege tower." @niektb Atm just been doing some modifications to norse civ, so i guess it will be better to stay in this topic until i start to change the other civ boats and fortress since it put in a big disadvantage the units visible when garrisoned, so it need be doit for every kind of boat and fortress. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 20, 2016 Author Report Share Posted October 20, 2016 @Alexandermb: yes, but your modifications are unrelated to how the Norse are represented in Millennium A.D. (which is the actual subject in this topic) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2016 Report Share Posted October 21, 2016 9 hours ago, niektb said: @Alexandermb: yes, but your modifications are unrelated to how the Norse are represented in Millennium A.D. (which is the actual subject in this topic) then i guess its okay, btw tried adding the visible garrison to the whole ships and theres an error message because of defense petra_ai Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 21, 2016 Report Share Posted October 21, 2016 Visible garrison points need the VisibleGarrisonClasses patch, badly. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2016 Report Share Posted October 21, 2016 Well all it takes is team convincing =) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2016 Report Share Posted October 27, 2016 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 26, 2017 Report Share Posted February 26, 2017 http://news.nationalgeographic.com/2017/02/viking-warriors-battle-reenactment-360-vr/ 5 Quote Link to comment Share on other sites More sharing options...
tlauick_19 Posted May 4, 2017 Report Share Posted May 4, 2017 On 2016-10-16 at 4:47 PM, Alexandermb said: Hi, i'm just registered a new account today to say, that you are making a great job on this mod. I added a girl i found in the "gaia/celts" folder in public, i gave her a shield and axe, so this could be the Shield Maidens, i would like to ad something different to her to make her special, like aura for man's in battle increasing their damage or more damage against man. also it would be great to make she have her leather cloth too since i just taked the template and changed names and some codes because i don't know anything about textures or meshes Skjaldmö = Shield Maiden Also added viking longboat to the dock but only for City Phase, that longboat would be great if it have shields around and garrison inside visible los nordicos llevaban a sus mujeres a la guerra y estas tambien eran ferozes guerreras y sientoque merecen un lugar en el mod , http://www.abc.es/cultura/20140903/abci-mujeres-vikingas-guerreras-201409031235.html Las mujeres iban a la guerra De modo que las mujeres podrían haber acompañado a los vikingos varones en sus primeras invasiones por Inglaterra en un número mucho mayor que lo que se creía hasta el momento, tal vez escondidas bajo una apariencia guerrera masculina. El estudio se ha centrado en 14 entierros vikingos de la época. Seis de ellos pertenecían a mujeres, siete eran hombres y uno era indeterminable. «Los ajuares funerarios podrían haber engañado a los investigadores anteriores sobre el género de los invasores vikingos», sugiere el estudio. Un esqueleto con espada y escudo era tomado por masculino, habitualmente, pero ahora ya se está comprobando cada caso con análisis y ADN. «Además de espadas y escudos, se han encontrado broches ovales que sin duda pertenecían a las mujeres vikingas de la época», que completan las conclusiones de la investigación arqueológica. También han ayudado los isótopos que se encuentran en sus huesos y revelan el lugar de nacimiento, a pesar de la dificultad. Skjaldmö = Shield Maiden yo pensaba que podían ser unidades normales pero se les quitara su bonus de agricultura ,o por una mejora puedas reclutarlas desde las casas y solo en la segunda edad lo que le daría jugabilidad ,porque hay que ser honestos su early es bastante dificil y esta unidad le ayudaría , se tendría mas completos los ejércitos y daría mas variedad perdón pero no soy bueno para escribir ingles apenas y lo entiendo saludos y sigan así 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 22, 2017 Report Share Posted May 22, 2017 Sneak peek 6 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 23, 2017 Report Share Posted May 23, 2017 1 Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted May 23, 2017 Report Share Posted May 23, 2017 @wackyserious - those are some serious looking Vikings doing wacky things 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 23, 2017 Report Share Posted May 23, 2017 2 hours ago, shieldwolf23 said: @wackyserious - those are some serious looking Vikings doing wacky things Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 Dayum! 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 Some clothing reference https://www.cs.vassar.edu/~capriest/viktunic.html Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 General reference https://gridclub.com/subscribers/info/fact_gadget_2009/the_vikings/the_vikings/settlement/index.html Quote Link to comment Share on other sites More sharing options...
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