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Poll: Merging Autociv features into vanilla


guerringuerrin
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Poll: Merging Autociv features into vanilla  

24 members have voted

  1. 1. What Autociv features should be merged into vanilla 0 A.D.?

    • Hotkeys: building creation
      18
    • Hotkeys: selecting buildings
      17
    • Hotkeys: selecting units by class
      15
    • Players' Stats Overlay
      15
    • No confirmation message for delete units/buildings
      14
    • Change default stance for healers
      15
    • Features for hosts: auto assign civ, /team, etc ...
      14
    • Modify max corpses (might improve performance)
      13
    • Active Pause (player can make orders during pause)
      13
    • Additional commands: /link, /pingall, /mute, etc...
      12
    • Other feature not listed...
      4


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Considering the latest news about the Autociv mod, it seemed like a good time to do this poll.
While it's possible that some community member will start maintaining this mod, perhaps this is a good opportunity to think about what features we think could be incorporated into the vanilla game in the future.

I want to take this opportunity to eternally thank @nani for the invaluable contribution he has made to the game with all the time dedicated to the development of Autociv. I'm sure that most of the community shares this feeling. Thank you very much, nani. You're the best.

If I have omitted any feature that you think is important, please mention it in your answer.

Edited by guerringuerrin
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I think the stats panel can be "integrated" into the main game by improving the top panel of session. 

image.thumb.png.0ceefc907c5885094b0837e5c4c8861b.png

Even on a 4:3 screen, most of the space here is empty and there are unnecessary content such as the version and build, which can be replaced by useful information from the autociv panel:

  • Resource counts
  • Unit counts of each class: Support, Infantry, Cavalry, Champion.
  • The combat information: Kill count, Losses, KD ratio
  • Phase of development

 

The build and release version should be summoned alongside WFG logos with hotkey ctrl + K

image.png

Edited by Seleucids
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5 hours ago, Seleucids said:

Even on a 4:3 screen, most of the space here is empty and there are unnecessary content such as the version and build, which can be replaced by useful information from the autociv panel:

The minimum screen resolution we support (although with some limitations) is 1024x768 pixels. With that resolution there is pretty much no empty space left over there. Parts of the panel are also used when spectating a game for selecting the player to spec.

Also mind that the game should appeal to new and casual players as well, which might get overwhelmed when there is too much information shown there.

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Do we have to decide for every player? I am not so sure: If it is too much info for small screens, and on larger screen users feel there is too much unused space why don't we introduce a config switch to enable it? (there is also settings for slower graphics adapters/slower CPUs, together with the corresponding tooltip).

Default would be off so thte game is by default well playable. Enabling means testing it on your screen. If you like it, then keep it, if not, don't. 

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1 hour ago, alre said:

I'm not sure how to read the results...

My intention is to be able to get a more or less accurate idea of the players' preferences by giving them the possibility of choosing multiple options instead of holding a vote in which only one option can be chosen, which would force each user to exclude some of their preferences from their vote.

As an example: So far, there is a clear preference for the addition of Building Hotkeys over Players' Stats Overlay, with a difference of approximately 18% percentage points (17 votes/22voters = 77% vs 13 votes/22voters = 59%. ).
Of course, here we have to take into account the different preferences between single player users and multiplayer users. We could infer that a single player user does not have much interest in seeing the economic information of his allies as a multiplayer player does. Same for hosts features which has even more difference (23% over hotkeys). And this "could confirm" that right now most voters are single player users.

1 hour ago, Atrik said:

Which at this time would tell you that all features are desired in base game (by majority voting).

Evidently, this seems to be the case. However, taking into account what I expressed in the previous paragraph, we should consider which of these features are more suitable for the two game modes (single/multiplayer). Taking Active Pause as an example, it doesn't seem right that a player can execute commands while the game is paused in a multiplayer game, and in this regard I would put more emphasis on how to modify the pause system in multiplayer in such a way as to mitigate pause abuse, something we know can be quite irritating.

 

Finally, I would like to add that beyond the "democratic spirit" of any vote, it is difficult to take the results as an absolute and definitive truth. Rather, I believe they serve as valuable feedback for those who, with effort and dedication, develop 0 A.D. and make the decisions they consider most appropriate (and feasible) to continue improving this great game, incorporating Autociv features that have contributed a lot. It could also be a nice tribute. =)

Edited by guerringuerrin
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