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A27: Very poor performance on weak hardware?


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Could we perhaps monitor the time taken to handle each task (e.g. how long it takes to execute a particular C++ function) to find the source of lag?

Another idea is async the GUI from the backend engine. Let the GUI run smoothly with animations but without attaching them to the simulation update loop of the backend. 

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5 hours ago, Seleucids said:

Could we perhaps monitor the time taken to handle each task (e.g. how long it takes to execute a particular C++ function) to find the source of lag?

Another idea is async the GUI from the backend engine. Let the GUI run smoothly with animations but without attaching them to the simulation update loop of the backend. 

You can look at profiler2 see https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2

But most importantly we need to compare with A26 or at least maybe the first RC before the release was cancelled last year.

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5 hours ago, Stan` said:

You can look at profiler2 see https://gitea.wildfiregames.com/0ad/0ad/wiki/Profiler2But most importantly we need to compare with A26 or at least maybe the first RC before the release was cancelled last year.

Thanks for the guide. My main question is: how can I re-compile the current release version of A27, as well as the released A26? 

I'm on Linux, so I assume I would have to download the source_code.zip right?

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