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  • 1 month later...


"..men would wear a pair of trousers, most likely be made from wool. The tunic they wore would be long sleeved and quite long, perhaps down to the knees. This would be fastened at the neck by a brooch, and tied at the waist with a leather belt."

"..the colours of the clothing ranged from muted beiges and browns for poorer folk, to the vibrant reds, yellows and blues of the wealthy."

"..iron helmets, either hemispherical or conical in shape, and with some form of simple bar projecting down from the forehead to protect the nose, are very rarely found, and are more likely to have been worn by the rich and powerful or the hardened Viking than by an occasional fighter."

"..additional protection from the knees to the neck was available in the form of a shirt of mail, sometimes called a byrnie."

"..a large round shield, averaging about 1m (3ft 3 in) in diameter and made from parallel wooden boards, provided protection for most of the warrior’s body. An iron grip was held fast in the left hand, protected by a hemispherical iron boss that protruded from the outer face."

Text source: http://jorvik-viking-centre.co.uk/who-were-the-vikings/what-did-the-vikings-look-like/

Image source: https://matthewgreatrex.wordpress.com/2012/12/02/viking-norman-weapons/


The armor that the archer is wearing is what a byrnie worn by the Norse would look like. Most of the byrnies worn in reenactments that I saw online had sleeves that reaches the elbows.

Also, is it just me or does the round shield look a bit small?

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Norse Infantry Textures - Fur Clothing. I will try to make more, props used are from Spartan Skirmisher (Shoulder) and Gallic Cavalry (Shield) Also, I don't know how to remove that brooch on the cape, Norse commoners cannot afford to have exquisite brooches.





Edited by wackyserious
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Here you go! I managed to find the original psd files so the gray pelt was just a matter of disabling a layer. I had to do some additional work on the brown version though.

I think it is best to name it differently than the original texture (as we don't want to change the spartan units and we might possibly want to use the brooches for the advanced rank (I think it could work in combination with a chain mail armour)

You should place the attached textures ~\binaries\data\mods\public\art\textures\skins\props and change cape_hd_pelt.xml according to the new texture name.



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Finally, I switched to SVN public version, 5gb.. :tongue_ss:

I edited the neckline faults in the fur clothing and did a new basic shirt texture (3 color varieties) for norse citizen-soldiers.

Please help me point out faults or historical inaccuracies, I still have the original files with me, I can easily edit any fault.



Edited by wackyserious
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If anything I would doublecheck the trousers.

I'm not sure if you've seen them but I have collected some image references for every unit type we have in the game (make sure you stick to my posts only and the links I provided when browsing through this topic since I realize there is quite a lot of garbage in this topic too. But you can always ask too.):

Warrior (swordsman/axeman): http://wildfiregames.com/forum/index.php?showtopic=17918&page=4#entry280934

Spearman: http://wildfiregames.com/forum/index.php?showtopic=17918&p=281348

Hunter (Bowman): http://wildfiregames.com/forum/index.php?showtopic=17918&p=282347

Huskarl: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282683

Berserker is already done.

Also we should think about which texture(s) we assign to what type so we can easily distinguish different types of units when playing a game, but that can be done later I guess.

btw, I also added you to our PM's.

Edited by niektb
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  • 4 weeks later...

still working on the vikings?

Yes, some members are still working, :) tho, most of team members who contribute are occupied in real life and cannot contribute right now.

I worked on some unit textures two weeks ago.

Unit textures in the attached image are applied to both the old and new mesh, units on the left uses the new m_tunic_long mesh and the ones in the right are using the old m_pants_celt mesh


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Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space :)

Also, make sure not to use the spiky heads when having helmets :)

still working on the vikings?

Hey MuteLovestone, long time no see. How have you been ? :)

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  • 4 weeks later...
  • 2 weeks later...

Niek, maybe we could replace the role of the house with a new building. A winter camp or simply a Norse/Viking camp. It should act like the Seleucid military colony. We could also transfer the training of battering rams to that building, it can also be built anywhere on the map and units can be trained on that building.

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