Atrik Posted 7 hours ago Share Posted 7 hours ago Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm 5 Link to comment Share on other sites More sharing options...
Atrik Posted 7 hours ago Author Share Posted 7 hours ago 2 Link to comment Share on other sites More sharing options...
Thalatta Posted 2 hours ago Share Posted 2 hours ago (edited) Amazing. This answers: On 09/09/2026 at 7:50 PM, Thalatta said: 60) Map layers: as a possibility for people who want to experiment with it, I was wondering if certain actions could trigger other maps and options. For example, one could have a campaign map, where buildings are cities and units are armies moving slowly, and when one wants (city building), or with some triggers (battles), the map is "zoomed in" and there's another map, more local, like they normally are now in the game. Maybe this requires obscene amounts of memory. Can the campaign map work with real time also? I've spent some time thinking about how the latter option could maybe work with more than two participants in multiplayer, if you want to discuss it. Edited 2 hours ago by Thalatta I just took a better look at the first pic and realised it's by turns. Link to comment Share on other sites More sharing options...
Perzival12 Posted 54 minutes ago Share Posted 54 minutes ago 6 hours ago, Atrik said: Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm 7.54 MB · 10 downloads This is amazing, do you have a git set up yet?! I can’t wait to try this out! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now