Seleucids Posted yesterday at 01:05 Report Share Posted yesterday at 01:05 Could we perhaps monitor the time taken to handle each task (e.g. how long it takes to execute a particular C++ function) to find the source of lag? Another idea is async the GUI from the backend engine. Let the GUI run smoothly with animations but without attaching them to the simulation update loop of the backend. Quote Link to comment Share on other sites More sharing options...
Stan` Posted yesterday at 06:41 Report Share Posted yesterday at 06:41 5 hours ago, Seleucids said: Could we perhaps monitor the time taken to handle each task (e.g. how long it takes to execute a particular C++ function) to find the source of lag? Another idea is async the GUI from the backend engine. Let the GUI run smoothly with animations but without attaching them to the simulation update loop of the backend. You can look at profiler2 see https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2 But most importantly we need to compare with A26 or at least maybe the first RC before the release was cancelled last year. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 21 hours ago Report Share Posted 21 hours ago 5 hours ago, Stan` said: You can look at profiler2 see https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2But most importantly we need to compare with A26 or at least maybe the first RC before the release was cancelled last year. Thanks for the guide. My main question is: how can I re-compile the current release version of A27, as well as the released A26? I'm on Linux, so I assume I would have to download the source_code.zip right? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 21 hours ago Report Share Posted 21 hours ago 11 minutes ago, Seleucids said: I'm on Linux, so I assume I would have to download the source_code.zip right? Yeah that's correct. Although if your repos still have it you might install it from there Quote Link to comment Share on other sites More sharing options...
Dakara Posted 20 hours ago Report Share Posted 20 hours ago I don't feel any difference personally but many people complain about it amd ryzen 3600 (it funny i remember i had a lot of weird bug in 2020 but the kind staff 0AD fix it !) Quote Link to comment Share on other sites More sharing options...
borg- Posted 17 hours ago Report Share Posted 17 hours ago I also didn't notice any changes in performance, although I thought we would see a significant improvement in this alpha. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 17 hours ago Report Share Posted 17 hours ago 31 minutes ago, borg- said: I also didn't notice any changes in performance, although I thought we would see a significant improvement in this alpha. Do you use GL or Vulkan? Quote Link to comment Share on other sites More sharing options...
borg- Posted 17 hours ago Report Share Posted 17 hours ago 4 minutes ago, Stan` said: Do you use GL or Vulkan? Both, it made no difference to me. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 17 hours ago Report Share Posted 17 hours ago Just now, borg- said: Both, it made no difference to me. Usually vulkan should have more stable fps than GL. I guess the users which will see the biggest difference are mac users (up to x5 fps) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.