Atrik Posted 10 hours ago Share Posted 10 hours ago Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm 5 Link to comment Share on other sites More sharing options...
Atrik Posted 10 hours ago Author Share Posted 10 hours ago 3 Link to comment Share on other sites More sharing options...
Thalatta Posted 6 hours ago Share Posted 6 hours ago (edited) Amazing. This answers: On 09/09/2026 at 7:50 PM, Thalatta said: 60) Map layers: as a possibility for people who want to experiment with it, I was wondering if certain actions could trigger other maps and options. For example, one could have a campaign map, where buildings are cities and units are armies moving slowly, and when one wants (city building), or with some triggers (battles), the map is "zoomed in" and there's another map, more local, like they normally are now in the game. Maybe this requires obscene amounts of memory. Can the campaign map work with real time also? I've spent some time thinking about how the latter option could maybe work with more than two participants in multiplayer, if you want to discuss it. Edited 5 hours ago by Thalatta I just took a better look at the first pic and realised it's by turns. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted 4 hours ago Share Posted 4 hours ago 6 hours ago, Atrik said: Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm 7.54 MB · 10 downloads This is amazing, do you have a git set up yet?! I can’t wait to try this out! 1 Link to comment Share on other sites More sharing options...
Atrik Posted 55 minutes ago Author Share Posted 55 minutes ago 4 hours ago, Thalatta said: Can the campaign map work with real time also? I've spent some time thinking about how the latter option could maybe work with more than two participants in multiplayer, if you want to discuss it. It kinda is at the moment actually. It's structured for having one turn where players can play (but armies have movement cap, and everything like training, building is counted in turns), then at the end of a turn, bots do they own moves. Well I haven't got multiplayer as a focus right now so it's missing some piping but nothing is being built that would make it too hard to do. 2 hours ago, Perzival12 said: This is amazing, do you have a git set up yet? Not yet, I want to put together all the work I've done past year to make it possible to have some "battalions battles", and maybe go on with a good naval system. I'd like it to have good variety of gameplay, for example currently you have the mini-mission for founding a city under waves of brigands attacks. So an economic battle. Then army battles where armies fight in battalions, and hopefully both sieges and naval battles can be unique too. Another goal is to mostly support creation of campaign ideas. The campaign I'm going to create will probably be very basic story that just try to show all the gameplay features. 3 Link to comment Share on other sites More sharing options...
Thalatta Posted 28 minutes ago Share Posted 28 minutes ago 13 minutes ago, Atrik said: I haven't got multiplayer as a focus right now so it's missing some piping but nothing is being built that would make it too hard to do. I see. The issue with real time MP (if you consider to add that at some point) is, obviously, that if some (or many) player(s) are engaged in "battle map", for the rest still in "campaign map" time would need to pass "too slowly" (not to lose sync). If some players abuse this, it could get quite boring for the others, so I thought maybe each could have a "focus" bar, depleted while they are in "battle map", regenerated otherwise (that's a simple explanation, this could actually depend more finely on chosen speeds). 13 minutes ago, Atrik said: good naval system. 13 minutes ago, Atrik said: hopefully both sieges and naval battles can be unique too. Hopefully you can get that from Parts II and III of Thoughts on the Athenians, already sourced from plenty of the most important books and researchers on these issues Link to comment Share on other sites More sharing options...
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